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Merge branch 'master' into patch/11310
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commit
a1af749b4b
@ -4,8 +4,10 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -31,7 +33,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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public event Action? RoomChanged;
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public event Action? RoomUpdated;
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/// <summary>
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/// Invoked when the multiplayer server requests the current beatmap to be loaded into play.
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@ -108,8 +110,9 @@ namespace osu.Game.Online.Multiplayer
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Debug.Assert(Room != null);
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foreach (var user in Room.Users)
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await PopulateUser(user);
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var users = getRoomUsers();
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await Task.WhenAll(users.Select(PopulateUser));
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updateLocalRoomSettings(Room.Settings);
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}
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@ -123,13 +126,16 @@ namespace osu.Game.Online.Multiplayer
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public virtual Task LeaveRoom()
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{
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if (Room == null)
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return Task.CompletedTask;
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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apiRoom = null;
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Room = null;
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apiRoom = null;
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Room = null;
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Schedule(() => RoomChanged?.Invoke());
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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@ -184,7 +190,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -208,8 +214,8 @@ namespace osu.Game.Online.Multiplayer
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break;
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}
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RoomChanged?.Invoke();
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});
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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@ -221,7 +227,7 @@ namespace osu.Game.Online.Multiplayer
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await PopulateUser(user);
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -232,8 +238,8 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Add(user);
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RoomChanged?.Invoke();
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});
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RoomUpdated?.Invoke();
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}, false);
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}
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Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user)
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@ -241,7 +247,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -249,8 +255,8 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Remove(user);
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PlayingUsers.Remove(user.UserID);
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RoomChanged?.Invoke();
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});
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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@ -260,7 +266,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -272,8 +278,8 @@ namespace osu.Game.Online.Multiplayer
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Room.Host = user;
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apiRoom.Host.Value = user?.User;
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RoomChanged?.Invoke();
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});
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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@ -289,7 +295,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -299,8 +305,8 @@ namespace osu.Game.Online.Multiplayer
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if (state != MultiplayerUserState.Playing)
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PlayingUsers.Remove(userId);
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RoomChanged?.Invoke();
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});
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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@ -310,13 +316,13 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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LoadRequested?.Invoke();
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});
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}, false);
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return Task.CompletedTask;
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}
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@ -326,7 +332,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -334,7 +340,7 @@ namespace osu.Game.Online.Multiplayer
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PlayingUsers.AddRange(Room.Users.Where(u => u.State == MultiplayerUserState.Playing).Select(u => u.UserID));
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MatchStarted?.Invoke();
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});
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}, false);
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return Task.CompletedTask;
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}
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@ -344,13 +350,13 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return Task.CompletedTask;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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ResultsReady?.Invoke();
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});
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}, false);
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return Task.CompletedTask;
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}
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@ -361,6 +367,31 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="multiplayerUser">The <see cref="MultiplayerRoomUser"/> to populate.</param>
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protected async Task PopulateUser(MultiplayerRoomUser multiplayerUser) => multiplayerUser.User ??= await userLookupCache.GetUserAsync(multiplayerUser.UserID);
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/// <summary>
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/// Retrieve a copy of users currently in the joined <see cref="Room"/> in a thread-safe manner.
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/// This should be used whenever accessing users from outside of an Update thread context (ie. when not calling <see cref="Drawable.Schedule"/>).
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/// </summary>
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/// <returns>A copy of users in the current room, or null if unavailable.</returns>
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private List<MultiplayerRoomUser>? getRoomUsers()
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{
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List<MultiplayerRoomUser>? users = null;
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ManualResetEventSlim resetEvent = new ManualResetEventSlim();
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// at some point we probably want to replace all these schedule calls with Room.LockForUpdate.
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// for now, as this would require quite some consideration due to the number of accesses to the room instance,
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// let's just add a manual schedule for the non-scheduled usages instead.
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Scheduler.Add(() =>
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{
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users = Room?.Users.ToList();
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resetEvent.Set();
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}, false);
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resetEvent.Wait(100);
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return users;
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}
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/// <summary>
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/// Updates the local room settings with the given <see cref="MultiplayerRoomSettings"/>.
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/// </summary>
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@ -373,7 +404,7 @@ namespace osu.Game.Online.Multiplayer
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if (Room == null)
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return;
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Schedule(() =>
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Scheduler.Add(() =>
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{
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if (Room == null)
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return;
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@ -388,13 +419,13 @@ namespace osu.Game.Online.Multiplayer
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// In-order for the client to not display an outdated beatmap, the playlist is forcefully cleared here.
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apiRoom.Playlist.Clear();
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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var req = new GetBeatmapSetRequest(settings.BeatmapID, BeatmapSetLookupType.BeatmapId);
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req.Success += res => updatePlaylist(settings, res);
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api.Queue(req);
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});
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}, false);
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}
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private void updatePlaylist(MultiplayerRoomSettings settings, APIBeatmapSet onlineSet)
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sampleReadyCount = audio.Samples.Get(@"SongSelect/select-difficulty");
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}
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protected override void OnRoomChanged()
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protected override void OnRoomUpdated()
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{
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base.OnRoomChanged();
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base.OnRoomUpdated();
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// this method is called on leaving the room, so the local user may not exist in the room any more.
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localUser = Room?.Users.SingleOrDefault(u => u.User?.Id == api.LocalUser.Value.Id);
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localUser = Room?.Users.Single(u => u.User?.Id == api.LocalUser.Value.Id);
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button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open;
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updateState();
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}
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{
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base.LoadComplete();
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Client.RoomChanged += OnRoomChanged;
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OnRoomChanged();
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Client.RoomUpdated += OnRoomUpdated;
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OnRoomUpdated();
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}
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protected virtual void OnRoomChanged()
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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protected virtual void OnRoomUpdated()
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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if (Client != null)
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Client.RoomChanged -= OnRoomChanged;
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Client.RoomUpdated -= OnRoomUpdated;
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base.Dispose(isDisposing);
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}
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};
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}
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protected override void OnRoomChanged()
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protected override void OnRoomUpdated()
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{
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base.OnRoomChanged();
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base.OnRoomUpdated();
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if (Room == null)
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return;
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};
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}
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protected override void OnRoomChanged()
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protected override void OnRoomUpdated()
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{
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base.OnRoomChanged();
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base.OnRoomUpdated();
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if (Room == null)
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panels.Clear();
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