mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 01:02:56 +08:00
Merge branch 'master' into SnapToReverseSlider
This commit is contained in:
commit
a1343dacc1
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -121,21 +121,12 @@ jobs:
|
|||||||
|
|
||||||
build-only-ios:
|
build-only-ios:
|
||||||
name: Build only (iOS)
|
name: Build only (iOS)
|
||||||
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
|
runs-on: macos-latest
|
||||||
runs-on: macos-12
|
|
||||||
timeout-minutes: 60
|
timeout-minutes: 60
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v2
|
uses: actions/checkout@v2
|
||||||
|
|
||||||
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
|
|
||||||
# remove once all workflow VMs use Xcode 14.1
|
|
||||||
- name: Set Xcode Version
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
sudo xcode-select -s "/Applications/Xcode_14.1.app"
|
|
||||||
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Install .NET 6.0.x
|
- name: Install .NET 6.0.x
|
||||||
uses: actions/setup-dotnet@v1
|
uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
|
6
Gemfile
6
Gemfile
@ -1,6 +0,0 @@
|
|||||||
source "https://rubygems.org"
|
|
||||||
|
|
||||||
gem "fastlane"
|
|
||||||
|
|
||||||
plugins_path = File.join(File.dirname(__FILE__), 'fastlane', 'Pluginfile')
|
|
||||||
eval_gemfile(plugins_path) if File.exist?(plugins_path)
|
|
234
Gemfile.lock
234
Gemfile.lock
@ -1,234 +0,0 @@
|
|||||||
GEM
|
|
||||||
remote: https://rubygems.org/
|
|
||||||
specs:
|
|
||||||
CFPropertyList (3.0.5)
|
|
||||||
rexml
|
|
||||||
addressable (2.8.1)
|
|
||||||
public_suffix (>= 2.0.2, < 6.0)
|
|
||||||
artifactory (3.0.15)
|
|
||||||
atomos (0.1.3)
|
|
||||||
aws-eventstream (1.2.0)
|
|
||||||
aws-partitions (1.653.0)
|
|
||||||
aws-sdk-core (3.166.0)
|
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
|
||||||
aws-partitions (~> 1, >= 1.651.0)
|
|
||||||
aws-sigv4 (~> 1.5)
|
|
||||||
jmespath (~> 1, >= 1.6.1)
|
|
||||||
aws-sdk-kms (1.59.0)
|
|
||||||
aws-sdk-core (~> 3, >= 3.165.0)
|
|
||||||
aws-sigv4 (~> 1.1)
|
|
||||||
aws-sdk-s3 (1.117.1)
|
|
||||||
aws-sdk-core (~> 3, >= 3.165.0)
|
|
||||||
aws-sdk-kms (~> 1)
|
|
||||||
aws-sigv4 (~> 1.4)
|
|
||||||
aws-sigv4 (1.5.2)
|
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
|
||||||
babosa (1.0.4)
|
|
||||||
claide (1.1.0)
|
|
||||||
colored (1.2)
|
|
||||||
colored2 (3.1.2)
|
|
||||||
commander (4.6.0)
|
|
||||||
highline (~> 2.0.0)
|
|
||||||
declarative (0.0.20)
|
|
||||||
digest-crc (0.6.4)
|
|
||||||
rake (>= 12.0.0, < 14.0.0)
|
|
||||||
domain_name (0.5.20190701)
|
|
||||||
unf (>= 0.0.5, < 1.0.0)
|
|
||||||
dotenv (2.8.1)
|
|
||||||
emoji_regex (3.2.3)
|
|
||||||
excon (0.93.1)
|
|
||||||
faraday (1.10.2)
|
|
||||||
faraday-em_http (~> 1.0)
|
|
||||||
faraday-em_synchrony (~> 1.0)
|
|
||||||
faraday-excon (~> 1.1)
|
|
||||||
faraday-httpclient (~> 1.0)
|
|
||||||
faraday-multipart (~> 1.0)
|
|
||||||
faraday-net_http (~> 1.0)
|
|
||||||
faraday-net_http_persistent (~> 1.0)
|
|
||||||
faraday-patron (~> 1.0)
|
|
||||||
faraday-rack (~> 1.0)
|
|
||||||
faraday-retry (~> 1.0)
|
|
||||||
ruby2_keywords (>= 0.0.4)
|
|
||||||
faraday-cookie_jar (0.0.7)
|
|
||||||
faraday (>= 0.8.0)
|
|
||||||
http-cookie (~> 1.0.0)
|
|
||||||
faraday-em_http (1.0.0)
|
|
||||||
faraday-em_synchrony (1.0.0)
|
|
||||||
faraday-excon (1.1.0)
|
|
||||||
faraday-httpclient (1.0.1)
|
|
||||||
faraday-multipart (1.0.4)
|
|
||||||
multipart-post (~> 2)
|
|
||||||
faraday-net_http (1.0.1)
|
|
||||||
faraday-net_http_persistent (1.2.0)
|
|
||||||
faraday-patron (1.0.0)
|
|
||||||
faraday-rack (1.0.0)
|
|
||||||
faraday-retry (1.0.3)
|
|
||||||
faraday_middleware (1.2.0)
|
|
||||||
faraday (~> 1.0)
|
|
||||||
fastimage (2.2.6)
|
|
||||||
fastlane (2.210.1)
|
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
|
||||||
addressable (>= 2.8, < 3.0.0)
|
|
||||||
artifactory (~> 3.0)
|
|
||||||
aws-sdk-s3 (~> 1.0)
|
|
||||||
babosa (>= 1.0.3, < 2.0.0)
|
|
||||||
bundler (>= 1.12.0, < 3.0.0)
|
|
||||||
colored
|
|
||||||
commander (~> 4.6)
|
|
||||||
dotenv (>= 2.1.1, < 3.0.0)
|
|
||||||
emoji_regex (>= 0.1, < 4.0)
|
|
||||||
excon (>= 0.71.0, < 1.0.0)
|
|
||||||
faraday (~> 1.0)
|
|
||||||
faraday-cookie_jar (~> 0.0.6)
|
|
||||||
faraday_middleware (~> 1.0)
|
|
||||||
fastimage (>= 2.1.0, < 3.0.0)
|
|
||||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
|
||||||
google-apis-androidpublisher_v3 (~> 0.3)
|
|
||||||
google-apis-playcustomapp_v1 (~> 0.1)
|
|
||||||
google-cloud-storage (~> 1.31)
|
|
||||||
highline (~> 2.0)
|
|
||||||
json (< 3.0.0)
|
|
||||||
jwt (>= 2.1.0, < 3)
|
|
||||||
mini_magick (>= 4.9.4, < 5.0.0)
|
|
||||||
multipart-post (~> 2.0.0)
|
|
||||||
naturally (~> 2.2)
|
|
||||||
optparse (~> 0.1.1)
|
|
||||||
plist (>= 3.1.0, < 4.0.0)
|
|
||||||
rubyzip (>= 2.0.0, < 3.0.0)
|
|
||||||
security (= 0.1.3)
|
|
||||||
simctl (~> 1.6.3)
|
|
||||||
terminal-notifier (>= 2.0.0, < 3.0.0)
|
|
||||||
terminal-table (>= 1.4.5, < 2.0.0)
|
|
||||||
tty-screen (>= 0.6.3, < 1.0.0)
|
|
||||||
tty-spinner (>= 0.8.0, < 1.0.0)
|
|
||||||
word_wrap (~> 1.0.0)
|
|
||||||
xcodeproj (>= 1.13.0, < 2.0.0)
|
|
||||||
xcpretty (~> 0.3.0)
|
|
||||||
xcpretty-travis-formatter (>= 0.0.3)
|
|
||||||
fastlane-plugin-clean_testflight_testers (0.3.0)
|
|
||||||
fastlane-plugin-souyuz (0.11.1)
|
|
||||||
souyuz (= 0.11.1)
|
|
||||||
fastlane-plugin-xamarin (0.6.3)
|
|
||||||
gh_inspector (1.1.3)
|
|
||||||
google-apis-androidpublisher_v3 (0.29.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-apis-core (0.9.1)
|
|
||||||
addressable (~> 2.5, >= 2.5.1)
|
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
|
||||||
httpclient (>= 2.8.1, < 3.a)
|
|
||||||
mini_mime (~> 1.0)
|
|
||||||
representable (~> 3.0)
|
|
||||||
retriable (>= 2.0, < 4.a)
|
|
||||||
rexml
|
|
||||||
webrick
|
|
||||||
google-apis-iamcredentials_v1 (0.15.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-apis-playcustomapp_v1 (0.12.0)
|
|
||||||
google-apis-core (>= 0.9.1, < 2.a)
|
|
||||||
google-apis-storage_v1 (0.19.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-cloud-core (1.6.0)
|
|
||||||
google-cloud-env (~> 1.0)
|
|
||||||
google-cloud-errors (~> 1.0)
|
|
||||||
google-cloud-env (1.6.0)
|
|
||||||
faraday (>= 0.17.3, < 3.0)
|
|
||||||
google-cloud-errors (1.3.0)
|
|
||||||
google-cloud-storage (1.43.0)
|
|
||||||
addressable (~> 2.8)
|
|
||||||
digest-crc (~> 0.4)
|
|
||||||
google-apis-iamcredentials_v1 (~> 0.1)
|
|
||||||
google-apis-storage_v1 (~> 0.19.0)
|
|
||||||
google-cloud-core (~> 1.6)
|
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
|
||||||
mini_mime (~> 1.0)
|
|
||||||
googleauth (1.3.0)
|
|
||||||
faraday (>= 0.17.3, < 3.a)
|
|
||||||
jwt (>= 1.4, < 3.0)
|
|
||||||
memoist (~> 0.16)
|
|
||||||
multi_json (~> 1.11)
|
|
||||||
os (>= 0.9, < 2.0)
|
|
||||||
signet (>= 0.16, < 2.a)
|
|
||||||
highline (2.0.3)
|
|
||||||
http-cookie (1.0.5)
|
|
||||||
domain_name (~> 0.5)
|
|
||||||
httpclient (2.8.3)
|
|
||||||
jmespath (1.6.1)
|
|
||||||
json (2.6.2)
|
|
||||||
jwt (2.5.0)
|
|
||||||
memoist (0.16.2)
|
|
||||||
mini_magick (4.11.0)
|
|
||||||
mini_mime (1.1.2)
|
|
||||||
mini_portile2 (2.8.0)
|
|
||||||
multi_json (1.15.0)
|
|
||||||
multipart-post (2.0.0)
|
|
||||||
nanaimo (0.3.0)
|
|
||||||
naturally (2.2.1)
|
|
||||||
nokogiri (1.13.9)
|
|
||||||
mini_portile2 (~> 2.8.0)
|
|
||||||
racc (~> 1.4)
|
|
||||||
optparse (0.1.1)
|
|
||||||
os (1.1.4)
|
|
||||||
plist (3.6.0)
|
|
||||||
public_suffix (5.0.0)
|
|
||||||
racc (1.6.0)
|
|
||||||
rake (13.0.6)
|
|
||||||
representable (3.2.0)
|
|
||||||
declarative (< 0.1.0)
|
|
||||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
|
||||||
uber (< 0.2.0)
|
|
||||||
retriable (3.1.2)
|
|
||||||
rexml (3.2.5)
|
|
||||||
rouge (2.0.7)
|
|
||||||
ruby2_keywords (0.0.5)
|
|
||||||
rubyzip (2.3.2)
|
|
||||||
security (0.1.3)
|
|
||||||
signet (0.17.0)
|
|
||||||
addressable (~> 2.8)
|
|
||||||
faraday (>= 0.17.5, < 3.a)
|
|
||||||
jwt (>= 1.5, < 3.0)
|
|
||||||
multi_json (~> 1.10)
|
|
||||||
simctl (1.6.8)
|
|
||||||
CFPropertyList
|
|
||||||
naturally
|
|
||||||
souyuz (0.11.1)
|
|
||||||
fastlane (>= 2.182.0)
|
|
||||||
highline (~> 2.0)
|
|
||||||
nokogiri (~> 1.7)
|
|
||||||
terminal-notifier (2.0.0)
|
|
||||||
terminal-table (1.8.0)
|
|
||||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
|
||||||
trailblazer-option (0.1.2)
|
|
||||||
tty-cursor (0.7.1)
|
|
||||||
tty-screen (0.8.1)
|
|
||||||
tty-spinner (0.9.3)
|
|
||||||
tty-cursor (~> 0.7)
|
|
||||||
uber (0.1.0)
|
|
||||||
unf (0.1.4)
|
|
||||||
unf_ext
|
|
||||||
unf_ext (0.0.8.2)
|
|
||||||
unicode-display_width (1.8.0)
|
|
||||||
webrick (1.7.0)
|
|
||||||
word_wrap (1.0.0)
|
|
||||||
xcodeproj (1.22.0)
|
|
||||||
CFPropertyList (>= 2.3.3, < 4.0)
|
|
||||||
atomos (~> 0.1.3)
|
|
||||||
claide (>= 1.0.2, < 2.0)
|
|
||||||
colored2 (~> 3.1)
|
|
||||||
nanaimo (~> 0.3.0)
|
|
||||||
rexml (~> 3.2.4)
|
|
||||||
xcpretty (0.3.0)
|
|
||||||
rouge (~> 2.0.7)
|
|
||||||
xcpretty-travis-formatter (1.0.1)
|
|
||||||
xcpretty (~> 0.2, >= 0.0.7)
|
|
||||||
|
|
||||||
PLATFORMS
|
|
||||||
ruby
|
|
||||||
|
|
||||||
DEPENDENCIES
|
|
||||||
fastlane
|
|
||||||
fastlane-plugin-clean_testflight_testers
|
|
||||||
fastlane-plugin-souyuz
|
|
||||||
fastlane-plugin-xamarin
|
|
||||||
|
|
||||||
BUNDLED WITH
|
|
||||||
2.0.1
|
|
@ -1,2 +0,0 @@
|
|||||||
app_identifier("sh.ppy.osulazer") # The bundle identifier of your app
|
|
||||||
apple_id("apple-dev@ppy.sh") # Your Apple email address
|
|
@ -1,147 +0,0 @@
|
|||||||
update_fastlane
|
|
||||||
|
|
||||||
platform :android do
|
|
||||||
desc 'Deploy to play store'
|
|
||||||
lane :beta do |options|
|
|
||||||
|
|
||||||
update_version(
|
|
||||||
version: options[:version],
|
|
||||||
build: options[:build],
|
|
||||||
)
|
|
||||||
|
|
||||||
build(options)
|
|
||||||
|
|
||||||
supply(
|
|
||||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
|
||||||
package_name: 'sh.ppy.osulazer',
|
|
||||||
track: 'alpha', # upload to alpha, we can promote it later
|
|
||||||
json_key: options[:json_key],
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Deploy to github release'
|
|
||||||
lane :build_github do |options|
|
|
||||||
|
|
||||||
update_version(
|
|
||||||
version: options[:version],
|
|
||||||
build: options[:build],
|
|
||||||
)
|
|
||||||
|
|
||||||
build(options)
|
|
||||||
|
|
||||||
client = HTTPClient.new
|
|
||||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
|
||||||
changelog.gsub!('$BUILD_ID', options[:build])
|
|
||||||
|
|
||||||
set_github_release(
|
|
||||||
repository_name: "ppy/osu",
|
|
||||||
api_token: ENV["GITHUB_TOKEN"],
|
|
||||||
name: options[:build],
|
|
||||||
tag_name: options[:build],
|
|
||||||
is_draft: true,
|
|
||||||
description: changelog,
|
|
||||||
commitish: "master",
|
|
||||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
|
||||||
)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Compile the project'
|
|
||||||
lane :build do |options|
|
|
||||||
nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
|
||||||
|
|
||||||
souyuz(
|
|
||||||
build_configuration: 'Release',
|
|
||||||
solution_path: 'osu.sln',
|
|
||||||
platform: "android",
|
|
||||||
output_path: "osu.Android/bin/Release/",
|
|
||||||
keystore_path: options[:keystore_path],
|
|
||||||
keystore_alias: options[:keystore_alias],
|
|
||||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :update_version do |options|
|
|
||||||
|
|
||||||
split = options[:build].split('.')
|
|
||||||
split[1] = split[1].to_s.rjust(4, '0')
|
|
||||||
android_build = split.join('')
|
|
||||||
|
|
||||||
app_version(
|
|
||||||
solution_path: 'osu.sln',
|
|
||||||
version: options[:version],
|
|
||||||
build: android_build,
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
platform :ios do
|
|
||||||
desc 'Deploy to testflight'
|
|
||||||
lane :beta do |options|
|
|
||||||
update_version(options)
|
|
||||||
|
|
||||||
provision(
|
|
||||||
type: 'appstore'
|
|
||||||
)
|
|
||||||
|
|
||||||
build(
|
|
||||||
build_configuration: 'Release',
|
|
||||||
build_platform: 'iPhone'
|
|
||||||
)
|
|
||||||
|
|
||||||
client = HTTPClient.new
|
|
||||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/ab89c29dcc0dce95f39eb218e8fad197/raw'
|
|
||||||
changelog.gsub!('$BUILD_ID', options[:build])
|
|
||||||
|
|
||||||
pilot(
|
|
||||||
wait_processing_interval: 900,
|
|
||||||
changelog: changelog,
|
|
||||||
groups: ['osu! supporters', 'public'],
|
|
||||||
distribute_external: true,
|
|
||||||
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Compile the project'
|
|
||||||
lane :build do
|
|
||||||
nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
|
||||||
|
|
||||||
souyuz(
|
|
||||||
platform: "ios",
|
|
||||||
plist_path: "osu.iOS/Info.plist"
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Install provisioning profiles using match'
|
|
||||||
lane :provision do |options|
|
|
||||||
if Helper.is_ci?
