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mirror of https://github.com/ppy/osu.git synced 2024-11-13 18:07:25 +08:00

Add grouping of visual tests

This commit is contained in:
Dean Herbert 2019-03-25 01:02:36 +09:00
parent 8c8c761e02
commit a1c5eda05b
101 changed files with 162 additions and 163 deletions

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@ -33,7 +33,7 @@ using osu.Game.Users;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Background
{ {
[TestFixture] [TestFixture]
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase

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@ -9,7 +9,7 @@ using osu.Game.Input;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Components
{ {
[TestFixture] [TestFixture]
public class TestCaseIdleTracker : ManualInputManagerTestCase public class TestCaseIdleTracker : ManualInputManagerTestCase

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@ -13,7 +13,7 @@ using osu.Game.Online;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Components
{ {
public class TestCasePollingComponent : OsuTestCase public class TestCasePollingComponent : OsuTestCase
{ {

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Components
{ {
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
{ {

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@ -9,7 +9,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
public class TestCaseBeatDivisorControl : OsuTestCase public class TestCaseBeatDivisorControl : OsuTestCase
{ {

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorCompose : EditorClockTestCase public class TestCaseEditorCompose : EditorClockTestCase

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@ -7,7 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Components.RadioButtons; using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorComposeRadioButtons : OsuTestCase public class TestCaseEditorComposeRadioButtons : OsuTestCase

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -14,9 +13,10 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorComposeTimeline : EditorClockTestCase public class TestCaseEditorComposeTimeline : EditorClockTestCase

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorMenuBar : OsuTestCase public class TestCaseEditorMenuBar : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase public class TestCaseEditorSeekSnapping : EditorClockTestCase

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@ -6,12 +6,12 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osuTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorSummaryTimeline : EditorClockTestCase public class TestCaseEditorSummaryTimeline : EditorClockTestCase

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@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Timing; using osu.Framework.Timing;
using osuTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
[Cached(Type = typeof(IPlacementHandler))] [Cached(Type = typeof(IPlacementHandler))]

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@ -10,7 +10,7 @@ using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCasePlaybackControl : OsuTestCase public class TestCasePlaybackControl : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseWaveContainer : OsuTestCase public class TestCaseWaveContainer : OsuTestCase

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@ -2,16 +2,16 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
public class TestCaseWaveform : OsuTestCase public class TestCaseWaveform : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Editor
{ {
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
{ {

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@ -7,7 +7,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[Description("Player instantiated with an autoplay mod.")] [Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : AllPlayersTestCase public class TestCaseAutoplay : AllPlayersTestCase

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Timing;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseBreakOverlay : OsuTestCase public class TestCaseBreakOverlay : OsuTestCase

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osuTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -13,8 +12,9 @@ using osu.Framework.Logging;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[Description("player pause/fail screens")] [Description("player pause/fail screens")]
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[Description("'Hold to Quit' UI element")] [Description("'Hold to Quit' UI element")]
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase public class TestCaseHoldForMenuButton : ManualInputManagerTestCase

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@ -11,7 +11,7 @@ using osu.Framework.Timing;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseKeyCounter : ManualInputManagerTestCase public class TestCaseKeyCounter : ManualInputManagerTestCase

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@ -8,7 +8,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.MedalSplash; using osu.Game.Overlays.MedalSplash;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseMedalOverlay : OsuTestCase public class TestCaseMedalOverlay : OsuTestCase

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestCasePause : PlayerTestCase public class TestCasePause : PlayerTestCase
{ {

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@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestCasePlayerLoader : ManualInputManagerTestCase public class TestCasePlayerLoader : ManualInputManagerTestCase
{ {

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@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
{ {

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[Description("Player instantiated with a replay.")] [Description("Player instantiated with a replay.")]
public class TestCaseReplay : AllPlayersTestCase public class TestCaseReplay : AllPlayersTestCase

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@ -7,7 +7,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseReplaySettingsOverlay : OsuTestCase public class TestCaseReplaySettingsOverlay : OsuTestCase

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@ -13,7 +13,7 @@ using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages; using osu.Game.Screens.Ranking.Pages;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseResults : ScreenTestCase public class TestCaseResults : ScreenTestCase

