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Refactor OsuAutoGenerator
to allow custom SPM specifications
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parent
dee6a79911
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@ -339,6 +339,10 @@ namespace osu.Game.Rulesets.Osu.Replays
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AddFrameToReplay(startFrame);
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AddFrameToReplay(startFrame);
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// ~477 as per stable.
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const float spin_rpm = 60000f / 20 * (180 / MathF.PI) / 360;
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float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000;
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switch (h)
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switch (h)
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{
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{
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// We add intermediate frames for spinning / following a slider here.
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// We add intermediate frames for spinning / following a slider here.
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@ -354,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame))
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for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame))
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{
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{
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t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
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t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
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angle += (float)t / 20;
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angle += (float)t * radsPerMillisecond;
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Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
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Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
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AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
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AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
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@ -363,7 +367,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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}
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t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
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t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
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angle += (float)t / 20;
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angle += (float)t * radsPerMillisecond;
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Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
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Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
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