|
|
||||||
options[:readonly] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
match(options)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :update_version do |options|
|
|
||||||
options[:plist_path] = 'osu.iOS/Info.plist'
|
|
||||||
app_version(options)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :testflight_prune_dry do
|
|
||||||
clean_testflight_testers(days_of_inactivity:30, dry_run: true)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :testflight_prune do
|
|
||||||
clean_testflight_testers(days_of_inactivity: 30)
|
|
||||||
end
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
git_url('https://github.com/peppy/apple-certificates')
|
|
@ -1,7 +0,0 @@
|
|||||||
# Autogenerated by fastlane
|
|
||||||
#
|
|
||||||
# Ensure this file is checked in to source control!
|
|
||||||
|
|
||||||
gem 'fastlane-plugin-clean_testflight_testers'
|
|
||||||
gem 'fastlane-plugin-souyuz'
|
|
||||||
gem 'fastlane-plugin-xamarin'
|
|
@ -1,109 +0,0 @@
|
|||||||
fastlane documentation
|
|
||||||
----
|
|
||||||
|
|
||||||
# Installation
|
|
||||||
|
|
||||||
Make sure you have the latest version of the Xcode command line tools installed:
|
|
||||||
|
|
||||||
```sh
|
|
||||||
xcode-select --install
|
|
||||||
```
|
|
||||||
|
|
||||||
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
|
|
||||||
|
|
||||||
# Available Actions
|
|
||||||
|
|
||||||
## Android
|
|
||||||
|
|
||||||
### android beta
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android beta
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to play store
|
|
||||||
|
|
||||||
### android build_github
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android build_github
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to github release
|
|
||||||
|
|
||||||
### android build
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android build
|
|
||||||
```
|
|
||||||
|
|
||||||
Compile the project
|
|
||||||
|
|
||||||
### android update_version
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android update_version
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
----
|
|
||||||
|
|
||||||
|
|
||||||
## iOS
|
|
||||||
|
|
||||||
### ios beta
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios beta
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to testflight
|
|
||||||
|
|
||||||
### ios build
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios build
|
|
||||||
```
|
|
||||||
|
|
||||||
Compile the project
|
|
||||||
|
|
||||||
### ios provision
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios provision
|
|
||||||
```
|
|
||||||
|
|
||||||
Install provisioning profiles using match
|
|
||||||
|
|
||||||
### ios update_version
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios update_version
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### ios testflight_prune_dry
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios testflight_prune_dry
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### ios testflight_prune
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios testflight_prune
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
----
|
|
||||||
|
|
||||||
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
|
|
||||||
|
|
||||||
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
|
|
||||||
|
|
||||||
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).
|
|
@ -10,7 +10,7 @@
|
|||||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.120.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||||
|
63
osu.Android/AndroidImportTask.cs
Normal file
63
osu.Android/AndroidImportTask.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Android.Content;
|
||||||
|
using Android.Net;
|
||||||
|
using Android.Provider;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Android
|
||||||
|
{
|
||||||
|
public class AndroidImportTask : ImportTask
|
||||||
|
{
|
||||||
|
private readonly ContentResolver contentResolver;
|
||||||
|
|
||||||
|
private readonly Uri uri;
|
||||||
|
|
||||||
|
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
|
||||||
|
: base(stream, filename)
|
||||||
|
{
|
||||||
|
this.contentResolver = contentResolver;
|
||||||
|
this.uri = uri;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DeleteFile()
|
||||||
|
{
|
||||||
|
contentResolver.Delete(uri, null, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
|
||||||
|
{
|
||||||
|
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||||
|
// (dates back to API 1).
|
||||||
|
|
||||||
|
var cursor = contentResolver.Query(uri, null, null, null, null);
|
||||||
|
|
||||||
|
if (cursor == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (!cursor.MoveToFirst())
|
||||||
|
return null;
|
||||||
|
|
||||||
|
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||||
|
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
|
||||||
|
|
||||||
|
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||||
|
// OpenInputStream() seems to not necessarily be.
|
||||||
|
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||||
|
var copy = new MemoryStream();
|
||||||
|
|
||||||
|
using (var stream = contentResolver.OpenInputStream(uri))
|
||||||
|
{
|
||||||
|
if (stream == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new AndroidImportTask(copy, filename, contentResolver, uri);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -14,7 +13,6 @@ using Android.Content;
|
|||||||
using Android.Content.PM;
|
using Android.Content.PM;
|
||||||
using Android.Graphics;
|
using Android.Graphics;
|
||||||
using Android.OS;
|
using Android.OS;
|
||||||
using Android.Provider;
|
|
||||||
using Android.Views;
|
using Android.Views;
|
||||||
using osu.Framework.Android;
|
using osu.Framework.Android;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
@ -131,28 +129,14 @@ namespace osu.Android
|
|||||||
|
|
||||||
await Task.WhenAll(uris.Select(async uri =>
|
await Task.WhenAll(uris.Select(async uri =>
|
||||||
{
|
{
|
||||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
|
||||||
// (dates back to API 1).
|
|
||||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
|
||||||
|
|
||||||
if (cursor == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
cursor.MoveToFirst();
|
|
||||||
|
|
||||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
|
||||||
string filename = cursor.GetString(filenameColumn);
|
|
||||||
|
|
||||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
|
||||||
// OpenInputStream() seems to not necessarily be.
|
|
||||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
|
||||||
var copy = new MemoryStream();
|
|
||||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
|
||||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
|
||||||
|
|
||||||
|
if (task != null)
|
||||||
|
{
|
||||||
lock (tasks)
|
lock (tasks)
|
||||||
{
|
{
|
||||||
tasks.Add(new ImportTask(copy, filename));
|
tasks.Add(task);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
})).ConfigureAwait(false);
|
})).ConfigureAwait(false);
|
||||||
|
|
||||||
|
Binary file not shown.
After Width: | Height: | Size: 99 KiB |
@ -15,3 +15,5 @@ Hit300: mania/hit300@2x
|
|||||||
Hit300g: mania/hit300g@2x
|
Hit300g: mania/hit300g@2x
|
||||||
StageLeft: mania/stage-left
|
StageLeft: mania/stage-left
|
||||||
StageRight: mania/stage-right
|
StageRight: mania/stage-right
|
||||||
|
NoteImage0L: LongNoteTailWang
|
||||||
|
NoteImage1L: LongNoteTailWang
|
||||||
|
@ -376,7 +376,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
protected override void OnFree()
|
protected override void OnFree()
|
||||||
{
|
{
|
||||||
slidingSample.Samples = null;
|
slidingSample.ClearSamples();
|
||||||
base.OnFree();
|
base.OnFree();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,11 +5,11 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||||
@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
|
|
||||||
private readonly Box colouredBox;
|
private readonly Box shadeBackground;
|
||||||
private readonly Box shadow;
|
private readonly Box shadeForeground;
|
||||||
|
|
||||||
public ArgonHoldNoteTailPiece()
|
public ArgonHoldNoteTailPiece()
|
||||||
{
|
{
|
||||||
@ -32,32 +32,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
shadow = new Box
|
shadeBackground = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Height = 0.82f,
|
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||||
Masking = true,
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||||
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
colouredBox = new Box
|
shadeForeground = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
new Circle
|
},
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -77,19 +70,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
|
|
||||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
{
|
{
|
||||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||||
? Anchor.TopCentre
|
|
||||||
: Anchor.BottomCentre;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||||
{
|
{
|
||||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||||
accent.NewValue,
|
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||||
accent.NewValue.Darken(0.1f)
|
|
||||||
);
|
|
||||||
|
|
||||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
internal partial class ArgonNotePiece : CompositeDrawable
|
internal partial class ArgonNotePiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
public const float NOTE_HEIGHT = 42;
|
public const float NOTE_HEIGHT = 42;
|
||||||
|
public const float NOTE_ACCENT_RATIO = 0.82f;
|
||||||
public const float CORNER_RADIUS = 3.4f;
|
public const float CORNER_RADIUS = 3.4f;
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Height = 0.82f,
|
Height = NOTE_ACCENT_RATIO,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = CORNER_RADIUS,
|
CornerRadius = CORNER_RADIUS,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||||
? Anchor.TopCentre
|
? Anchor.TopCentre
|
||||||
: Anchor.BottomCentre;
|
: Anchor.BottomCentre;
|
||||||
|
|
||||||
|
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||||
|
@ -54,6 +54,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
||||||
?? 1;
|
?? 1;
|
||||||
|
|
||||||
|
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
|
||||||
|
?? 1;
|
||||||
|
|
||||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||||
var tmp = skin.GetAnimation(lightImage, true, false);
|
var tmp = skin.GetAnimation(lightImage, true, false);
|
||||||
@ -92,7 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
d.RelativeSizeAxes = Axes.Both;
|
d.RelativeSizeAxes = Axes.Both;
|
||||||
d.Size = Vector2.One;
|
d.Size = Vector2.One;
|
||||||
d.FillMode = FillMode.Stretch;
|
d.FillMode = FillMode.Stretch;
|
||||||
// Todo: Wrap
|
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
|
||||||
|
// Todo: Wrap?
|
||||||
});
|
});
|
||||||
|
|
||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public partial class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
|
public partial class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private Slider slider;
|
private Slider slider;
|
||||||
private PathControlPointVisualiser visualiser;
|
private PathControlPointVisualiser<Slider> visualiser;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() =>
|
public void Setup() => Schedule(() =>
|
||||||
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
assertControlPointPathType(3, null);
|
assertControlPointPathType(3, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
|
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
|
@ -159,11 +159,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void assertSelectionCount(int count) =>
|
private void assertSelectionCount(int count) =>
|
||||||
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
|
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == count);
|
||||||
|
|
||||||
private void assertSelected(int index) =>
|
private void assertSelected(int index) =>
|
||||||
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
|
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
|
||||||
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
|
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
|
||||||
|
|
||||||
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
|
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
|
||||||
AddStep($"move mouse to {relativePosition}", () =>
|
AddStep($"move mouse to {relativePosition}", () =>
|
||||||
@ -202,12 +202,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
addMovementStep(new Vector2(450, 50));
|
addMovementStep(new Vector2(450, 50));
|
||||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
assertControlPointPosition(2, new Vector2(450, 50));
|
assertControlPointPosition(2, new Vector2(450, 50));
|
||||||
assertControlPointType(2, PathType.PerfectCurve);
|
assertControlPointType(2, PathType.PerfectCurve);
|
||||||
@ -236,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
moveMouseToControlPoint(3);
|
moveMouseToControlPoint(3);
|
||||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
addMovementStep(new Vector2(550, 50));
|
addMovementStep(new Vector2(550, 50));
|
||||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
// note: if the head is part of the selection being moved, the entire slider is moved.
|
// note: if the head is part of the selection being moved, the entire slider is moved.
|
||||||
// the unselected nodes will therefore change position relative to the slider head.
|
// the unselected nodes will therefore change position relative to the slider head.
|
||||||
@ -354,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
|
||||||
|
|
||||||
public TestSliderBlueprint(Slider slider)
|
public TestSliderBlueprint(Slider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
|
||||||
|
|
||||||
public TestSliderBlueprint(Slider slider)
|
public TestSliderBlueprint(Slider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
|
@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMovingUnsnappedSliderNodesSnaps()
|
public void TestMovingUnsnappedSliderNodesSnaps()
|
||||||
{
|
{
|
||||||
PathControlPointPiece sliderEnd = null;
|
PathControlPointPiece<Slider> sliderEnd = null;
|
||||||
|
|
||||||
assertSliderSnapped(false);
|
assertSliderSnapped(false);
|
||||||
|
|
||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("select slider end", () =>
|
AddStep("select slider end", () =>
|
||||||
{
|
{
|
||||||
sliderEnd = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
|
sliderEnd = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
|
||||||
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
|
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
|
||||||
});
|
});
|
||||||
AddStep("move slider end", () =>
|
AddStep("move slider end", () =>
|
||||||
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("move mouse to new point location", () =>
|
AddStep("move mouse to new point location", () =>
|
||||||
{
|
{
|
||||||
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
var firstPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
||||||
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
||||||
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
||||||
});
|
});
|
||||||
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("move mouse to second control point", () =>
|
AddStep("move mouse to second control point", () =>
|
||||||
{
|
{
|
||||||
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
var secondPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
||||||
InputManager.MoveMouseTo(secondPiece);
|
InputManager.MoveMouseTo(secondPiece);
|
||||||
});
|
});
|
||||||
AddStep("quick delete", () =>
|
AddStep("quick delete", () =>
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||||
|
|
||||||
private Slider? slider;
|
private Slider? slider;
|
||||||
private PathControlPointVisualiser? visualiser;
|
private PathControlPointVisualiser<Slider>? visualiser;
|
||||||
|
|
||||||
private const double split_gap = 100;
|
private const double split_gap = 100;
|
||||||
|
|
||||||
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
|
@ -5,9 +5,11 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestHits()
|
public void TestHits()
|
||||||
{
|
{
|
||||||
@ -56,6 +61,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
|
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitLighting()
|
||||||
|
{
|
||||||
|
AddToggleStep("toggle hit lighting", v => config.SetValue(OsuSetting.HitLighting, v));
|
||||||
|
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||||
|
}
|
||||||
|
|
||||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
{
|
{
|
||||||
var playfield = new TestOsuPlayfield();
|
var playfield = new TestOsuPlayfield();
|
||||||
|
@ -4,29 +4,38 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public partial class TestSceneHitCircleKiai : TestSceneHitCircle
|
public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider
|
||||||
{
|
{
|
||||||
|
private ControlPointInfo controlPoints { get; set; }
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
var controlPointInfo = new ControlPointInfo();
|
controlPoints = new ControlPointInfo();
|
||||||
|
|
||||||
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||||
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
controlPoints.Add(0, new EffectControlPoint { KiaiMode = true });
|
||||||
|
|
||||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||||
{
|
{
|
||||||
ControlPointInfo = controlPointInfo
|
ControlPointInfo = controlPoints
|
||||||
});
|
});
|
||||||
|
|
||||||
// track needs to be playing for BeatSyncedContainer to work.
|
// track needs to be playing for BeatSyncedContainer to work.
|
||||||
Beatmap.Value.Track.Start();
|
Beatmap.Value.Track.Start();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes();
|
||||||
|
ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints;
|
||||||
|
IClock IBeatSyncProvider.Clock => Clock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,14 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -22,7 +29,7 @@ using osuTK.Graphics;
|
|||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public partial class TestSceneTouchInput : OsuManualInputManagerTestScene
|
public partial class TestSceneOsuTouchInput : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuConfigManager config { get; set; } = null!;
|
private OsuConfigManager config { get; set; } = null!;
|
||||||
@ -33,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private OsuInputManager osuInputManager = null!;
|
private OsuInputManager osuInputManager = null!;
|
||||||
|
|
||||||
|
private Container mainContent = null!;
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
public void SetUpSteps()
|
public void SetUpSteps()
|
||||||
{
|
{
|
||||||
@ -44,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
|
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
|
||||||
{
|
{
|
||||||
Child = new Container
|
Child = mainContent = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -54,13 +63,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
|
Depth = float.MinValue,
|
||||||
X = -100,
|
X = -100,
|
||||||
},
|
},
|
||||||
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
|
Depth = float.MinValue,
|
||||||
X = 100,
|
X = 100,
|
||||||
|
},
|
||||||
|
new OsuCursorContainer
|
||||||
|
{
|
||||||
|
Depth = float.MinValue,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -70,6 +85,40 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputVisual()
|
||||||
|
{
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
AddRepeatStep("Alternate", () =>
|
||||||
|
{
|
||||||
|
TouchSource down = i % 2 == 0 ? TouchSource.Touch3 : TouchSource.Touch4;
|
||||||
|
TouchSource up = i % 2 == 0 ? TouchSource.Touch4 : TouchSource.Touch3;
|
||||||
|
|
||||||
|
// sometimes the user will end the previous touch before touching again, sometimes not.
|
||||||
|
if (RNG.NextBool())
|
||||||
|
{
|
||||||
|
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
|
||||||
|
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
|
||||||
|
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}, 100);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSimpleInput()
|
public void TestSimpleInput()
|
||||||
{
|
{
|
||||||
@ -116,9 +165,224 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
endTouch(TouchSource.Touch2);
|
endTouch(TouchSource.Touch2);
|
||||||
checkPosition(TouchSource.Touch2);
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
// note that touch1 was never ended, but becomes active for tracking again.
|
// note that touch1 was never ended, but is no longer valid for touch input due to touch 2 occurring.
|
||||||
beginTouch(TouchSource.Touch1);
|
beginTouch(TouchSource.Touch1);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInput()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on the first object in a stream,
|
||||||
|
// then using one or two fingers in empty space to continue the stream.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// The first touch is handled as normal.
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
checkPosition(TouchSource.Touch1);
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// The second touch should release the first, and also act as a right button.