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@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseScoreCounter : OsuTestCase public class TestCaseScoreCounter : OsuTestCase

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -15,8 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseScrollingHitObjects : OsuTestCase public class TestCaseScrollingHitObjects : OsuTestCase

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@ -13,7 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestCaseSkinReloadable : OsuTestCase public class TestCaseSkinReloadable : OsuTestCase
{ {

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@ -4,7 +4,7 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseSkipOverlay : OsuTestCase public class TestCaseSkipOverlay : OsuTestCase

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@ -10,7 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseSongProgress : OsuTestCase public class TestCaseSongProgress : OsuTestCase

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@ -13,7 +13,7 @@ using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestCaseStoryboard : OsuTestCase public class TestCaseStoryboard : OsuTestCase

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@ -6,7 +6,7 @@ using osu.Game.Online.API;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Menus
{ {
public class TestCaseDisclaimer : ScreenTestCase public class TestCaseDisclaimer : ScreenTestCase
{ {

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@ -4,14 +4,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osuTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Menus
{ {
[TestFixture] [TestFixture]
public class TestCaseIntroSequence : OsuTestCase public class TestCaseIntroSequence : OsuTestCase

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@ -9,7 +9,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Menus
{ {
[TestFixture] [TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase public class TestCaseLoaderAnimation : OsuTestCase

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@ -8,7 +8,7 @@ using NUnit.Framework;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Menus
{ {
[TestFixture] [TestFixture]
public class TestCaseToolbar : OsuTestCase public class TestCaseToolbar : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users; using osu.Game.Users;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
{ {

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseMatchHeader : MultiplayerTestCase public class TestCaseMatchHeader : MultiplayerTestCase
{ {

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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseMatchHostInfo : OsuTestCase public class TestCaseMatchHostInfo : OsuTestCase
{ {

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@ -11,7 +11,7 @@ using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
[TestFixture] [TestFixture]
public class TestCaseMatchInfo : MultiplayerTestCase public class TestCaseMatchInfo : MultiplayerTestCase

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@ -10,7 +10,7 @@ using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseMatchLeaderboard : MultiplayerTestCase public class TestCaseMatchLeaderboard : MultiplayerTestCase
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
[TestFixture] [TestFixture]
public class TestCaseMatchParticipants : MultiplayerTestCase public class TestCaseMatchParticipants : MultiplayerTestCase

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@ -16,7 +16,7 @@ using osu.Game.Screens.Multi.Ranking.Types;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseMatchResults : MultiplayerTestCase public class TestCaseMatchResults : MultiplayerTestCase
{ {

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@ -15,7 +15,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseMatchSettingsOverlay : MultiplayerTestCase public class TestCaseMatchSettingsOverlay : MultiplayerTestCase
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Screens;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Multi; using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
[TestFixture] [TestFixture]
public class TestCaseMultiHeader : OsuTestCase public class TestCaseMultiHeader : OsuTestCase

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@ -4,25 +4,24 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
[TestFixture] [TestFixture]
public class TestCaseMultiScreen : ScreenTestCase public class TestCaseMultiScreen : ScreenTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(Multiplayer), typeof(Screens.Multi.Multiplayer),
typeof(LoungeSubScreen), typeof(LoungeSubScreen),
typeof(FilterControl) typeof(FilterControl)
}; };
public TestCaseMultiScreen() public TestCaseMultiScreen()
{ {
Multiplayer multi = new Multiplayer(); Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer();
AddStep(@"show", () => LoadScreen(multi)); AddStep(@"show", () => LoadScreen(multi));
} }

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@ -9,7 +9,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestCaseRoomStatus : OsuTestCase public class TestCaseRoomStatus : OsuTestCase
{ {

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@ -11,7 +11,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation; using osu.Game.Overlays.AccountCreation;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
public class TestCaseAccountCreationOverlay : OsuTestCase public class TestCaseAccountCreationOverlay : OsuTestCase
{ {

