diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index a5acc6a1c2..99bc1825f5 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -202,18 +202,20 @@ namespace osu.Game.Screens.Menu holdToExitGameOverlay?.CreateProxy() ?? Empty() }); + float baseDim = SeasonalUIConfig.ENABLED ? 0.84f : 1; + Buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: - ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine)); + ApplyToBackground(b => b.FadeColour(OsuColour.Gray(baseDim), 500, Easing.OutSine)); onlineMenuBanner.State.Value = Visibility.Hidden; break; default: - ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); + ApplyToBackground(b => b.FadeColour(OsuColour.Gray(baseDim * 0.8f), 500, Easing.OutSine)); onlineMenuBanner.State.Value = Visibility.Visible; break; }