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Fix test failure due to attempting to set non-present divisor
With the latest changes permitting fully custom beat snapping, the 1/3 snap divisor isn't immediately available in editor, requiring a switch to "triplets" mode first.
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@ -7,6 +7,7 @@ using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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@ -72,7 +73,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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EditorClock.Seek(slider.StartTime);
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EditorClock.Seek(slider.StartTime);
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EditorBeatmap.SelectedHitObjects.Add(slider);
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EditorBeatmap.SelectedHitObjects.Add(slider);
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});
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});
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AddStep("change beat divisor", () => beatDivisor.Value = 3);
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AddStep("change beat divisor", () =>
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{
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
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beatDivisor.Value = 3;
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});
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convertToStream();
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convertToStream();
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