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Merge pull request #3608 from smoogipoo/fix-diffcalc-slider-distance
Fix slider travel distances sometimes not being considered
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commit
a13f3068c5
@ -75,15 +75,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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{
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computeSliderCursorPosition(lastSlider);
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computeSliderCursorPosition(lastSlider);
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lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
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lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
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TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
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}
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}
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// Don't need to jump to reach spinners
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// Don't need to jump to reach spinners
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if (!(BaseObject is Spinner))
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if (!(BaseObject is Spinner))
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JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
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JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
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// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
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if (BaseObject is Slider)
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TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
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}
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}
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private void setTimingValues()
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private void setTimingValues()
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