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
// Importantly, this is different from the simple case because an object was interacted with in the first touch, but not the second touch.
|
||||||
|
// left button is automatically released.
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Also importantly, the positional part of the second touch is ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// In this scenario, a third touch should be allowed, and handled similarly to the second.
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// User continues streaming
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// In this mode a maximum of three touches should be supported.
|
||||||
|
// A fourth touch should result in no changes anywhere.
|
||||||
|
beginTouch(TouchSource.Touch4);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
endTouch(TouchSource.Touch4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputWithInitialTouchDownLeft()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
|
||||||
|
// That finger is mapped to a left action.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// hits circle as right action
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
|
||||||
|
// stream using other two fingers while touch2 tracks
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
// right button is automatically released
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(3, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputWithInitialTouchDownRight()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
|
||||||
|
// That finger is mapped to a right action.
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// hits circle as left action
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
// stream using other two fingers while touch1 tracks
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// left button is automatically released
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(3, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(3, 3);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNonStreamOverlappingDirectTouchesWithRelease()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on three circles directly while correctly releasing the first touch.
|
||||||
|
// All three should be recognised.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
addHitCircleAt(TouchSource.Touch3);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNonStreamOverlappingDirectTouchesWithoutRelease()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on three circles directly without releasing any touches.
|
||||||
|
// The first two should be recognised, but a third should not (as the user already has two fingers down).
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
addHitCircleAt(TouchSource.Touch3);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -263,6 +527,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
assertKeyCounter(1, 1);
|
assertKeyCounter(1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addHitCircleAt(TouchSource source)
|
||||||
|
{
|
||||||
|
AddStep($"Add circle at {source}", () =>
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
|
||||||
|
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
mainContent.Add(new DrawableHitCircle(hitCircle)
|
||||||
|
{
|
||||||
|
Clock = new FramedClock(new ManualClock()),
|
||||||
|
Position = mainContent.ToLocalSpace(getSanePositionForSource(source)),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
|
private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
|
||||||
AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
|
AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
|
||||||
|
|
@ -8,34 +8,36 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Lines;
|
using osu.Framework.Graphics.Lines;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
|
/// A visualisation of the line between two <see cref="PathControlPointPiece{T}"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PathControlPointConnectionPiece : CompositeDrawable
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointConnectionPiece{T}"/> visualises.</typeparam>
|
||||||
|
public partial class PathControlPointConnectionPiece<T> : CompositeDrawable where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Path path;
|
private readonly Path path;
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
public int ControlPointIndex { get; set; }
|
public int ControlPointIndex { get; set; }
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> hitObjectPosition;
|
||||||
private IBindable<int> pathVersion;
|
private IBindable<int> pathVersion;
|
||||||
|
|
||||||
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
|
public PathControlPointConnectionPiece(T hitObject, int controlPointIndex)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
ControlPointIndex = controlPointIndex;
|
ControlPointIndex = controlPointIndex;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
|
ControlPoint = hitObject.Path.ControlPoints[controlPointIndex];
|
||||||
|
|
||||||
InternalChild = path = new SmoothPath
|
InternalChild = path = new SmoothPath
|
||||||
{
|
{
|
||||||
@ -48,10 +50,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
|
||||||
sliderPosition.BindValueChanged(_ => updateConnectingPath());
|
hitObjectPosition.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
pathVersion = hitObject.Path.Version.GetBoundCopy();
|
||||||
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
updateConnectingPath();
|
updateConnectingPath();
|
||||||
@ -62,16 +64,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void updateConnectingPath()
|
private void updateConnectingPath()
|
||||||
{
|
{
|
||||||
Position = slider.StackedPosition + ControlPoint.Position;
|
Position = hitObject.StackedPosition + ControlPoint.Position;
|
||||||
|
|
||||||
path.ClearVertices();
|
path.ClearVertices();
|
||||||
|
|
||||||
int nextIndex = ControlPointIndex + 1;
|
int nextIndex = ControlPointIndex + 1;
|
||||||
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
|
if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
path.AddVertex(Vector2.Zero);
|
path.AddVertex(Vector2.Zero);
|
||||||
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
|
path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
|
||||||
|
|
||||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||||
}
|
}
|
||||||
|
@ -29,11 +29,13 @@ using osuTK.Input;
|
|||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
|
/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
|
||||||
|
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
|
||||||
|
where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
|
||||||
|
|
||||||
public Action<PathControlPoint> DragStarted;
|
public Action<PathControlPoint> DragStarted;
|
||||||
public Action<DragEvent> DragInProgress;
|
public Action<DragEvent> DragInProgress;
|
||||||
@ -44,34 +46,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public readonly BindableBool IsSelected = new BindableBool();
|
public readonly BindableBool IsSelected = new BindableBool();
|
||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
private readonly Container marker;
|
private readonly Container marker;
|
||||||
private readonly Drawable markerRing;
|
private readonly Drawable markerRing;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> hitObjectPosition;
|
||||||
private IBindable<float> sliderScale;
|
private IBindable<float> hitObjectScale;
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
private readonly IBindable<int> sliderVersion;
|
private readonly IBindable<int> hitObjectVersion;
|
||||||
|
|
||||||
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
ControlPoint = controlPoint;
|
ControlPoint = controlPoint;
|
||||||
|
|
||||||
// we don't want to run the path type update on construction as it may inadvertently change the slider.
|
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
|
||||||
cachePoints(slider);
|
cachePoints(hitObject);
|
||||||
|
|
||||||
sliderVersion = slider.Path.Version.GetBoundCopy();
|
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
|
||||||
|
|
||||||
// schedule ensure that updates are only applied after all operations from a single frame are applied.
|
// schedule ensure that updates are only applied after all operations from a single frame are applied.
|
||||||
// this avoids inadvertently changing the slider path type for batch operations.
|
// this avoids inadvertently changing the hit object path type for batch operations.
|
||||||
sliderVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
|
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
|
||||||
{
|
{
|
||||||
cachePoints(slider);
|
cachePoints(hitObject);
|
||||||
updatePathType();
|
updatePathType();
|
||||||
}));
|
}));
|
||||||
|
|
||||||
@ -120,11 +122,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
|
||||||
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
|
hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
sliderScale = slider.ScaleBindable.GetBoundCopy();
|
hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
|
||||||
sliderScale.BindValueChanged(_ => updateMarkerDisplay());
|
hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
@ -212,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
||||||
|
|
||||||
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles correction of invalid path types.
|
/// Handles correction of invalid path types.
|
||||||
@ -239,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void updateMarkerDisplay()
|
private void updateMarkerDisplay()
|
||||||
{
|
{
|
||||||
Position = slider.StackedPosition + ControlPoint.Position;
|
Position = hitObject.StackedPosition + ControlPoint.Position;
|
||||||
|
|
||||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||||
|
|
||||||
@ -249,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
colour = colour.Lighten(1);
|
colour = colour.Lighten(1);
|
||||||
|
|
||||||
marker.Colour = colour;
|
marker.Colour = colour;
|
||||||
marker.Scale = new Vector2(slider.Scale);
|
marker.Scale = new Vector2(hitObject.Scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4 getColourFromNodeType()
|
private Color4 getColourFromNodeType()
|
||||||
|
@ -29,15 +29,16 @@ using osuTK.Input;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||||
|
where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||||
|
|
||||||
internal readonly Container<PathControlPointPiece> Pieces;
|
internal readonly Container<PathControlPointPiece<T>> Pieces;
|
||||||
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
internal readonly Container<PathControlPointConnectionPiece<T>> Connections;
|
||||||
|
|
||||||
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
private readonly bool allowSelection;
|
private readonly bool allowSelection;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
@ -48,17 +49,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
public PathControlPointVisualiser(T hitObject, bool allowSelection)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
this.allowSelection = allowSelection;
|
this.allowSelection = allowSelection;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
Connections = new Container<PathControlPointConnectionPiece<T>> { RelativeSizeAxes = Axes.Both },
|
||||||
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
Pieces = new Container<PathControlPointPiece<T>> { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,12 +70,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
|
|
||||||
controlPoints.CollectionChanged += onControlPointsChanged;
|
controlPoints.CollectionChanged += onControlPointsChanged;
|
||||||
controlPoints.BindTo(slider.Path.ControlPoints);
|
controlPoints.BindTo(hitObject.Path.ControlPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
|
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
|
||||||
/// and deselects all other <see cref="PathControlPointPiece"/>s.
|
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetSelectionTo(PathControlPoint pathControlPoint)
|
public void SetSelectionTo(PathControlPoint pathControlPoint)
|
||||||
{
|
{
|
||||||
@ -124,8 +125,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool isSplittable(PathControlPointPiece p) =>
|
private bool isSplittable(PathControlPointPiece<T> p) =>
|
||||||
// A slider can only be split on control points which connect two different slider segments.
|
// A hit object can only be split on control points which connect two different path segments.
|
||||||
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
||||||
|
|
||||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||||
@ -150,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
var point = (PathControlPoint)e.NewItems[i];
|
var point = (PathControlPoint)e.NewItems[i];
|
||||||
|
|
||||||
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
Pieces.Add(new PathControlPointPiece<T>(hitObject, point).With(d =>
|
||||||
{
|
{
|
||||||
if (allowSelection)
|
if (allowSelection)
|
||||||
d.RequestSelection = selectionRequested;
|
d.RequestSelection = selectionRequested;
|
||||||
@ -160,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
d.DragEnded = dragEnded;
|
d.DragEnded = dragEnded;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
Connections.Add(new PathControlPointConnectionPiece<T>(hitObject, e.NewStartingIndex + i));
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@ -219,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
|
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
|
||||||
{
|
{
|
||||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||||
piece.IsSelected.Toggle();
|
piece.IsSelected.Toggle();
|
||||||
@ -234,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
||||||
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
||||||
private void updatePathType(PathControlPointPiece piece, PathType? type)
|
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
|
||||||
{
|
{
|
||||||
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
|
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
|
||||||
|
|
||||||
@ -252,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
slider.Path.ExpectedDistance.Value = null;
|
hitObject.Path.ExpectedDistance.Value = null;
|
||||||
piece.ControlPoint.Type = type;
|
piece.ControlPoint.Type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -268,9 +269,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private void dragStarted(PathControlPoint controlPoint)
|
private void dragStarted(PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||||
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
dragPathTypes = hitObject.Path.ControlPoints.Select(point => point.Type).ToArray();
|
||||||
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
|
draggedControlPointIndex = hitObject.Path.ControlPoints.IndexOf(controlPoint);
|
||||||
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
||||||
|
|
||||||
Debug.Assert(draggedControlPointIndex >= 0);
|
Debug.Assert(draggedControlPointIndex >= 0);
|
||||||
@ -280,25 +281,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private void dragInProgress(DragEvent e)
|
private void dragInProgress(DragEvent e)
|
||||||
{
|
{
|
||||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||||
var oldPosition = slider.Position;
|
var oldPosition = hitObject.Position;
|
||||||
double oldStartTime = slider.StartTime;
|
double oldStartTime = hitObject.StartTime;
|
||||||
|
|
||||||
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
|
||||||
{
|
{
|
||||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||||
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||||
|
|
||||||
slider.Position += movementDelta;
|
hitObject.Position += movementDelta;
|
||||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
|
||||||
|
|
||||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
{
|
{
|
||||||
var controlPoint = slider.Path.ControlPoints[i];
|
var controlPoint = hitObject.Path.ControlPoints[i];
|
||||||
// Since control points are relative to the position of the slider, all points that are _not_ selected
|
// Since control points are relative to the position of the hit object, all points that are _not_ selected
|
||||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||||
// All other selected control points (if any) will move together with the head point
|
// All other selected control points (if any) will move together with the head point
|
||||||
// (and so they will not move at all, relative to each other).
|
// (and so they will not move at all, relative to each other).
|
||||||
@ -310,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
|
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - slider.Position;
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||||
|
|
||||||
for (int i = 0; i < controlPoints.Count; ++i)
|
for (int i = 0; i < controlPoints.Count; ++i)
|
||||||
{
|
{
|
||||||
@ -321,23 +322,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Snap the path to the current beat divisor before checking length validity.
|
// Snap the path to the current beat divisor before checking length validity.
|
||||||
slider.SnapTo(snapProvider);
|
hitObject.SnapTo(snapProvider);
|
||||||
|
|
||||||
if (!slider.Path.HasValidLength)
|
if (!hitObject.Path.HasValidLength)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||||
|
|
||||||
slider.Position = oldPosition;
|
hitObject.Position = oldPosition;
|
||||||
slider.StartTime = oldStartTime;
|
hitObject.StartTime = oldStartTime;
|
||||||
// Snap the path length again to undo the invalid length.
|
// Snap the path length again to undo the invalid length.
|
||||||
slider.SnapTo(snapProvider);
|
hitObject.SnapTo(snapProvider);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
||||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
|
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void dragEnded() => changeHandler?.EndChange();
|
private void dragEnded() => changeHandler?.EndChange();
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
private SliderBodyPiece bodyPiece;
|
private SliderBodyPiece bodyPiece;
|
||||||
private HitCirclePiece headCirclePiece;
|
private HitCirclePiece headCirclePiece;
|
||||||
private HitCirclePiece tailCirclePiece;
|
private HitCirclePiece tailCirclePiece;
|
||||||
private PathControlPointVisualiser controlPointVisualiser;
|
private PathControlPointVisualiser<Slider> controlPointVisualiser;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
bodyPiece = new SliderBodyPiece(),
|
bodyPiece = new SliderBodyPiece(),
|
||||||
headCirclePiece = new HitCirclePiece(),
|
headCirclePiece = new HitCirclePiece(),
|
||||||
tailCirclePiece = new HitCirclePiece(),
|
tailCirclePiece = new HitCirclePiece(),
|
||||||
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
|
controlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, false)
|
||||||
};
|
};
|
||||||
|
|
||||||
setState(SliderPlacementState.Initial);
|
setState(SliderPlacementState.Initial);
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
protected SliderCircleOverlay TailOverlay { get; private set; }
|
protected SliderCircleOverlay TailOverlay { get; private set; }
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
{
|
{
|
||||||
if (ControlPointVisualiser == null)
|
if (ControlPointVisualiser == null)
|
||||||
{
|
{
|
||||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, true)
|
||||||
{
|
{
|
||||||
RemoveControlPointsRequested = removeControlPoints,
|
RemoveControlPointsRequested = removeControlPoints,
|
||||||
SplitControlPointsRequested = splitControlPoints
|
SplitControlPointsRequested = splitControlPoints
|
||||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||||
|
|
||||||
slidingSample.Samples = null;
|
slidingSample?.ClearSamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadSamples()
|
protected override void LoadSamples()
|
||||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.OnFree();
|
base.OnFree();
|
||||||
|
|
||||||
spinningSample.Samples = null;
|
spinningSample.ClearSamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadSamples()
|
protected override void LoadSamples()
|
||||||
|
@ -9,8 +9,10 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu
|
namespace osu.Game.Rulesets.Osu
|
||||||
{
|
{
|
||||||
@ -40,6 +42,13 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||||
|
|
||||||
|
public bool CheckScreenSpaceActionPressJudgeable(Vector2 screenSpacePosition) =>
|
||||||
|
// This is a very naive but simple approach.
|
||||||
|
//
|
||||||
|
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
|
||||||
|
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
|
||||||
|
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition));
|
||||||
|
|
||||||
public OsuInputManager(RulesetInfo ruleset)
|
public OsuInputManager(RulesetInfo ruleset)
|
||||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Colour;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -43,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
private readonly FlashPiece flash;
|
private readonly FlashPiece flash;
|
||||||
|
private readonly Container kiaiContainer;
|
||||||
|
|
||||||
|
private Bindable<bool> configHitLighting = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private DrawableHitObject drawableObject { get; set; } = null!;
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||||
@ -64,24 +68,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
outerGradient = new Circle // renders the outer bright gradient
|
outerGradient = new Circle // renders the outer bright gradient
|
||||||
{
|
{
|
||||||
Size = new Vector2(OUTER_GRADIENT_SIZE),
|
Size = new Vector2(OUTER_GRADIENT_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
innerGradient = new Circle // renders the inner bright gradient
|
innerGradient = new Circle // renders the inner bright gradient
|
||||||
{
|
{
|
||||||
Size = new Vector2(INNER_GRADIENT_SIZE),
|
Size = new Vector2(INNER_GRADIENT_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
innerFill = new Circle // renders the inner dark fill
|
innerFill = new Circle // renders the inner dark fill
|
||||||
{
|
{
|
||||||
Size = new Vector2(INNER_FILL_SIZE),
|
Size = new Vector2(INNER_FILL_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
|
kiaiContainer = new CircularContainer
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = Size,
|
||||||
|
Child = new KiaiFlash
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
},
|
||||||
number = new OsuSpriteText
|
number = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
|
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
|
||||||
@ -96,12 +108,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
|
||||||
|
configHitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -117,20 +131,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
outerGradient.ClearTransforms(targetMember: nameof(Colour));
|
outerGradient.ClearTransforms(targetMember: nameof(Colour));
|
||||||
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
|
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
|
||||||
|
|
||||||
|
kiaiContainer.Colour = colour.NewValue;
|
||||||
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
|
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
|
||||||
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
|
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
|
||||||
flash.Colour = colour.NewValue;
|
flash.Colour = colour.NewValue;
|
||||||
|
|
||||||
// Accent colour may be changed many times during a paused gameplay state.