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@ -9,7 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header; using osu.Game.Overlays.Profile.Header;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseBadgeContainer : OsuTestCase public class TestCaseBadgeContainer : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseBeatmapSetOverlay : OsuTestCase public class TestCaseBeatmapSetOverlay : OsuTestCase

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@ -15,7 +15,7 @@ using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users; using osu.Game.Users;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
public class TestCaseChannelTabControl : OsuTestCase public class TestCaseChannelTabControl : OsuTestCase
{ {

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@ -12,7 +12,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs; using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[Description("Testing chat api and overlay")] [Description("Testing chat api and overlay")]
public class TestCaseChatDisplay : OsuTestCase public class TestCaseChatDisplay : OsuTestCase

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@ -1,24 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseChatLink : OsuTestCase public class TestCaseChatLink : OsuTestCase

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@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseDirect : OsuTestCase public class TestCaseDirect : OsuTestCase

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
public class TestCaseDirectPanel : OsuTestCase public class TestCaseDirectPanel : OsuTestCase
{ {

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
public class TestCaseExternalLinkButton : OsuTestCase public class TestCaseExternalLinkButton : OsuTestCase
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseGraph : OsuTestCase public class TestCaseGraph : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical; using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseHistoricalSection : OsuTestCase public class TestCaseHistoricalSection : OsuTestCase

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@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using System.Collections.Generic;
using System;
using NUnit.Framework;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Profile.Header; using osu.Game.Overlays.Profile.Header;
using osu.Game.Users; using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseRankGraph : OsuTestCase public class TestCaseRankGraph : OsuTestCase

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@ -8,7 +8,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Social; using osu.Game.Overlays.Social;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseSocial : OsuTestCase public class TestCaseSocial : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Game.Online.Chat;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
public class TestCaseStandAloneChatDisplay : OsuTestCase public class TestCaseStandAloneChatDisplay : OsuTestCase
{ {

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseUserPanel : OsuTestCase public class TestCaseUserPanel : OsuTestCase

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@ -13,7 +13,7 @@ using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Header; using osu.Game.Overlays.Profile.Header;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseUserProfile : OsuTestCase public class TestCaseUserProfile : OsuTestCase

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@ -1,20 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections; using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Recent; using osu.Game.Overlays.Profile.Sections.Recent;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseUserProfileRecentSection : OsuTestCase public class TestCaseUserProfileRecentSection : OsuTestCase

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -8,11 +11,8 @@ using osu.Game.Graphics;
using osu.Game.Overlays.Profile.Sections; using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Ranks; using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Users; using osu.Game.Users;
using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestCaseUserRanks : OsuTestCase public class TestCaseUserRanks : OsuTestCase

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@ -4,7 +4,7 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Settings
{ {
[TestFixture] [TestFixture]
public class TestCaseKeyConfiguration : OsuTestCase public class TestCaseKeyConfiguration : OsuTestCase

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@ -6,7 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Settings
{ {
[TestFixture] [TestFixture]
public class TestCaseSettings : OsuTestCase public class TestCaseSettings : OsuTestCase

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@ -17,7 +17,7 @@ using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[TestFixture] [TestFixture]
public class TestCaseBeatmapCarousel : OsuTestCase public class TestCaseBeatmapCarousel : OsuTestCase

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@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[TestFixture] [TestFixture]
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")] [System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[Description("PlaySongSelect beatmap details")] [Description("PlaySongSelect beatmap details")]
public class TestCaseBeatmapDetails : OsuTestCase public class TestCaseBeatmapDetails : OsuTestCase

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@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osuTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[TestFixture] [TestFixture]
public class TestCaseBeatmapInfoWedge : OsuTestCase public class TestCaseBeatmapInfoWedge : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Game.Screens.Select.Options;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[Description("bottom beatmap details")] [Description("bottom beatmap details")]
public class TestCaseBeatmapOptionsOverlay : OsuTestCase public class TestCaseBeatmapOptionsOverlay : OsuTestCase

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@ -1,24 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[System.ComponentModel.Description("in BeatmapOverlay")] [System.ComponentModel.Description("in BeatmapOverlay")]
public class TestCaseBeatmapScoresContainer : OsuTestCase public class TestCaseBeatmapScoresContainer : OsuTestCase

