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mirror of https://github.com/ppy/osu.git synced 2025-01-06 09:42:55 +08:00

Hook everything up

This commit is contained in:
Dean Herbert 2017-08-20 22:21:16 +09:00
parent ec08b2940d
commit a18b2bd5f0
7 changed files with 40 additions and 19 deletions

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@ -16,6 +16,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Desktop.Tests.Beatmaps; using osu.Desktop.Tests.Beatmaps;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Desktop.Tests.Visual namespace osu.Desktop.Tests.Visual
@ -30,10 +32,11 @@ namespace osu.Desktop.Tests.Visual
protected override double TimePerAction => default_duration * 2; protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337); private readonly Random rng = new Random(1337);
private readonly TaikoRulesetContainer rulesetContainer; private TaikoRulesetContainer rulesetContainer;
private readonly Container playfieldContainer; private Container playfieldContainer;
public TestCaseTaikoPlayfield() [BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{ {
AddStep("Hit!", () => addHitJudgement(false)); AddStep("Hit!", () => addHitJudgement(false));
AddStep("Kiai hit", () => addHitJudgement(true)); AddStep("Kiai hit", () => addHitJudgement(true));
@ -82,7 +85,7 @@ namespace osu.Desktop.Tests.Visual
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Clock = new FramedClock(rateAdjustClock), Clock = new FramedClock(rateAdjustClock),
Children = new[] { rulesetContainer = new TaikoRulesetContainer(null, beatmap, true) } Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
}); });
} }

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -45,16 +44,4 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public virtual bool OnReleased(TaikoAction action) => false; public virtual bool OnReleased(TaikoAction action) => false;
} }
public enum TaikoAction
{
[Description("Left (Rim)")]
LeftRim,
[Description("Left (Centre)")]
LeftCentre,
[Description("Right (Centre)")]
RightCentre,
[Description("Right (Rim)")]
RightRim
}
} }

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@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoInputManager : DatabasedKeyBindingInputManager<TaikoAction>
{
public TaikoInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum TaikoAction
{
[Description("Left (Rim)")]
LeftRim,
[Description("Left (Centre)")]
LeftCentre,
[Description("Right (Centre)")]
RightCentre,
[Description("Right (Rim)")]
RightRim
}
}

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@ -14,7 +14,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko namespace osu.Game.Rulesets.Taiko
{ {

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.Replays;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Beatmaps;
using System.Linq; using System.Linq;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -92,6 +93,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(); protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
public override PassThroughInputManager CreateKeyBindingInputManager() => new TaikoInputManager(Ruleset?.RulesetInfo);
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,

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@ -86,6 +86,7 @@
<Compile Include="TaikoDifficultyCalculator.cs" /> <Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" /> <Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="UI\HitTarget.cs" /> <Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" /> <Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\KiaiHitExplosion.cs" /> <Compile Include="UI\KiaiHitExplosion.cs" />