|
// Accent colour may be changed many times during a paused gameplay state.
|
||||||
// Schedule the change to avoid transforms piling up.
|
// Schedule the change to avoid transforms piling up.
|
||||||
Scheduler.AddOnce(updateStateTransforms);
|
Scheduler.AddOnce(() =>
|
||||||
|
{
|
||||||
|
ApplyTransformsAt(double.MinValue, true);
|
||||||
|
ClearTransformsAfter(double.MinValue, true);
|
||||||
|
|
||||||
|
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||||
|
});
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
|
|
||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||||
@ -140,7 +159,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
|
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
|
||||||
const double fade_out_time = 800;
|
const double fade_out_time = 800;
|
||||||
|
|
||||||
const double flash_in_duration = 150;
|
const double flash_in_duration = 150;
|
||||||
const double resize_duration = 400;
|
const double resize_duration = 400;
|
||||||
|
|
||||||
@ -171,20 +189,40 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
// gradient layers.
|
// gradient layers.
|
||||||
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
|
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
|
||||||
|
|
||||||
|
// Kiai flash should track the overall size but also be cleaned up quite fast, so we don't get additional
|
||||||
|
// flashes after the hit animation is already in a mostly-completed state.
|
||||||
|
kiaiContainer.ResizeTo(Size * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||||
|
kiaiContainer.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
// The outer gradient is resize with a slight delay from the border.
|
// The outer gradient is resize with a slight delay from the border.
|
||||||
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
|
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
|
||||||
using (BeginDelayedSequence(flash_in_duration / 12))
|
using (BeginDelayedSequence(flash_in_duration / 12))
|
||||||
{
|
{
|
||||||
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
|
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||||
|
|
||||||
outerGradient
|
outerGradient
|
||||||
.FadeColour(Color4.White, 80)
|
.FadeColour(Color4.White, 80)
|
||||||
.Then()
|
.Then()
|
||||||
.FadeOut(flash_in_duration);
|
.FadeOut(flash_in_duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (configHitLighting.Value)
|
||||||
|
{
|
||||||
|
flash.HitLighting = true;
|
||||||
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
this.FadeOut(fade_out_time, Easing.OutQuad);
|
this.FadeOut(fade_out_time, Easing.OutQuad);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
flash.HitLighting = false;
|
||||||
|
flash.FadeTo(1, flash_in_duration, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
this.FadeOut(fade_out_time * 0.8f, Easing.OutQuad);
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -215,6 +253,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
Child.AlwaysPresent = true;
|
Child.AlwaysPresent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HitLighting { get; set; }
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -223,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = Colour,
|
Colour = Colour,
|
||||||
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
|
Radius = OsuHitObject.OBJECT_RADIUS * (HitLighting ? 1.2f : 0.6f),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
||||||
|
|
||||||
|
private TrackedTouch? positionTrackingTouch;
|
||||||
|
|
||||||
private readonly OsuInputManager osuInputManager;
|
private readonly OsuInputManager osuInputManager;
|
||||||
|
|
||||||
private Bindable<bool> mouseDisabled = null!;
|
private Bindable<bool> mouseDisabled = null!;
|
||||||
@ -57,7 +59,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
|
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
|
||||||
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
|
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
|
||||||
|
|
||||||
trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
|
// If we can actually accept as an action, check whether this tap was on a circle's receptor.
|
||||||
|
// This case gets special handling to allow for empty-space stream tapping.
|
||||||
|
bool isDirectCircleTouch = osuInputManager.CheckScreenSpaceActionPressJudgeable(e.ScreenSpaceTouchDownPosition);
|
||||||
|
|
||||||
|
var newTouch = new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null, isDirectCircleTouch);
|
||||||
|
|
||||||
|
updatePositionTracking(newTouch);
|
||||||
|
|
||||||
|
trackedTouches.Add(newTouch);
|
||||||
|
|
||||||
// Important to update position before triggering the pressed action.
|
// Important to update position before triggering the pressed action.
|
||||||
handleTouchMovement(e);
|
handleTouchMovement(e);
|
||||||
@ -68,10 +78,47 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Given a new touch, update the positional tracking state and any related operations.
|
||||||
|
/// </summary>
|
||||||
|
private void updatePositionTracking(TrackedTouch newTouch)
|
||||||
|
{
|
||||||
|
// If the new touch directly interacted with a circle's receptor, it always becomes the current touch for positional tracking.
|
||||||
|
if (newTouch.DirectTouch)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, we only want to use the new touch for position tracking if no other touch is tracking position yet..
|
||||||
|
if (positionTrackingTouch == null)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
|
||||||
|
if (!positionTrackingTouch.DirectTouch)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
|
||||||
|
// If it was a direct touch and still has its action pressed, that action should be released.
|
||||||
|
//
|
||||||
|
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
|
||||||
|
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
|
||||||
|
{
|
||||||
|
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
|
||||||
|
positionTrackingTouch.Action = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void handleTouchMovement(TouchEvent touchEvent)
|
private void handleTouchMovement(TouchEvent touchEvent)
|
||||||
{
|
{
|
||||||
// Movement should only be tracked for the most recent touch.
|
// Movement should only be tracked for the most recent touch.
|
||||||
if (touchEvent.Touch.Source != trackedTouches.Last().Source)
|
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!osuInputManager.AllowUserCursorMovement)
|
if (!osuInputManager.AllowUserCursorMovement)
|
||||||
@ -87,6 +134,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
if (tracked.Action is OsuAction action)
|
if (tracked.Action is OsuAction action)
|
||||||
osuInputManager.KeyBindingContainer.TriggerReleased(action);
|
osuInputManager.KeyBindingContainer.TriggerReleased(action);
|
||||||
|
|
||||||
|
if (positionTrackingTouch == tracked)
|
||||||
|
positionTrackingTouch = null;
|
||||||
|
|
||||||
trackedTouches.Remove(tracked);
|
trackedTouches.Remove(tracked);
|
||||||
|
|
||||||
base.OnTouchUp(e);
|
base.OnTouchUp(e);
|
||||||
@ -96,12 +146,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
public readonly TouchSource Source;
|
public readonly TouchSource Source;
|
||||||
|
|
||||||
public readonly OsuAction? Action;
|
public OsuAction? Action;
|
||||||
|
|
||||||
public TrackedTouch(TouchSource source, OsuAction? action)
|
public readonly bool DirectTouch;
|
||||||
|
|
||||||
|
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
|
||||||
{
|
{
|
||||||
Source = source;
|
Source = source;
|
||||||
Action = action;
|
Action = action;
|
||||||
|
DirectTouch = directTouch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Diagnostics;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
@ -9,30 +8,15 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Mods
|
namespace osu.Game.Rulesets.Taiko.Mods
|
||||||
{
|
{
|
||||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
|
||||||
{
|
{
|
||||||
private DrawableTaikoRuleset? drawableTaikoRuleset;
|
|
||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||||
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
||||||
|
|
||||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||||
playfield.ClassicHitTargetPosition.Value = true;
|
playfield.ClassicHitTargetPosition.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(Playfield playfield)
|
|
||||||
{
|
|
||||||
Debug.Assert(drawableTaikoRuleset != null);
|
|
||||||
|
|
||||||
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
|
||||||
const float scroll_rate = 10;
|
|
||||||
|
|
||||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
|
||||||
float ratio = drawableTaikoRuleset.DrawHeight / 480;
|
|
||||||
|
|
||||||
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Left;
|
Direction.Value = ScrollingDirection.Left;
|
||||||
TimeRange.Value = 7000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -60,6 +59,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||||
|
const float scroll_rate = 10;
|
||||||
|
|
||||||
|
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||||
|
float ratio = DrawHeight / 480;
|
||||||
|
|
||||||
|
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
|
{
|
||||||
|
public class CheckPreviewTimeTest
|
||||||
|
{
|
||||||
|
private CheckPreviewTime check = null!;
|
||||||
|
|
||||||
|
private IBeatmap beatmap = null!;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
check = new CheckPreviewTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPreviewTimeNotSet()
|
||||||
|
{
|
||||||
|
setNoPreviewTimeBeatmap();
|
||||||
|
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||||
|
|
||||||
|
var issues = check.Run(content).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPreviewTimeconflict()
|
||||||
|
{
|
||||||
|
setPreviewTimeConflictBeatmap();
|
||||||
|
|
||||||
|
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||||
|
|
||||||
|
var issues = check.Run(content).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
|
||||||
|
Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setNoPreviewTimeBeatmap()
|
||||||
|
{
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = -1 },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setPreviewTimeConflictBeatmap()
|
||||||
|
{
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||||
|
BeatmapSet = new BeatmapSetInfo(new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
DifficultyName = "Test1",
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 5 },
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
DifficultyName = "Test2",
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
Binary file not shown.
@ -150,6 +150,8 @@ namespace osu.Game.Tests.Rulesets
|
|||||||
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
||||||
|
|
||||||
public int PlaybackConcurrency { get; set; }
|
public int PlaybackConcurrency { get; set; }
|
||||||
|
|
||||||
|
public void AddExtension(string extension) => throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestShaderManager : ShaderManager
|
private class TestShaderManager : ShaderManager
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -20,29 +19,36 @@ namespace osu.Game.Tests.Skins
|
|||||||
public partial class TestSceneBeatmapSkinResources : OsuTestScene
|
public partial class TestSceneBeatmapSkinResources : OsuTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmaps { get; set; }
|
private BeatmapManager beatmaps { get; set; } = null!;
|
||||||
|
|
||||||
private IWorkingBeatmap beatmap;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-beatmap.osz"), "ogg-beatmap.osz")).GetResultSafely();
|
|
||||||
|
|
||||||
imported?.PerformRead(s =>
|
|
||||||
{
|
|
||||||
beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
|
public void TestRetrieveOggAudio()
|
||||||
|
{
|
||||||
|
IWorkingBeatmap beatmap = null!;
|
||||||
|
|
||||||
[Test]
|
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"ogg-beatmap.osz"));
|
||||||
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () =>
|
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||||
|
AddAssert("track is non-null", () =>
|
||||||
{
|
{
|
||||||
using (var track = beatmap.LoadTrack())
|
using (var track = beatmap.LoadTrack())
|
||||||
return track is not TrackVirtual;
|
return track is not TrackVirtual;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRetrievalWithConflictingFilenames()
|
||||||
|
{
|
||||||
|
IWorkingBeatmap beatmap = null!;
|
||||||
|
|
||||||
|
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"conflicting-filenames-beatmap.osz"));
|
||||||
|
AddAssert("texture is non-null", () => beatmap.Skin.GetTexture(@"spinner-osu") != null);
|
||||||
|
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IWorkingBeatmap importBeatmapFromArchives(string filename)
|
||||||
|
{
|
||||||
|
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||||
|
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,17 +31,24 @@ namespace osu.Game.Tests.Skins
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinManager skins { get; set; } = null!;
|
private SkinManager skins { get; set; } = null!;
|
||||||
|
|
||||||
private ISkin skin = null!;
|
[Test]
|
||||||
|
public void TestRetrieveOggSample()
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
var imported = skins.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-skin.osk"), "ogg-skin.osk")).GetResultSafely();
|
ISkin skin = null!;
|
||||||
skin = imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
|
||||||
|
AddStep("import skin", () => skin = importSkinFromArchives(@"ogg-skin.osk"));
|
||||||
|
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
|
public void TestRetrievalWithConflictingFilenames()
|
||||||
|
{
|
||||||
|
ISkin skin = null!;
|
||||||
|
|
||||||
|
AddStep("import skin", () => skin = importSkinFromArchives(@"conflicting-filenames-skin.osk"));
|
||||||
|
AddAssert("texture is non-null", () => skin.GetTexture(@"spinner-osu") != null);
|
||||||
|
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSampleRetrievalOrder()
|
public void TestSampleRetrievalOrder()
|
||||||
@ -78,6 +85,12 @@ namespace osu.Game.Tests.Skins
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Skin importSkinFromArchives(string filename)
|
||||||
|
{
|
||||||
|
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||||
|
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
||||||
|
}
|
||||||
|
|
||||||
private class TestSkin : Skin
|
private class TestSkin : Skin
|
||||||
{
|
{
|
||||||
public const string SAMPLE_NAME = "test-sample";
|
public const string SAMPLE_NAME = "test-sample";
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
public partial class TestSceneTriangleBorderShader : OsuTestScene
|
public partial class TestSceneTriangleBorderShader : OsuTestScene
|
||||||
{
|
{
|
||||||
private readonly TriangleBorder border;
|
private readonly TestTriangle triangle;
|
||||||
|
|
||||||
public TestSceneTriangleBorderShader()
|
public TestSceneTriangleBorderShader()
|
||||||
{
|
{
|
||||||
@ -25,11 +25,11 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.DarkGreen
|
Colour = Color4.DarkGreen
|
||||||
},
|
},
|
||||||
border = new TriangleBorder
|
triangle = new TestTriangle
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(100)
|
Size = new Vector2(200)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -38,12 +38,13 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t);
|
AddSliderStep("Thickness", 0f, 1f, 0.15f, t => triangle.Thickness = t);
|
||||||
|
AddSliderStep("Texel size", 0f, 0.1f, 0f, t => triangle.TexelSize = t);
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class TriangleBorder : Sprite
|
private partial class TestTriangle : Sprite
|
||||||
{
|
{
|
||||||
private float thickness = 0.02f;
|
private float thickness = 0.15f;
|
||||||
|
|
||||||
public float Thickness
|
public float Thickness
|
||||||
{
|
{
|
||||||
@ -55,6 +56,18 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float texelSize;
|
||||||
|
|
||||||
|
public float TexelSize
|
||||||
|
{
|
||||||
|
get => texelSize;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
texelSize = value;
|
||||||
|
Invalidate(Invalidation.DrawNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ShaderManager shaders, IRenderer renderer)
|
private void load(ShaderManager shaders, IRenderer renderer)
|
||||||
{
|
{
|
||||||
@ -62,29 +75,32 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
Texture = renderer.WhitePixel;
|
Texture = renderer.WhitePixel;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this);
|
protected override DrawNode CreateDrawNode() => new TriangleDrawNode(this);
|
||||||
|
|
||||||
private class TriangleBorderDrawNode : SpriteDrawNode
|
private class TriangleDrawNode : SpriteDrawNode
|
||||||
{
|
{
|
||||||
public new TriangleBorder Source => (TriangleBorder)base.Source;
|
public new TestTriangle Source => (TestTriangle)base.Source;
|
||||||
|
|
||||||
public TriangleBorderDrawNode(TriangleBorder source)
|
public TriangleDrawNode(TestTriangle source)
|
||||||
: base(source)
|
: base(source)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private float thickness;
|
private float thickness;
|
||||||
|
private float texelSize;
|
||||||
|
|
||||||
public override void ApplyState()
|
public override void ApplyState()
|
||||||
{
|
{
|
||||||
base.ApplyState();
|
base.ApplyState();
|
||||||
|
|
||||||
thickness = Source.thickness;
|
thickness = Source.thickness;
|
||||||
|
texelSize = Source.texelSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||||
|
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||||
|
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using osu.Game.Graphics.Backgrounds;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Background
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
@ -25,7 +26,10 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ColourLight = Color4.White,
|
ColourLight = Color4.White,
|
||||||
ColourDark = Color4.Gray
|
ColourDark = Color4.Gray,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(0.9f)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -35,6 +39,8 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
|
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
|
||||||
|
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
|
||||||
|
AddToggleStep("Masking", m => triangles.Masking = m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,12 +8,14 @@ using osuTK;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Background
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
||||||
{
|
{
|
||||||
private readonly TrianglesV2 triangles;
|
private readonly TrianglesV2 triangles;
|
||||||
|
private readonly TrianglesV2 maskedTriangles;
|
||||||
private readonly Box box;
|
private readonly Box box;
|
||||||
|
|
||||||
public TestSceneTrianglesV2Background()
|
public TestSceneTrianglesV2Background()
|
||||||
@ -31,12 +33,20 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(0, 5),
|
Spacing = new Vector2(0, 10),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Masked"
|
||||||
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Size = new Vector2(500, 100),
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = 40,
|
CornerRadius = 40,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -54,9 +64,43 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Non-masked"
|
||||||
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Size = new Vector2(500, 100),
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Red
|
||||||
|
},
|
||||||
|
maskedTriangles = new TrianglesV2
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Gradient comparison box"
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = 40,
|
CornerRadius = 40,
|
||||||
Child = box = new Box
|
Child = box = new Box
|
||||||
@ -75,14 +119,16 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
|
|
||||||
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
||||||
{
|
{
|
||||||
triangles.SpawnRatio = s;
|
triangles.SpawnRatio = maskedTriangles.SpawnRatio = s;
|
||||||
triangles.Reset(1234);
|
triangles.Reset(1234);
|
||||||
|
maskedTriangles.Reset(1234);
|
||||||
});
|
});
|
||||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
|
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = maskedTriangles.Thickness = t);
|
||||||
|
|
||||||
AddStep("White colour", () => box.Colour = triangles.Colour = Color4.White);
|
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
|
||||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||||
|
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("move mouse to common point", () =>
|
AddStep("move mouse to common point", () =>
|
||||||
{
|
{
|
||||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||||
InputManager.MoveMouseTo(pos);
|
InputManager.MoveMouseTo(pos);
|
||||||
});
|
});
|
||||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("move mouse to controlpoint", () =>
|
AddStep("move mouse to controlpoint", () =>
|
||||||
{
|
{
|
||||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||||
InputManager.MoveMouseTo(pos);
|
InputManager.MoveMouseTo(pos);
|
||||||
});
|
});
|