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@ -4,18 +4,18 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using osu.Framework.Graphics;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osu.Framework.Allocation;
using osuTK;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Leaderboards; using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[Description("PlaySongSelect leaderboard")] [Description("PlaySongSelect leaderboard")]
public class TestCaseLeaderboard : OsuTestCase public class TestCaseLeaderboard : OsuTestCase

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@ -23,7 +23,7 @@ using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.SongSelect
{ {
[TestFixture] [TestFixture]
public class TestCasePlaySongSelect : ScreenTestCase public class TestCasePlaySongSelect : ScreenTestCase
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(SongSelect), typeof(Screens.Select.SongSelect),
typeof(BeatmapCarousel), typeof(BeatmapCarousel),
typeof(CarouselItem), typeof(CarouselItem),

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@ -6,7 +6,7 @@ using System.ComponentModel;
using osu.Game.Screens.Tournament; using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams; using osu.Game.Screens.Tournament.Teams;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.Tournament
{ {
[Description("for tournament use")] [Description("for tournament use")]
public class TestCaseDrawings : ScreenTestCase public class TestCaseDrawings : ScreenTestCase

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@ -8,16 +8,16 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Lists;
using osu.Game.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseBeatSyncedContainer : OsuTestCase public class TestCaseBeatSyncedContainer : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseBreadcrumbs : OsuTestCase public class TestCaseBreadcrumbs : OsuTestCase

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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseButtonSystem : OsuTestCase public class TestCaseButtonSystem : OsuTestCase

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@ -7,12 +7,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseContextMenu : OsuTestCase public class TestCaseContextMenu : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseCursors : ManualInputManagerTestCase public class TestCaseCursors : ManualInputManagerTestCase

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseDialogOverlay : OsuTestCase public class TestCaseDialogOverlay : OsuTestCase

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@ -9,7 +9,7 @@ using osu.Game.Graphics;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseDrawableDate : OsuTestCase public class TestCaseDrawableDate : OsuTestCase
{ {

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@ -8,7 +8,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseHoldToConfirmOverlay : OsuTestCase public class TestCaseHoldToConfirmOverlay : OsuTestCase
{ {

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@ -2,16 +2,16 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseIconButton : OsuTestCase public class TestCaseIconButton : OsuTestCase

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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents; using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseLabelledTextBox : OsuTestCase public class TestCaseLabelledTextBox : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseLoadingAnimation : GridTestCase public class TestCaseLoadingAnimation : GridTestCase
{ {

View File

@ -2,26 +2,26 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mania.Mods;
using osuTK;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using System.Linq;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[Description("mod select and icon display")] [Description("mod select and icon display")]
public class TestCaseMods : OsuTestCase public class TestCaseMods : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseMusicController : OsuTestCase public class TestCaseMusicController : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Framework.MathUtils;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseNotificationOverlay : OsuTestCase public class TestCaseNotificationOverlay : OsuTestCase

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@ -8,7 +8,7 @@ using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseOnScreenDisplay : OsuTestCase public class TestCaseOnScreenDisplay : OsuTestCase

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@ -6,7 +6,7 @@ using osu.Framework.Screens;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseParallaxContainer : OsuTestCase public class TestCaseParallaxContainer : OsuTestCase
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCasePopupDialog : OsuTestCase public class TestCasePopupDialog : OsuTestCase

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@ -13,7 +13,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens; using osu.Game.Screens;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseScreenBreadcrumbControl : OsuTestCase public class TestCaseScreenBreadcrumbControl : OsuTestCase

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@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[Description("SongSelect filter control")] [Description("SongSelect filter control")]
public class TestCaseTabControl : OsuTestCase public class TestCaseTabControl : OsuTestCase

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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseTextAwesome : OsuTestCase public class TestCaseTextAwesome : OsuTestCase

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@ -4,7 +4,7 @@
using System.ComponentModel; using System.ComponentModel;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
[Description("mostly back button")] [Description("mostly back button")]
public class TestCaseTwoLayerButton : OsuTestCase public class TestCaseTwoLayerButton : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Game.Online.API.Requests;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{ {

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