diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
index 780c2ad491..3d90cc59f4 100644
--- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
+++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
@@ -222,20 +222,9 @@ namespace osu.Game.Rulesets.Difficulty
/// The s.
protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate);
- public class TimedDifficultyAttributes : IComparable
- {
- public readonly double Time;
- public readonly DifficultyAttributes Attributes;
-
- public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
- {
- Time = time;
- Attributes = attributes;
- }
-
- public int CompareTo(TimedDifficultyAttributes other) => Time.CompareTo(other.Time);
- }
-
+ ///
+ /// Used to calculate timed difficulty attributes, where only a subset of hitobjects should be visible at any point in time.
+ ///
private class ProgressiveCalculationBeatmap : IBeatmap
{
private readonly IBeatmap baseBeatmap;
diff --git a/osu.Game/Rulesets/Difficulty/TimedDifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/TimedDifficultyAttributes.cs
new file mode 100644
index 0000000000..973b2dacb2
--- /dev/null
+++ b/osu.Game/Rulesets/Difficulty/TimedDifficultyAttributes.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+
+namespace osu.Game.Rulesets.Difficulty
+{
+ ///
+ /// Wraps a object and adds a time value for which the attribute is valid.
+ /// Output by .
+ ///
+ public class TimedDifficultyAttributes : IComparable
+ {
+ public readonly double Time;
+ public readonly DifficultyAttributes Attributes;
+
+ public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
+ {
+ Time = time;
+ Attributes = attributes;
+ }
+
+ public int CompareTo(TimedDifficultyAttributes other) => Time.CompareTo(other.Time);
+ }
+}
diff --git a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs
index ff0c628aa6..2bc9f78548 100644
--- a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs
+++ b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Screens.Play.HUD
[Resolved(CanBeNull = true)]
private Player player { get; set; }
- private DifficultyCalculator.TimedDifficultyAttributes[] timedAttributes;
+ private TimedDifficultyAttributes[] timedAttributes;
private Ruleset gameplayRuleset;
public DefaultPerformancePointsCounter()
@@ -73,7 +73,7 @@ namespace osu.Game.Screens.Play.HUD
if (player == null)
return;
- var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new DifficultyCalculator.TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
+ var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
if (attribIndex < 0)
attribIndex = ~attribIndex - 1;
attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);