||||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Collections;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Overlays.Dialog;
|
using osu.Game.Overlays.Dialog;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -42,6 +43,9 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmapManager { get; set; } = null!;
|
private BeatmapManager beatmapManager { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
|
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
|
||||||
|
|
||||||
public override void SetUpSteps()
|
public override void SetUpSteps()
|
||||||
@ -224,7 +228,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
return beatmap != null
|
return beatmap != null
|
||||||
&& beatmap.DifficultyName == secondDifficultyName
|
&& beatmap.DifficultyName == secondDifficultyName
|
||||||
&& set != null
|
&& set != null
|
||||||
&& set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
&& set.PerformRead(s =>
|
||||||
|
s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -327,6 +332,56 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCopyDifficultyDoesNotChangeCollections()
|
||||||
|
{
|
||||||
|
string originalDifficultyName = Guid.NewGuid().ToString();
|
||||||
|
|
||||||
|
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
|
||||||
|
AddStep("save beatmap", () => Editor.Save());
|
||||||
|
|
||||||
|
string originalMd5 = string.Empty;
|
||||||
|
BeatmapCollection collection = null!;
|
||||||
|
|
||||||
|
AddStep("setup a collection with original beatmap", () =>
|
||||||
|
{
|
||||||
|
collection = new BeatmapCollection("test copy");
|
||||||
|
collection.BeatmapMD5Hashes.Add(originalMd5 = EditorBeatmap.BeatmapInfo.MD5Hash);
|
||||||
|
|
||||||
|
realm.Write(r =>
|
||||||
|
{
|
||||||
|
r.Add(collection);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("collection contains original beatmap", () =>
|
||||||
|
!string.IsNullOrEmpty(originalMd5) && collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||||
|
|
||||||
|
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||||
|
|
||||||
|
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||||
|
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
|
||||||
|
|
||||||
|
AddUntilStep("wait for created", () =>
|
||||||
|
{
|
||||||
|
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||||
|
return difficultyName != null && difficultyName != originalDifficultyName;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("save without changes", () => Editor.Save());
|
||||||
|
|
||||||
|
AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
|
||||||
|
&& collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||||
|
|
||||||
|
AddStep("clean up collection", () =>
|
||||||
|
{
|
||||||
|
realm.Write(r =>
|
||||||
|
{
|
||||||
|
r.Remove(collection);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCreateMultipleNewDifficultiesSucceeds()
|
public void TestCreateMultipleNewDifficultiesSucceeds()
|
||||||
{
|
{
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -89,7 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Player.OnUpdate += _ =>
|
Player.OnUpdate += _ =>
|
||||||
{
|
{
|
||||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||||
alwaysGoingForward &= currentTime >= lastTime - 500;
|
bool goingForward = currentTime >= lastTime - 500;
|
||||||
|
|
||||||
|
alwaysGoingForward &= goingForward;
|
||||||
|
|
||||||
|
if (!goingForward)
|
||||||
|
Logger.Log($"Backwards time occurred ({currentTime:N1} -> {lastTime:N1})");
|
||||||
|
|
||||||
lastTime = currentTime;
|
lastTime = currentTime;
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -24,13 +25,40 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestPause()
|
public void TestPauseViaSpace()
|
||||||
{
|
{
|
||||||
double? lastTime = null;
|
double? lastTime = null;
|
||||||
|
|
||||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
|
|
||||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||||
|
|
||||||
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddUntilStep("Time stopped progressing", () =>
|
||||||
|
{
|
||||||
|
double current = Player.GameplayClockContainer.CurrentTime;
|
||||||
|
bool changed = lastTime != current;
|
||||||
|
lastTime = current;
|
||||||
|
|
||||||
|
return !changed;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddWaitStep("wait some", 10);
|
||||||
|
|
||||||
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseViaMiddleMouse()
|
||||||
|
{
|
||||||
|
double? lastTime = null;
|
||||||
|
|
||||||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
|
|
||||||
|
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
|
||||||
|
|
||||||
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
|
||||||
AddUntilStep("Time stopped progressing", () =>
|
AddUntilStep("Time stopped progressing", () =>
|
||||||
{
|
{
|
||||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
@ -7,9 +7,9 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
|
@ -8,11 +8,11 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using osu.Game.Tests.Gameplay;
|
using osu.Game.Tests.Gameplay;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@ using osu.Game.Online.Multiplayer;
|
|||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Screens.OnlinePlay;
|
||||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||||
@ -85,6 +86,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||||
|
|
||||||
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
|
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
|
||||||
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -15,7 +15,6 @@ using osu.Game.Rulesets.Catch;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Screens.OnlinePlay;
|
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -44,14 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest]
|
|
||||||
/*
|
|
||||||
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
|
|
||||||
* --TearDown
|
|
||||||
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
|
|
||||||
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
|
|
||||||
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
|
|
||||||
*/
|
|
||||||
public void TestItemAddedToTheEndOfQueue()
|
public void TestItemAddedToTheEndOfQueue()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap);
|
addItem(() => OtherBeatmap);
|
||||||
@ -64,7 +55,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestNextItemSelectedAfterGameplayFinish()
|
public void TestNextItemSelectedAfterGameplayFinish()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap);
|
addItem(() => OtherBeatmap);
|
||||||
@ -82,7 +72,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
|
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap);
|
addItem(() => OtherBeatmap);
|
||||||
@ -98,7 +87,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestCorrectItemSelectedAfterNewItemAdded()
|
public void TestCorrectItemSelectedAfterNewItemAdded()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap);
|
addItem(() => OtherBeatmap);
|
||||||
@ -106,7 +94,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestCorrectRulesetSelectedAfterNewItemAdded()
|
public void TestCorrectRulesetSelectedAfterNewItemAdded()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
|
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
|
||||||
@ -124,7 +111,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestCorrectModsSelectedAfterNewItemAdded()
|
public void TestCorrectModsSelectedAfterNewItemAdded()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
|
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
|
||||||
@ -153,7 +139,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
||||||
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
||||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
|
||||||
|
|
||||||
if (ruleset != null)
|
if (ruleset != null)
|
||||||
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
||||||
|
@ -50,14 +50,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest]
|
|
||||||
/*
|
|
||||||
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
|
|
||||||
* --TearDown
|
|
||||||
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
|
|
||||||
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
|
|
||||||
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
|
|
||||||
*/
|
|
||||||
public void TestItemStillSelectedAfterChangeToSameBeatmap()
|
public void TestItemStillSelectedAfterChangeToSameBeatmap()
|
||||||
{
|
{
|
||||||
selectNewItem(() => InitialBeatmap);
|
selectNewItem(() => InitialBeatmap);
|
||||||
@ -66,7 +58,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
|
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
|
||||||
{
|
{
|
||||||
selectNewItem(() => OtherBeatmap);
|
selectNewItem(() => OtherBeatmap);
|
||||||
@ -75,7 +66,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestOnlyLastItemChangedAfterGameplayFinished()
|
public void TestOnlyLastItemChangedAfterGameplayFinished()
|
||||||
{
|
{
|
||||||
RunGameplay();
|
RunGameplay();
|
||||||
@ -90,7 +80,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[FlakyTest] // See above
|
|
||||||
public void TestAddItemsAsHost()
|
public void TestAddItemsAsHost()
|
||||||
{
|
{
|
||||||
addItem(() => OtherBeatmap);
|
addItem(() => OtherBeatmap);
|
||||||
@ -115,7 +104,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||||
|
|
||||||
BeatmapInfo otherBeatmap = null;
|
BeatmapInfo otherBeatmap = null;
|
||||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
|
||||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
||||||
|
|
||||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||||
@ -131,7 +119,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
|
||||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
||||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||||
}
|
}
|
||||||
|
@ -8,8 +8,8 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Overlays.Settings.Sections;
|
using osu.Game.Overlays.Settings.Sections;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Navigation
|
namespace osu.Game.Tests.Visual.Navigation
|
||||||
{
|
{
|
||||||
|
@ -563,6 +563,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
AddUntilStep("featured artist filter is off", () => !getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
|
AddUntilStep("featured artist filter is off", () => !getBeatmapListingOverlay().ChildrenOfType<BeatmapSearchGeneralFilterRow>().First().Current.Contains(SearchGeneral.FeaturedArtists));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBeatmapListingLinkSearchOnInitialOpen()
|
||||||
|
{
|
||||||
|
BeatmapListingOverlay getBeatmapListingOverlay() => Game.ChildrenOfType<BeatmapListingOverlay>().FirstOrDefault();
|
||||||
|
|
||||||
|
AddStep("open beatmap overlay with test query", () => Game.SearchBeatmapSet("test"));
|
||||||
|
|
||||||
|
AddUntilStep("wait for beatmap overlay to load", () => getBeatmapListingOverlay()?.State.Value == Visibility.Visible);
|
||||||
|
|
||||||
|
AddAssert("beatmap overlay sorted by relevance", () => getBeatmapListingOverlay().ChildrenOfType<BeatmapListingSortTabControl>().Single().Current.Value == SortCriteria.Relevance);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMainOverlaysClosesNotificationOverlay()
|
public void TestMainOverlaysClosesNotificationOverlay()
|
||||||
{
|
{
|
||||||
|
@ -12,11 +12,11 @@ using osu.Framework.Screens;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using osu.Game.Tests.Beatmaps.IO;
|
using osu.Game.Tests.Beatmaps.IO;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Profile;
|
using osu.Game.Overlays.Profile;
|
||||||
@ -19,6 +20,9 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
[Cached]
|
[Cached]
|
||||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager configManager { get; set; } = null!;
|
||||||
|
|
||||||
private ProfileHeader header = null!;
|
private ProfileHeader header = null!;
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
@ -33,6 +37,22 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
|
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestProfileCoverExpanded()
|
||||||
|
{
|
||||||
|
AddStep("Set cover to expanded", () => configManager.SetValue(OsuSetting.ProfileCoverExpanded, true));
|
||||||
|
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
|
||||||
|
AddUntilStep("Cover is expanded", () => header.ChildrenOfType<UserCoverBackground>().Single().Height, () => Is.GreaterThan(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestProfileCoverCollapsed()
|
||||||
|
{
|
||||||
|
AddStep("Set cover to collapsed", () => configManager.SetValue(OsuSetting.ProfileCoverExpanded, false));
|
||||||
|
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
|
||||||
|
AddUntilStep("Cover is collapsed", () => header.ChildrenOfType<UserCoverBackground>().Single().Height, () => Is.EqualTo(0));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestOnlineState()
|
public void TestOnlineState()
|
||||||
{
|
{
|
||||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
Username = @"Somebody",
|
Username = @"Somebody",
|
||||||
Id = 1,
|
Id = 1,
|
||||||
CountryCode = CountryCode.Unknown,
|
CountryCode = CountryCode.JP,
|
||||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
|
||||||
JoinDate = DateTimeOffset.Now.AddDays(-1),
|
JoinDate = DateTimeOffset.Now.AddDays(-1),
|
||||||
LastVisit = DateTimeOffset.Now,
|
LastVisit = DateTimeOffset.Now,
|
||||||
@ -143,7 +143,8 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
Available = 10,
|
Available = 10,
|
||||||
Total = 50
|
Total = 50
|
||||||
}
|
},
|
||||||
|
SupportLevel = 2,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -123,7 +123,7 @@ needs_cleanup: true
|
|||||||
AddStep("Add absolute image", () =>
|
AddStep("Add absolute image", () =>
|
||||||
{
|
{
|
||||||
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
||||||
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
|
markdownContainer.Text = "![intro](/wiki/images/Client/Interface/img/intro-screen.jpg)";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -133,7 +133,7 @@ needs_cleanup: true
|
|||||||
AddStep("Add relative image", () =>
|
AddStep("Add relative image", () =>
|
||||||
{
|
{
|
||||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||||
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
|
markdownContainer.Text = "![intro](../images/Client/Interface/img/intro-screen.jpg)";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,7 +145,7 @@ needs_cleanup: true
|
|||||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||||
markdownContainer.Text = @"Line before image
|
markdownContainer.Text = @"Line before image
|
||||||
|
|
||||||
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
|
![play menu](../images/Client/Interface/img/play-menu.jpg ""Main Menu in osu!"")
|
||||||
|
|
||||||
Line after image";
|
Line after image";
|
||||||
});
|
});
|
||||||
@ -170,12 +170,12 @@ Line after image";
|
|||||||
markdownContainer.Text = @"
|
markdownContainer.Text = @"
|
||||||
| Image | Name | Effect |
|
| Image | Name | Effect |
|
||||||
| :-: | :-: | :-- |
|
| :-: | :-: | :-- |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
|
| ![](/wiki/images/shared/judgement/osu!/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
|
| ![](/wiki/images/shared/judgement/osu!/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
|
| ![](/wiki/images/shared/judgement/osu!/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
|
| ![](/wiki/images/shared/judgement/osu!/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
|
| ![](/wiki/images/shared/judgement/osu!/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||||
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
|
| ![](/wiki/images/shared/judgement/osu!/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||||
";
|
";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -186,7 +186,7 @@ Line after image";
|
|||||||
AddStep("Add image", () =>
|
AddStep("Add image", () =>
|
||||||
{
|
{
|
||||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
|
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
|
||||||
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
|
markdownContainer.Text = "![](../images/Client/Program_files/img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
|
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
|
||||||
@ -270,6 +270,30 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCodeSyntax()
|
||||||
|
{
|
||||||
|
AddStep("set content", () =>
|
||||||
|
{
|
||||||
|
markdownContainer.Text = @"
|
||||||
|
This is a paragraph containing `inline code` synatax.
|
||||||
|
Oh wow I do love the `WikiMarkdownContainer`, it is very cool!
|
||||||
|
|
||||||
|
This is a line before the fenced code block:
|
||||||
|
```csharp
|
||||||
|
public class WikiMarkdownContainer : MarkdownContainer
|
||||||
|
{
|
||||||
|
public WikiMarkdownContainer()
|
||||||
|
{
|
||||||
|
this.foo = bar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
This is a line after the fenced code block!
|
||||||
|
";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private partial class TestMarkdownContainer : WikiMarkdownContainer
|
private partial class TestMarkdownContainer : WikiMarkdownContainer
|
||||||
{
|
{
|
||||||
public LinkInline Link;
|
public LinkInline Link;
|
||||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps
|
|||||||
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
||||||
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
||||||
|
|
||||||
Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
|
save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin, transferCollections: false);
|
||||||
|
|
||||||
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
||||||
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
||||||
@ -280,77 +280,16 @@ namespace osu.Game.Beatmaps
|
|||||||
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method will also update any user beatmap collection hash references to the new post-saved hash.
|
||||||
|
/// </remarks>
|
||||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||||
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
|
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null) =>
|
||||||
{
|
save(beatmapInfo, beatmapContent, beatmapSkin, transferCollections: true);
|
||||||
var setInfo = beatmapInfo.BeatmapSet;
|
|
||||||
Debug.Assert(setInfo != null);
|
|
||||||
|
|
||||||
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
|
|
||||||
// This should hopefully be temporary, assuming said clone is eventually removed.
|
|
||||||
|
|
||||||
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
|
|
||||||
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
|
|
||||||
// CopyTo() will undo such adjustments, while CopyFrom() will not.
|
|
||||||
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
|
|
||||||
|
|
||||||
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
|
|
||||||
beatmapContent.BeatmapInfo = beatmapInfo;
|
|
||||||
|
|
||||||
using (var stream = new MemoryStream())
|
|
||||||
{
|
|
||||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
||||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
|
||||||
|
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
|
||||||
|
|
||||||
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
|
|
||||||
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
|
|
||||||
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
|
|
||||||
|
|
||||||
// ensure that two difficulties from the set don't point at the same beatmap file.
|
|
||||||
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
|
|
||||||
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
|
|
||||||
|
|
||||||
if (existingFileInfo != null)
|
|
||||||
DeleteFile(setInfo, existingFileInfo);
|
|
||||||
|
|
||||||
string oldMd5Hash = beatmapInfo.MD5Hash;
|
|
||||||
|
|
||||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
|
||||||
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
|
||||||
|
|
||||||
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
|
|
||||||
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
|
||||||
|
|
||||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
|
||||||
|
|
||||||
updateHashAndMarkDirty(setInfo);
|
|
||||||
|
|
||||||
Realm.Write(r =>
|
|
||||||
{
|
|
||||||
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
|
|
||||||
|
|
||||||
setInfo.CopyChangesToRealm(liveBeatmapSet);
|
|
||||||
|
|
||||||
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
|
|
||||||
|
|
||||||
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
|
||||||
|
|
||||||
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
|
|
||||||
{
|
|
||||||
var metadata = beatmapInfo.Metadata;
|
|
||||||
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DeleteAllVideos()
|
public void DeleteAllVideos()
|
||||||
{
|
{
|
||||||
@ -460,6 +399,74 @@ namespace osu.Game.Beatmaps
|
|||||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin, bool transferCollections)
|
||||||
|
{
|
||||||
|
var setInfo = beatmapInfo.BeatmapSet;
|
||||||
|
Debug.Assert(setInfo != null);
|
||||||
|
|
||||||
|
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
|
||||||
|
// This should hopefully be temporary, assuming said clone is eventually removed.
|
||||||
|
|
||||||
|
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
|
||||||
|
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
|
||||||
|
// CopyTo() will undo such adjustments, while CopyFrom() will not.
|
||||||
|
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
|
||||||
|
|
||||||
|
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
|
||||||
|
beatmapContent.BeatmapInfo = beatmapInfo;
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||||
|
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||||
|
|
||||||
|
stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
|
||||||
|
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
|
||||||
|
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
|
||||||
|
|
||||||
|
// ensure that two difficulties from the set don't point at the same beatmap file.
|
||||||
|
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
|
||||||
|
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
|
||||||
|
|
||||||
|
if (existingFileInfo != null)
|
||||||
|
DeleteFile(setInfo, existingFileInfo);
|
||||||
|
|
||||||
|
string oldMd5Hash = beatmapInfo.MD5Hash;
|
||||||
|
|
||||||
|
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||||
|
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
||||||
|
|
||||||
|
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
|
||||||
|
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||||
|
|
||||||
|
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||||
|
|
||||||
|
updateHashAndMarkDirty(setInfo);
|
||||||
|
|
||||||
|
Realm.Write(r =>
|
||||||
|
{
|
||||||
|
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
|
||||||
|
|
||||||
|
setInfo.CopyChangesToRealm(liveBeatmapSet);
|
||||||
|
|
||||||
|
if (transferCollections)
|
||||||
|
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
|
||||||
|
|
||||||
|
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||||
|
|
||||||
|
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
|
||||||
|
{
|
||||||
|
var metadata = beatmapInfo.Metadata;
|
||||||
|
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Implementation of ICanAcceptFiles
|
#region Implementation of ICanAcceptFiles
|
||||||
|
|
||||||
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
||||||
|
@ -268,7 +268,10 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
Stream storyboardFileStream = null;
|
Stream storyboardFileStream = null;
|
||||||
|
|
||||||
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
|
string mainStoryboardFilename = getMainStoryboardFilename(BeatmapSetInfo.Metadata);
|
||||||
|
|
||||||
|
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.Equals(mainStoryboardFilename, StringComparison.OrdinalIgnoreCase))?.Filename is string
|
||||||
|
storyboardFilename)
|
||||||
{
|
{
|
||||||
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
|
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
|
||||||
storyboardFileStream = GetStream(storyboardFileStorePath);
|
storyboardFileStream = GetStream(storyboardFileStorePath);
|
||||||
@ -312,6 +315,33 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
|
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
|
||||||
|
|
||||||
|
private string getMainStoryboardFilename(IBeatmapMetadataInfo metadata)
|
||||||
|
{
|
||||||
|
// Matches stable implementation, because it's probably simpler than trying to do anything else.
|
||||||
|
// This may need to be reconsidered after we begin storing storyboards in the new editor.
|
||||||
|
return windowsFilenameStrip(
|
||||||
|
(metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
|
||||||
|
+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
|
||||||
|
+ @".osb");
|
||||||
|
|
||||||
|
string windowsFilenameStrip(string entry)
|
||||||
|
{
|
||||||
|
// Inlined from Path.GetInvalidFilenameChars() to ensure the windows characters are used (to match stable).
|
||||||
|
char[] invalidCharacters =
|
||||||
|
{
|
||||||
|
'\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07',
|
||||||
|
'\x08', '\x09', '\x0A', '\x0B', '\x0C', '\x0D', '\x0E', '\x0F', '\x10', '\x11', '\x12',
|
||||||
|
'\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x1A', '\x1B', '\x1C', '\x1D',
|
||||||
|
'\x1E', '\x1F', '\x22', '\x3C', '\x3E', '\x7C', ':', '*', '?', '\\', '/'
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (char c in invalidCharacters)
|
||||||
|
entry = entry.Replace(c.ToString(), string.Empty);
|
||||||
|
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,8 +58,12 @@ namespace osu.Game.Configuration
|
|||||||
|
|
||||||
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
||||||
|
|
||||||
|
SetDefault(OsuSetting.ProfileCoverExpanded, true);
|
||||||
|
|
||||||
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
|
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
|
||||||
|
|
||||||
|
SetDefault(OsuSetting.SongSelectBackgroundBlur, true);
|
||||||
|
|
||||||
// Online settings
|
// Online settings
|
||||||
SetDefault(OsuSetting.Username, string.Empty);
|
SetDefault(OsuSetting.Username, string.Empty);
|
||||||
SetDefault(OsuSetting.Token, string.Empty);
|
SetDefault(OsuSetting.Token, string.Empty);
|
||||||
@ -339,6 +343,7 @@ namespace osu.Game.Configuration
|
|||||||
ChatDisplayHeight,
|
ChatDisplayHeight,
|
||||||
BeatmapListingCardSize,
|
BeatmapListingCardSize,
|
||||||
ToolbarClockDisplayMode,
|
ToolbarClockDisplayMode,
|
||||||
|
SongSelectBackgroundBlur,
|
||||||
Version,
|
Version,
|
||||||
ShowFirstRunSetup,
|
ShowFirstRunSetup,
|
||||||
ShowConvertedBeatmaps,
|
ShowConvertedBeatmaps,
|
||||||
@ -375,5 +380,6 @@ namespace osu.Game.Configuration
|
|||||||
LastProcessedMetadataId,
|
LastProcessedMetadataId,
|
||||||
SafeAreaConsiderations,
|
SafeAreaConsiderations,
|
||||||
ComboColourNormalisationAmount,
|
ComboColourNormalisationAmount,
|
||||||
|
ProfileCoverExpanded,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,6 +51,15 @@ namespace osu.Game.Database
|
|||||||
: getReaderFrom(Path);
|
: getReaderFrom(Path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deletes the file that is encapsulated by this <see cref="ImportTask"/>.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void DeleteFile()
|
||||||
|
{
|
||||||
|
if (File.Exists(Path))
|
||||||
|
File.Delete(Path);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates an <see cref="ArchiveReader"/> from a stream.
|
/// Creates an <see cref="ArchiveReader"/> from a stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -201,8 +201,8 @@ namespace osu.Game.Database
|
|||||||
// TODO: Add a check to prevent files from storage to be deleted.
|
// TODO: Add a check to prevent files from storage to be deleted.
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (import != null && File.Exists(task.Path) && ShouldDeleteArchive(task.Path))
|
if (import != null && ShouldDeleteArchive(task.Path))
|
||||||
File.Delete(task.Path);
|
task.DeleteFile();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -31,12 +31,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const float equilateral_triangle_ratio = 0.866f;
|
private const float equilateral_triangle_ratio = 0.866f;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// How many screen-space pixels are smoothed over.
|
|
||||||
/// Same behavior as Sprite's EdgeSmoothness.
|
|
||||||
/// </summary>
|
|
||||||
private const float edge_smoothness = 1;
|
|
||||||
|
|
||||||
private Color4 colourLight = Color4.White;
|
private Color4 colourLight = Color4.White;
|
||||||
|
|
||||||
public Color4 ColourLight
|
public Color4 ColourLight
|
||||||
@ -83,6 +77,12 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
set => triangleScale.Value = value;
|
set => triangleScale.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
||||||
|
/// shape is drawn to the screen.
|
||||||
|
/// </summary>
|
||||||
|
public bool Masking { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we should drop-off alpha values of triangles more quickly to improve
|
/// Whether we should drop-off alpha values of triangles more quickly to improve
|
||||||
/// the visual appearance of fading. This defaults to on as it is generally more
|
/// the visual appearance of fading. This defaults to on as it is generally more
|
||||||
@ -115,7 +115,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
private void load(IRenderer renderer, ShaderManager shaders)
|
private void load(IRenderer renderer, ShaderManager shaders)
|
||||||
{
|
{
|
||||||
texture = renderer.WhitePixel;
|
texture = renderer.WhitePixel;
|
||||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
|
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -252,14 +252,18 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
private class TrianglesDrawNode : DrawNode
|
private class TrianglesDrawNode : DrawNode
|
||||||
{
|
{
|
||||||
|
private float fill = 1f;
|
||||||
|
|
||||||
protected new Triangles Source => (Triangles)base.Source;
|
protected new Triangles Source => (Triangles)base.Source;
|
||||||
|
|
||||||
private IShader shader;
|
private IShader shader;
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
|
private bool masking;
|
||||||
|
|
||||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||||
private Vector2 size;
|
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
|
||||||
|
|
||||||
|
private Vector2 size;
|
||||||
private IVertexBatch<TexturedVertex2D> vertexBatch;
|
private IVertexBatch<TexturedVertex2D> vertexBatch;
|
||||||
|
|
||||||
public TrianglesDrawNode(Triangles source)
|
public TrianglesDrawNode(Triangles source)
|
||||||
@ -274,6 +278,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
shader = Source.shader;
|
shader = Source.shader;
|
||||||
texture = Source.texture;
|
texture = Source.texture;
|
||||||
size = Source.DrawSize;
|
size = Source.DrawSize;
|
||||||
|
masking = Source.Masking;
|
||||||
|
|
||||||
parts.Clear();
|
parts.Clear();
|
||||||
parts.AddRange(Source.parts);
|
parts.AddRange(Source.parts);
|
||||||
@ -289,35 +294,59 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Bind();
|
// Due to triangles having various sizes we would need to set a different "texelSize" value for each of them, which is insanely expensive, thus we should use one single value.
|
||||||
|
// texelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
|
||||||
|
// But we still need to specify at least something, because otherwise other shader usages will override this value.
|
||||||
|
float texelSize = 0f;
|
||||||
|
|
||||||
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
shader.Bind();
|
||||||
|
shader.GetUniform<float>("thickness").UpdateValue(ref fill);
|
||||||
|
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||||
|
|
||||||
foreach (TriangleParticle particle in parts)
|
foreach (TriangleParticle particle in parts)
|
||||||
{
|
{
|
||||||
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * equilateral_triangle_ratio);
|
Vector2 relativeSize = Vector2.Divide(triangleSize * particle.Scale, size);
|
||||||
|
|
||||||
var triangle = new Triangle(
|
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
||||||
Vector2Extensions.Transform(particle.Position * size, DrawInfo.Matrix),
|
|
||||||
Vector2Extensions.Transform(particle.Position * size + offset, DrawInfo.Matrix),
|
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
||||||
Vector2Extensions.Transform(particle.Position * size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
|
||||||
|
var drawQuad = new Quad(
|
||||||
|
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
||||||
|
Vector2Extensions.Transform(triangleQuad.TopRight * size, DrawInfo.Matrix),
|
||||||
|
Vector2Extensions.Transform(triangleQuad.BottomLeft * size, DrawInfo.Matrix),
|
||||||
|
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
|
||||||
);
|
);
|
||||||
|
|
||||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||||
colourInfo.ApplyChild(particle.Colour);
|
colourInfo.ApplyChild(particle.Colour);
|
||||||
|
|
||||||
renderer.DrawTriangle(
|
RectangleF textureCoords = new RectangleF(
|
||||||
texture,
|
triangleQuad.TopLeft.X - topLeft.X,
|
||||||
triangle,
|
triangleQuad.TopLeft.Y - topLeft.Y,
|
||||||
colourInfo,
|
triangleQuad.Width,
|
||||||
null,
|
triangleQuad.Height
|
||||||
vertexBatch.AddAction,
|
) / relativeSize;
|
||||||
Vector2.Divide(localInflationAmount, new Vector2(2 * offset.X, offset.Y)));
|
|
||||||
|
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
|
||||||
|
{
|
||||||
|
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
|
||||||
|
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
|
||||||
|
|
||||||
|
return new Quad(
|
||||||
|
leftClamped,
|
||||||
|
topClamped,
|
||||||
|
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
|
||||||
|
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
@ -34,6 +34,12 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual bool CreateNewTriangles => true;
|
protected virtual bool CreateNewTriangles => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
||||||
|
/// shape is drawn to the screen.
|
||||||
|
/// </summary>
|
||||||
|
public bool Masking { get; set; }
|
||||||
|
|
||||||
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -189,6 +195,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
private Vector2 size;
|
private Vector2 size;
|
||||||
private float thickness;
|
private float thickness;
|
||||||
private float texelSize;
|
private float texelSize;
|
||||||
|
private bool masking;
|
||||||
|
|
||||||
private IVertexBatch<TexturedVertex2D>? vertexBatch;
|
private IVertexBatch<TexturedVertex2D>? vertexBatch;
|
||||||
|
|
||||||
@ -205,6 +212,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
texture = Source.texture;
|
texture = Source.texture;
|
||||||
size = Source.DrawSize;
|
size = Source.DrawSize;
|
||||||
thickness = Source.Thickness;
|
thickness = Source.Thickness;
|
||||||
|
masking = Source.Masking;
|
||||||
|
|
||||||
Quad triangleQuad = new Quad(
|
Quad triangleQuad = new Quad(
|
||||||
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
|
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
|
||||||
@ -236,26 +244,31 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||||
|
|
||||||
float relativeHeight = triangleSize.Y / size.Y;
|
Vector2 relativeSize = Vector2.Divide(triangleSize, size);
|
||||||
float relativeWidth = triangleSize.X / size.X;
|
|
||||||
|
|
||||||
foreach (TriangleParticle particle in parts)
|
foreach (TriangleParticle particle in parts)
|
||||||
{
|
{
|
||||||
Vector2 topLeft = particle.Position - new Vector2(relativeWidth * 0.5f, 0f);
|
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
||||||
Vector2 topRight = topLeft + new Vector2(relativeWidth, 0f);
|
|
||||||
Vector2 bottomLeft = topLeft + new Vector2(0f, relativeHeight);
|
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
||||||
Vector2 bottomRight = bottomLeft + new Vector2(relativeWidth, 0f);
|
|
||||||
|
|
||||||
var drawQuad = new Quad(
|
var drawQuad = new Quad(
|
||||||
Vector2Extensions.Transform(topLeft * size, DrawInfo.Matrix),
|
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
||||||
Vector2Extensions.Transform(topRight * size, DrawInfo.Matrix),
|
Vector2Extensions.Transform(triangleQuad.TopRight * size, DrawInfo.Matrix),
|
||||||
Vector2Extensions.Transform(bottomLeft * size, DrawInfo.Matrix),
|
Vector2Extensions.Transform(triangleQuad.BottomLeft * size, DrawInfo.Matrix),
|
||||||
Vector2Extensions.Transform(bottomRight * size, DrawInfo.Matrix)
|
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
|
||||||
);
|
);
|
||||||
|
|
||||||
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, new Quad(topLeft, topRight, bottomLeft, bottomRight));
|
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
|
||||||
|
|
||||||
renderer.DrawQuad(texture, drawQuad, colourInfo, vertexAction: vertexBatch.AddAction);
|
RectangleF textureCoords = new RectangleF(
|
||||||
|
triangleQuad.TopLeft.X - topLeft.X,
|
||||||
|
triangleQuad.TopLeft.Y - topLeft.Y,
|
||||||
|
triangleQuad.Width,
|
||||||
|
triangleQuad.Height
|
||||||
|
) / relativeSize;
|
||||||
|
|
||||||
|
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Unbind();
|
shader.Unbind();
|
||||||
@ -272,6 +285,19 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
|
||||||
|
{
|
||||||
|
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
|
||||||
|
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
|
||||||
|
|
||||||
|
return new Quad(
|
||||||
|
leftClamped,
|
||||||
|
topClamped,
|
||||||
|
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
|
||||||
|
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
@ -42,8 +42,12 @@ namespace osu.Game.Graphics.Containers.Markdown
|
|||||||
|
|
||||||
protected override void AddFootnoteBacklink(FootnoteLink footnoteBacklink) => AddDrawable(new OsuMarkdownFootnoteBacklink(footnoteBacklink));
|
protected override void AddFootnoteBacklink(FootnoteLink footnoteBacklink) => AddDrawable(new OsuMarkdownFootnoteBacklink(footnoteBacklink));
|
||||||
|
|
||||||
protected override SpriteText CreateEmphasisedSpriteText(bool bold, bool italic)
|
protected override void ApplyEmphasisedCreationParameters(SpriteText spriteText, bool bold, bool italic)
|
||||||
=> CreateSpriteText().With(t => t.Font = t.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic));
|
{
|
||||||
|
base.ApplyEmphasisedCreationParameters(spriteText, bold, italic);
|
||||||
|
|
||||||
|
spriteText.Font = spriteText.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void AddCustomComponent(CustomContainerInline inline)
|
protected override void AddCustomComponent(CustomContainerInline inline)
|
||||||
{
|
{
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
|
using System.ComponentModel;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Graphics
|
namespace osu.Game.Graphics
|
||||||
@ -115,6 +116,8 @@ namespace osu.Game.Graphics
|
|||||||
{
|
{
|
||||||
Venera,
|
Venera,
|
||||||
Torus,
|
Torus,
|
||||||
|
|
||||||
|
[Description("Torus (alternate)")]
|
||||||
TorusAlternate,
|
TorusAlternate,
|
||||||
Inter,
|
Inter,
|
||||||
}
|
}
|
||||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
||||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
|
||||||
.Concat(EditorKeyBindings)
|
.Concat(EditorKeyBindings)
|
||||||
|
.Concat(ReplayKeyBindings)
|
||||||
.Concat(InGameKeyBindings)
|
.Concat(InGameKeyBindings)
|
||||||
.Concat(SongSelectKeyBindings)
|
.Concat(SongSelectKeyBindings)
|
||||||
.Concat(AudioControlKeyBindings)
|
.Concat(AudioControlKeyBindings)
|
||||||
@ -112,13 +113,18 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
|
||||||
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
||||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
|
||||||
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
|
||||||
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
|
||||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
||||||
|
{
|
||||||
|
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||||
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
|
||||||
|
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
||||||
|
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
||||||
|
};
|
||||||
|
|
||||||
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
||||||
{
|
{
|
||||||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
||||||
|
89
osu.Game/Localisation/HUD/BarHitErrorMeterStrings.cs
Normal file
89
osu.Game/Localisation/HUD/BarHitErrorMeterStrings.cs
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.HUD
|
||||||
|
{
|
||||||
|
public static class BarHitErrorMeterStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.HUD.BarHitErrorMeter";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Judgement line thickness"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementLineThickness => new TranslatableString(getKey(@"judgement_line_thickness"), "Judgement line thickness");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "How thick the individual lines should be."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementLineThicknessDescription => new TranslatableString(getKey(@"judgement_line_thickness_description"), "How thick the individual lines should be.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Show colour bars"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ColourBarVisibility => new TranslatableString(getKey(@"colour_bar_visibility"), "Show colour bars");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Show moving average arrow"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowMovingAverage => new TranslatableString(getKey(@"show_moving_average"), "Show moving average arrow");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Whether an arrow should move beneath the bar showing the average error."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowMovingAverageDescription => new TranslatableString(getKey(@"show_moving_average_description"), "Whether an arrow should move beneath the bar showing the average error.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Centre marker style"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CentreMarkerStyle => new TranslatableString(getKey(@"centre_marker_style"), "Centre marker style");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "How to signify the centre of the display"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CentreMarkerStyleDescription => new TranslatableString(getKey(@"centre_marker_style_description"), "How to signify the centre of the display");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "None"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CentreMarkerStylesNone => new TranslatableString(getKey(@"centre_marker_styles_none"), "None");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Circle"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CentreMarkerStylesCircle => new TranslatableString(getKey(@"centre_marker_styles_circle"), "Circle");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Line"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CentreMarkerStylesLine => new TranslatableString(getKey(@"centre_marker_styles_line"), "Line");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Label style"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString LabelStyle => new TranslatableString(getKey(@"label_style"), "Label style");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "How to show early/late extremities"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString LabelStyleDescription => new TranslatableString(getKey(@"label_style_description"), "How to show early/late extremities");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "None"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString LabelStylesNone => new TranslatableString(getKey(@"label_styles_none"), "None");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Icons"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString LabelStylesIcons => new TranslatableString(getKey(@"label_styles_icons"), "Icons");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Text"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString LabelStylesText => new TranslatableString(getKey(@"label_styles_text"), "Text");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
54
osu.Game/Localisation/HUD/ColourHitErrorMeterStrings.cs
Normal file
54
osu.Game/Localisation/HUD/ColourHitErrorMeterStrings.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.HUD
|
||||||
|
{
|
||||||
|
public static class ColourHitErrorMeterStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.HUD.ColourHitError";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Judgement count"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementCount => new TranslatableString(getKey(@"judgement_count"), "Judgement count");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The number of displayed judgements"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementCountDescription => new TranslatableString(getKey(@"judgement_count_description"), "The number of displayed judgements");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Judgement spacing"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementSpacing => new TranslatableString(getKey(@"judgement_spacing"), "Judgement spacing");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The space between each displayed judgement"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementSpacingDescription => new TranslatableString(getKey(@"judgement_spacing_description"), "The space between each displayed judgement");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Judgement shape"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementShape => new TranslatableString(getKey(@"judgement_shape"), "Judgement shape");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The shape of each displayed judgement"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementShapeDescription => new TranslatableString(getKey(@"judgement_shape_description"), "The shape of each displayed judgement");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Circle"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShapeStyleCircle => new TranslatableString(getKey(@"shape_style_cricle"), "Circle");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Square"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShapeStyleSquare => new TranslatableString(getKey(@"shape_style_square"), "Square");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
39
osu.Game/Localisation/HUD/GameplayAccuracyCounterStrings.cs
Normal file
39
osu.Game/Localisation/HUD/GameplayAccuracyCounterStrings.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.HUD
|
||||||
|
{
|
||||||
|
public static class GameplayAccuracyCounterStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Accuracy display mode"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AccuracyDisplay => new TranslatableString(getKey(@"accuracy_display"), "Accuracy display mode");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Which accuracy mode should be displayed."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AccuracyDisplayDescription => new TranslatableString(getKey(@"accuracy_display_description"), "Which accuracy mode should be displayed.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Standard"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AccuracyDisplayModeStandard => new TranslatableString(getKey(@"accuracy_display_mode_standard"), "Standard");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Maximum achievable"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AccuracyDisplayModeMax => new TranslatableString(getKey(@"accuracy_display_mode_max"), "Maximum achievable");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Minimum achievable"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AccuracyDisplayModeMin => new TranslatableString(getKey(@"accuracy_display_mode_min"), "Minimum achievable");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
49
osu.Game/Localisation/HUD/JudgementCounterDisplayStrings.cs
Normal file
49
osu.Game/Localisation/HUD/JudgementCounterDisplayStrings.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.HUD
|
||||||
|
{
|
||||||
|
public static class JudgementCounterDisplayStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.HUD.JudgementCounterDisplay";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Display mode"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementDisplayMode => new TranslatableString(getKey(@"judgement_display_mode"), "Display mode");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Counter direction"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString FlowDirection => new TranslatableString(getKey(@"flow_direction"), "Counter direction");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Show judgement names"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowJudgementNames => new TranslatableString(getKey(@"show_judgement_names"), "Show judgement names");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Show max judgement"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowMaxJudgement => new TranslatableString(getKey(@"show_max_judgement"), "Show max judgement");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Simple"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementDisplayModeSimple => new TranslatableString(getKey(@"judgement_display_mode_simple"), "Simple");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Normal"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementDisplayModeNormal => new TranslatableString(getKey(@"judgement_display_mode_normal"), "Normal");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "All"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString JudgementDisplayModeAll => new TranslatableString(getKey(@"judgement_display_mode_all"), "All");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
24
osu.Game/Localisation/HUD/SongProgressStrings.cs
Normal file
24
osu.Game/Localisation/HUD/SongProgressStrings.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.HUD
|
||||||
|
{
|
||||||
|
public static class SongProgressStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.HUD.SongProgress";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Show difficulty graph"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowGraph => new TranslatableString(getKey(@"show_graph"), "Show difficulty graph");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Whether a graph displaying difficulty throughout the beatmap should be shown"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ShowGraphDescription => new TranslatableString(getKey(@"show_graph_description"), "Whether a graph displaying difficulty throughout the beatmap should be shown");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
@ -34,6 +34,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
|
public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Replay"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ReplaySection => new TranslatableString(getKey(@"replay_section"), @"Replay");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Audio"
|
/// "Audio"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.SkinComponents
|
||||||
|
{
|
||||||
|
public static class BeatmapAttributeTextStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.BeatmapAttributeText";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Attribute"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString Attribute => new TranslatableString(getKey(@"attribute"), "Attribute");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The attribute to be displayed."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AttributeDescription => new TranslatableString(getKey(@"attribute_description"), "The attribute to be displayed.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Template"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString Template => new TranslatableString(getKey(@"template"), "Template");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Supports {{Label}} and {{Value}}, but also including arbitrary attributes like {{StarRating}} (see attribute list for supported values)."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString TemplateDescription => new TranslatableString(getKey(@"template_description"), @"Supports {{Label}} and {{Value}}, but also including arbitrary attributes like {{StarRating}} (see attribute list for supported values).");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation.SkinComponents
|
||||||
|
{
|
||||||
|
public static class SkinnableComponentStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableComponentStrings";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Sprite name"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), "Sprite name");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The filename of the sprite"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString SpriteNameDescription => new TranslatableString(getKey(@"sprite_name_description"), "The filename of the sprite");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Font"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString Font => new TranslatableString(getKey(@"font"), "Font");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The font to use."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString FontDescription => new TranslatableString(getKey(@"font_description"), "The font to use.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Text"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), "Text");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "The text to be displayed."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
@ -39,6 +39,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
|
public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Currently editing"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
|
||||||
|
|
||||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -49,6 +49,7 @@ using osu.Game.Overlays;
|
|||||||
using osu.Game.Overlays.BeatmapListing;
|
using osu.Game.Overlays.BeatmapListing;
|
||||||
using osu.Game.Overlays.Music;
|
using osu.Game.Overlays.Music;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Overlays.Toolbar;
|
using osu.Game.Overlays.Toolbar;
|
||||||
using osu.Game.Overlays.Volume;
|
using osu.Game.Overlays.Volume;
|
||||||
using osu.Game.Performance;
|
using osu.Game.Performance;
|
||||||
@ -59,7 +60,6 @@ using osu.Game.Screens.Menu;
|
|||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using osu.Game.Updater;
|
using osu.Game.Updater;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osu.Game.Utils;
|
using osu.Game.Utils;
|
||||||
|
@ -556,8 +556,8 @@ namespace osu.Game
|
|||||||
case JoystickHandler jh:
|
case JoystickHandler jh:
|
||||||
return new JoystickSettings(jh);
|
return new JoystickSettings(jh);
|
||||||
|
|
||||||
case TouchHandler:
|
case TouchHandler th:
|
||||||
return new InputSection.HandlerSection(handler);
|
return new TouchSettings(th);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,18 +17,21 @@ namespace osu.Game.Overlays.BeatmapListing
|
|||||||
{
|
{
|
||||||
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
|
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
|
||||||
|
|
||||||
private SearchCategory? lastCategory;
|
private (SearchCategory category, bool hasQuery)? currentParameters;
|
||||||
private bool? lastHasQuery;
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
if (currentParameters == null)
|
||||||
Reset(SearchCategory.Leaderboard, false);
|
Reset(SearchCategory.Leaderboard, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset(SearchCategory category, bool hasQuery)
|
public void Reset(SearchCategory category, bool hasQuery)
|
||||||
{
|
{
|
||||||
if (category != lastCategory || hasQuery != lastHasQuery)
|
var newParameters = (category, hasQuery);
|
||||||
|
|
||||||
|
if (currentParameters != newParameters)
|
||||||
{
|
{
|
||||||
TabControl.Clear();
|
TabControl.Clear();
|
||||||
|
|
||||||
@ -63,8 +66,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
|||||||
// see: https://github.com/ppy/osu-framework/issues/5412
|
// see: https://github.com/ppy/osu-framework/issues/5412
|
||||||
TabControl.Current.TriggerChange();
|
TabControl.Current.TriggerChange();
|
||||||
|
|
||||||
lastCategory = category;
|
currentParameters = newParameters;
|
||||||
lastHasQuery = hasQuery;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
|
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
|
||||||
|
@ -14,7 +14,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Header
|
namespace osu.Game.Overlays.Profile.Header
|
||||||
{
|
{
|
||||||
public partial class MedalHeaderContainer : CompositeDrawable
|
public partial class BadgeHeaderContainer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private FillFlowContainer badgeFlowContainer = null!;
|
private FillFlowContainer badgeFlowContainer = null!;
|
||||||
|
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
@ -15,11 +14,11 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Header.Components
|
namespace osu.Game.Overlays.Profile.Header.Components
|
||||||
{
|
{
|
||||||
public partial class ExpandDetailsButton : ProfileHeaderButton
|
public partial class ToggleCoverButton : ProfileHeaderButton
|
||||||
{
|
{
|
||||||
public readonly BindableBool DetailsVisible = new BindableBool();
|
public readonly BindableBool CoverExpanded = new BindableBool(true);
|
||||||
|
|
||||||
public override LocalisableString TooltipText => DetailsVisible.Value ? CommonStrings.ButtonsCollapse : CommonStrings.ButtonsExpand;
|
public override LocalisableString TooltipText => CoverExpanded.Value ? UsersStrings.ShowCoverTo0 : UsersStrings.ShowCoverTo1;
|
||||||
|
|
||||||
private SpriteIcon icon = null!;
|
private SpriteIcon icon = null!;
|
||||||
private Sample? sampleOpen;
|
private Sample? sampleOpen;
|
||||||
@ -27,12 +26,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
|
|
||||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds();
|
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds();
|
||||||
|
|
||||||
public ExpandDetailsButton()
|
public ToggleCoverButton()
|
||||||
{
|
{
|
||||||
Action = () =>
|
Action = () =>
|
||||||
{
|
{
|
||||||
DetailsVisible.Toggle();
|
CoverExpanded.Toggle();
|
||||||
(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
|
(CoverExpanded.Value ? sampleOpen : sampleClose)?.Play();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,19 +39,21 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
private void load(OverlayColourProvider colourProvider, AudioManager audio)
|
private void load(OverlayColourProvider colourProvider, AudioManager audio)
|
||||||
{
|
{
|
||||||
IdleColour = colourProvider.Background2;
|
IdleColour = colourProvider.Background2;
|
||||||
HoverColour = colourProvider.Background2.Lighten(0.2f);
|
HoverColour = colourProvider.Background1;
|
||||||
|
|
||||||
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
|
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
|
||||||
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
|
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.None;
|
||||||
|
Size = new Vector2(30);
|
||||||
Child = icon = new SpriteIcon
|
Child = icon = new SpriteIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(20, 12)
|
Size = new Vector2(10.5f, 12)
|
||||||
};
|
};
|
||||||
|
|
||||||
DetailsVisible.BindValueChanged(visible => updateState(visible.NewValue), true);
|
CoverExpanded.BindValueChanged(visible => updateState(visible.NewValue), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
|
private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
|
@ -7,13 +7,16 @@ using osu.Framework.Extensions;
|
|||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Overlays.Profile.Header.Components;
|
using osu.Game.Overlays.Profile.Header.Components;
|
||||||
|
using osu.Game.Users;
|
||||||
using osu.Game.Users.Drawables;
|
using osu.Game.Users.Drawables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -21,13 +24,15 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
{
|
{
|
||||||
public partial class TopHeaderContainer : CompositeDrawable
|
public partial class TopHeaderContainer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private const float avatar_size = 110;
|
private const float content_height = 65;
|
||||||
|
private const float vertical_padding = 10;
|
||||||
|
|
||||||
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
|
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IAPIProvider api { get; set; } = null!;
|
private IAPIProvider api { get; set; } = null!;
|
||||||
|
|
||||||
|
private UserCoverBackground cover = null!;
|
||||||
private SupporterIcon supporterTag = null!;
|
private SupporterIcon supporterTag = null!;
|
||||||
private UpdateableAvatar avatar = null!;
|
private UpdateableAvatar avatar = null!;
|
||||||
private OsuSpriteText usernameText = null!;
|
private OsuSpriteText usernameText = null!;
|
||||||
@ -36,11 +41,19 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
private UpdateableFlag userFlag = null!;
|
private UpdateableFlag userFlag = null!;
|
||||||
private OsuSpriteText userCountryText = null!;
|
private OsuSpriteText userCountryText = null!;
|
||||||
private GroupBadgeFlow groupBadgeFlow = null!;
|
private GroupBadgeFlow groupBadgeFlow = null!;
|
||||||
|
private ToggleCoverButton coverToggle = null!;
|
||||||
|
|
||||||
|
private Bindable<bool> coverExpanded = null!;
|
||||||
|
|
||||||
|
private FillFlowContainer flow = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OverlayColourProvider colourProvider)
|
private void load(OverlayColourProvider colourProvider, OsuConfigManager configManager)
|
||||||
{
|
{
|
||||||
Height = 150;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
coverExpanded = configManager.GetBindable<bool>(OsuSetting.ProfileCoverExpanded);
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -50,49 +63,78 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
Colour = colourProvider.Background4,
|
Colour = colourProvider.Background4,
|
||||||
},
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
cover = new ProfileCoverBackground
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
flow = new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
|
Padding = new MarginPadding
|
||||||
Height = avatar_size,
|
{
|
||||||
AutoSizeAxes = Axes.X,
|
Left = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||||
Anchor = Anchor.CentreLeft,
|
Vertical = vertical_padding
|
||||||
Origin = Anchor.CentreLeft,
|
},
|
||||||
|
Height = content_height + 2 * vertical_padding,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
avatar = new UpdateableAvatar(isInteractive: false, showGuestOnNull: false)
|
avatar = new UpdateableAvatar(isInteractive: false, showGuestOnNull: false)
|
||||||
{
|
{
|
||||||
Size = new Vector2(avatar_size),
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = avatar_size * 0.25f,
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Offset = new Vector2(0, 1),
|
||||||
|
Radius = 3,
|
||||||
|
Colour = Colour4.Black.Opacity(0.25f),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new OsuContextMenuContainer
|
new OsuContextMenuContainer
|
||||||
{
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Child = new Container
|
Child = new FillFlowContainer
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
AutoSizeAxes = Axes.X,
|
|
||||||
Padding = new MarginPadding { Left = 10 },
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Spacing = new Vector2(5),
|
Spacing = new Vector2(5, 0),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
usernameText = new OsuSpriteText
|
usernameText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular)
|
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular)
|
||||||
},
|
},
|
||||||
|
supporterTag = new SupporterIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Height = 15,
|
||||||
|
},
|
||||||
openUserExternally = new ExternalLinkButton
|
openUserExternally = new ExternalLinkButton
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
@ -102,39 +144,17 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
}
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
titleText = new OsuSpriteText
|
titleText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular)
|
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
|
||||||
},
|
Margin = new MarginPadding { Bottom = 5 }
|
||||||
}
|
|
||||||
},
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
supporterTag = new SupporterIcon
|
|
||||||
{
|
|
||||||
Height = 20,
|
|
||||||
Margin = new MarginPadding { Top = 5 }
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = 1.5f,
|
|
||||||
Margin = new MarginPadding { Top = 10 },
|
|
||||||
Colour = colourProvider.Light1,
|
|
||||||
},
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Margin = new MarginPadding { Top = 5 },
|
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -145,30 +165,46 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
},
|
},
|
||||||
userCountryText = new OsuSpriteText
|
userCountryText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular),
|
Font = OsuFont.GetFont(size: 14f, weight: FontWeight.Regular),
|
||||||
Margin = new MarginPadding { Left = 10 },
|
Margin = new MarginPadding { Left = 5 },
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Colour = colourProvider.Light1,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
coverToggle = new ToggleCoverButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Margin = new MarginPadding { Right = 10 },
|
||||||
|
CoverExpanded = { BindTarget = coverExpanded }
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
}
|
},
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
User.BindValueChanged(user => updateUser(user.NewValue));
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
User.BindValueChanged(user => updateUser(user.NewValue), true);
|
||||||
|
coverExpanded.BindValueChanged(_ => updateCoverState(), true);
|
||||||
|
FinishTransforms(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateUser(UserProfileData? data)
|
private void updateUser(UserProfileData? data)
|
||||||
{
|
{
|
||||||
var user = data?.User;
|
var user = data?.User;
|
||||||
|
|
||||||
|
cover.User = user;
|
||||||
avatar.User = user;
|
avatar.User = user;
|
||||||
usernameText.Text = user?.Username ?? string.Empty;
|
usernameText.Text = user?.Username ?? string.Empty;
|
||||||
openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}";
|
openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}";
|
||||||
@ -179,5 +215,27 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff");
|
titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff");
|
||||||
groupBadgeFlow.User.Value = user;
|
groupBadgeFlow.User.Value = user;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateCoverState()
|
||||||
|
{
|
||||||
|
const float transition_duration = 500;
|
||||||
|
|
||||||
|
bool expanded = coverToggle.CoverExpanded.Value;
|
||||||
|
|
||||||
|
cover.ResizeHeightTo(expanded ? 250 : 0, transition_duration, Easing.OutQuint);
|
||||||
|
avatar.ResizeTo(new Vector2(expanded ? 120 : content_height), transition_duration, Easing.OutQuint);
|
||||||
|
avatar.TransformTo(nameof(avatar.CornerRadius), expanded ? 40f : 20f, transition_duration, Easing.OutQuint);
|
||||||
|
flow.TransformTo(nameof(flow.Spacing), new Vector2(expanded ? 20f : 10f), transition_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private partial class ProfileCoverBackground : UserCoverBackground
|
||||||
|
{
|
||||||
|
protected override double LoadDelay => 0;
|
||||||
|
|
||||||
|
public ProfileCoverBackground()
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,23 +3,17 @@
|
|||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Overlays.Profile.Header;
|
using osu.Game.Overlays.Profile.Header;
|
||||||
using osu.Game.Overlays.Profile.Header.Components;
|
using osu.Game.Overlays.Profile.Header.Components;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
using osu.Game.Resources.Localisation.Web;
|
||||||
using osu.Game.Users;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile
|
namespace osu.Game.Overlays.Profile
|
||||||
{
|
{
|
||||||
public partial class ProfileHeader : TabControlOverlayHeader<LocalisableString>
|
public partial class ProfileHeader : TabControlOverlayHeader<LocalisableString>
|
||||||
{
|
{
|
||||||
private UserCoverBackground coverContainer = null!;
|
|
||||||
|
|
||||||
public Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
|
public Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
|
||||||
|
|
||||||
private CentreHeaderContainer centreHeaderContainer;
|
private CentreHeaderContainer centreHeaderContainer;
|
||||||
@ -29,8 +23,6 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN;
|
ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN;
|
||||||
|
|
||||||
User.ValueChanged += e => updateDisplay(e.NewValue);
|
|
||||||
|
|
||||||
TabControl.AddItem(LayoutStrings.HeaderUsersShow);
|
TabControl.AddItem(LayoutStrings.HeaderUsersShow);
|
||||||
|
|
||||||
// todo: pending implementation.
|
// todo: pending implementation.
|
||||||
@ -41,25 +33,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
Debug.Assert(detailHeaderContainer != null);
|
Debug.Assert(detailHeaderContainer != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateBackground() =>
|
protected override Drawable CreateBackground() => Empty();
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = 150,
|
|
||||||
Masking = true,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
coverContainer = new ProfileCoverBackground
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("222").Opacity(0.8f), Color4Extensions.FromHex("222").Opacity(0.2f))
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
protected override Drawable CreateContent() => new FillFlowContainer
|
protected override Drawable CreateContent() => new FillFlowContainer
|
||||||
{
|
{
|
||||||
@ -73,7 +47,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
User = { BindTarget = User },
|
User = { BindTarget = User },
|
||||||
},
|
},
|
||||||
new MedalHeaderContainer
|
new BadgeHeaderContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
User = { BindTarget = User },
|
User = { BindTarget = User },
|
||||||
@ -103,8 +77,6 @@ namespace osu.Game.Overlays.Profile
|
|||||||
User = { BindTarget = User }
|
User = { BindTarget = User }
|
||||||
};
|
};
|
||||||
|
|
||||||
private void updateDisplay(UserProfileData? user) => coverContainer.User = user?.User;
|
|
||||||
|
|
||||||
private partial class ProfileHeaderTitle : OverlayTitle
|
private partial class ProfileHeaderTitle : OverlayTitle
|
||||||
{
|
{
|
||||||
public ProfileHeaderTitle()
|
public ProfileHeaderTitle()
|
||||||
@ -113,10 +85,5 @@ namespace osu.Game.Overlays.Profile
|
|||||||
IconTexture = "Icons/Hexacons/profile";
|
IconTexture = "Icons/Hexacons/profile";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class ProfileCoverBackground : UserCoverBackground
|
|
||||||
{
|
|
||||||
protected override double LoadDelay => 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,22 +36,25 @@ namespace osu.Game.Overlays.Profile
|
|||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
Masking = true;
|
InternalChildren = new Drawable[]
|
||||||
CornerRadius = 10;
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = 10,
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Shadow,
|
Type = EdgeEffectType.Shadow,
|
||||||
Offset = new Vector2(0, 1),
|
Offset = new Vector2(0, 1),
|
||||||
Radius = 3,
|
Radius = 3,
|
||||||
Colour = Colour4.Black.Opacity(0.25f)
|
Colour = Colour4.Black.Opacity(0.25f)
|
||||||
};
|
},
|
||||||
|
Child = background = new Box
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
background = new Box
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
Add(new AudioControlKeyBindingsSubsection(manager));
|
Add(new AudioControlKeyBindingsSubsection(manager));
|
||||||
Add(new SongSelectKeyBindingSubsection(manager));
|
Add(new SongSelectKeyBindingSubsection(manager));
|
||||||
Add(new InGameKeyBindingsSubsection(manager));
|
Add(new InGameKeyBindingsSubsection(manager));
|
||||||
|
Add(new ReplayKeyBindingsSubsection(manager));
|
||||||
Add(new EditorKeyBindingsSubsection(manager));
|
Add(new EditorKeyBindingsSubsection(manager));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -72,6 +73,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection
|
||||||
|
{
|
||||||
|
protected override LocalisableString Header => InputSettingsStrings.ReplaySection;
|
||||||
|
|
||||||
|
public ReplayKeyBindingsSubsection(GlobalActionContainer manager)
|
||||||
|
: base(null)
|
||||||
|
{
|
||||||
|
Defaults = manager.ReplayKeyBindings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
|
private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
|
||||||
{
|
{
|
||||||
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
|
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
|
||||||
|
40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
Normal file
40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Handlers.Touch;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||||
|
{
|
||||||
|
public partial class TouchSettings : SettingsSubsection
|
||||||
|
{
|
||||||
|
private readonly TouchHandler handler;
|
||||||
|
|
||||||
|
public TouchSettings(TouchHandler handler)
|
||||||
|
{
|
||||||
|
this.handler = handler;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SettingsCheckbox
|
||||||
|
{
|
||||||
|
LabelText = CommonStrings.Enabled,
|
||||||
|
Current = handler.Enabled
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
|
||||||
|
|
||||||
|
protected override LocalisableString Header => handler.Description;
|
||||||
|
}
|
||||||
|
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
|||||||
var directoryInfos = target.GetDirectories();
|
var directoryInfos = target.GetDirectories();
|
||||||
var fileInfos = target.GetFiles();
|
var fileInfos = target.GetFiles();
|
||||||
|
|
||||||
if (directoryInfos.Length > 0 || fileInfos.Length > 0)
|
if (directoryInfos.Length > 0 || fileInfos.Length > 0 || target.Parent == null)
|
||||||
{
|
{
|
||||||
// Quick test for whether there's already an osu! install at the target path.
|
// Quick test for whether there's already an osu! install at the target path.
|
||||||
if (fileInfos.Any(f => f.Name == OsuGameBase.CLIENT_DATABASE_FILENAME))
|
if (fileInfos.Any(f => f.Name == OsuGameBase.CLIENT_DATABASE_FILENAME))
|
||||||
@ -65,7 +65,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
target = target.CreateSubdirectory("osu-lazer");
|
// Not using CreateSubDirectory as it throws unexpectedly when attempting to create a directory when already at the root of a disk.
|
||||||
|
// See https://cs.github.com/dotnet/runtime/blob/f1bdd5a6182f43f3928b389b03f7bc26f826c8bc/src/libraries/System.Private.CoreLib/src/System/IO/DirectoryInfo.cs#L88-L94
|
||||||
|
target = Directory.CreateDirectory(Path.Combine(target.FullName, @"osu-lazer"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -17,9 +17,9 @@ using osu.Framework.Platform;
|
|||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Localisation;
|
using osu.Game.Localisation;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using Realms;
|
using Realms;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections
|
namespace osu.Game.Overlays.Settings.Sections
|
||||||
|
@ -42,6 +42,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
|||||||
LabelText = UserInterfaceStrings.ModSelectHotkeyStyle,
|
LabelText = UserInterfaceStrings.ModSelectHotkeyStyle,
|
||||||
Current = config.GetBindable<ModSelectHotkeyStyle>(OsuSetting.ModSelectHotkeyStyle),
|
Current = config.GetBindable<ModSelectHotkeyStyle>(OsuSetting.ModSelectHotkeyStyle),
|
||||||
ClassicDefault = ModSelectHotkeyStyle.Classic
|
ClassicDefault = ModSelectHotkeyStyle.Classic
|
||||||
|
},
|
||||||
|
new SettingsCheckbox
|
||||||
|
{
|
||||||
|
LabelText = GameplaySettingsStrings.BackgroundBlur,
|
||||||
|
Current = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur),
|
||||||
|
ClassicDefault = false,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
@ -13,25 +11,26 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
||||||
{
|
{
|
||||||
private Container box;
|
private Container box = null!;
|
||||||
|
|
||||||
private Container outlineBox;
|
private Container outlineBox = null!;
|
||||||
|
|
||||||
private AnchorOriginVisualiser anchorOriginVisualiser;
|
private AnchorOriginVisualiser anchorOriginVisualiser = null!;
|
||||||
|
|
||||||
private Drawable drawable => (Drawable)Item;
|
private Drawable drawable => (Drawable)Item;
|
||||||
|
|
||||||
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
|
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
public SkinBlueprint(ISkinnableDrawable component)
|
public SkinBlueprint(ISkinnableDrawable component)
|
||||||
: base(component)
|
: base(component)
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
@ -10,16 +8,21 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Screens;
|
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||||
{
|
{
|
||||||
@ -28,7 +31,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinEditor editor { get; set; }
|
private SkinEditor editor { get; set; } = null!;
|
||||||
|
|
||||||
public SkinBlueprintContainer(Drawable target)
|
public SkinBlueprintContainer(Drawable target)
|
||||||
{
|
{
|
||||||
@ -46,9 +49,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
if (targetContainers.Length == 0)
|
if (targetContainers.Length == 0)
|
||||||
{
|
{
|
||||||
string targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
|
AddInternal(new NonSkinnableScreenPlaceholder());
|
||||||
|
|
||||||
AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -61,7 +62,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
@ -159,5 +160,65 @@ namespace osu.Game.Skinning.Editor
|
|||||||
foreach (var list in targetComponents)
|
foreach (var list in targetComponents)
|
||||||
list.UnbindAll();
|
list.UnbindAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = colourProvider.Dark6,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.95f,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Spacing = new Vector2(0, 5),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Icon = FontAwesome.Solid.ExclamationCircle,
|
||||||
|
Size = new Vector2(24),
|
||||||
|
Y = -5,
|
||||||
|
},
|
||||||
|
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
TextAnchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Text = "Please navigate to a skinnable screen using the scene library",
|
||||||
|
},
|
||||||
|
new RoundedButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Width = 200,
|
||||||
|
Margin = new MarginPadding { Top = 20 },
|
||||||
|
Action = () => skinEditorOverlay?.Hide(),
|
||||||
|
Text = "Return to game"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -11,12 +11,12 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Localisation;
|
using osu.Game.Localisation;
|
||||||
using osu.Game.Overlays;
|
|
||||||
using osu.Game.Screens.Edit.Components;
|
using osu.Game.Screens.Edit.Components;
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
public partial class SkinComponentToolbox : EditorSidebarSection
|
public partial class SkinComponentToolbox : EditorSidebarSection
|
||||||
{
|
{
|
||||||
@ -40,7 +40,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(2)
|
Spacing = new Vector2(EditorSidebar.PADDING)
|
||||||
};
|
};
|
||||||
|
|
||||||
reloadComponents();
|
reloadComponents();
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -24,17 +23,17 @@ using osu.Game.Graphics.Containers;
|
|||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Localisation;
|
using osu.Game.Localisation;
|
||||||
using osu.Game.Overlays;
|
|
||||||
using osu.Game.Overlays.OSD;
|
using osu.Game.Overlays.OSD;
|
||||||
using osu.Game.Screens.Edit.Components;
|
using osu.Game.Screens.Edit.Components;
|
||||||
using osu.Game.Screens.Edit.Components.Menus;
|
using osu.Game.Screens.Edit.Components.Menus;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
[Cached(typeof(SkinEditor))]
|
[Cached(typeof(SkinEditor))]
|
||||||
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>
|
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>
|
||||||
{
|
{
|
||||||
public const double TRANSITION_DURATION = 500;
|
public const double TRANSITION_DURATION = 300;
|
||||||
|
|
||||||
public const float MENU_HEIGHT = 40;
|
public const float MENU_HEIGHT = 40;
|
||||||
|
|
||||||
@ -42,39 +41,39 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
protected override bool StartHidden => true;
|
protected override bool StartHidden => true;
|
||||||
|
|
||||||
private Drawable targetScreen;
|
private Drawable targetScreen = null!;
|
||||||
|
|
||||||
private OsuTextFlowContainer headerText;
|
private OsuTextFlowContainer headerText = null!;
|
||||||
|
|
||||||
private Bindable<Skin> currentSkin;
|
private Bindable<Skin> currentSkin = null!;
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
|
||||||
private OsuGame game { get; set; }
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinManager skins { get; set; }
|
private OsuGame? game { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private SkinManager skins { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private RealmAccess realm { get; set; }
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved]
|
||||||
private SkinEditorOverlay skinEditorOverlay { get; set; }
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||||
|
|
||||||
private bool hasBegunMutating;
|
private bool hasBegunMutating;
|
||||||
|
|
||||||
private Container content;
|
private Container? content;
|
||||||
|
|
||||||
private EditorSidebar componentsSidebar;
|
private EditorSidebar componentsSidebar = null!;
|
||||||
private EditorSidebar settingsSidebar;
|
private EditorSidebar settingsSidebar = null!;
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved]
|
||||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||||
|
|
||||||
public SkinEditor()
|
public SkinEditor()
|
||||||
{
|
{
|
||||||
@ -126,7 +125,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
{
|
{
|
||||||
Items = new[]
|
Items = new[]
|
||||||
{
|
{
|
||||||
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, Save),
|
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
||||||
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
|
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
|
||||||
new EditorMenuItemSpacer(),
|
new EditorMenuItemSpacer(),
|
||||||
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
||||||
@ -234,11 +233,14 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
||||||
content?.Clear();
|
content?.Clear();
|
||||||
|
|
||||||
Scheduler.AddOnce(loadBlueprintContainer);
|
Scheduler.AddOnce(loadBlueprintContainer);
|
||||||
Scheduler.AddOnce(populateSettings);
|
Scheduler.AddOnce(populateSettings);
|
||||||
|
|
||||||
void loadBlueprintContainer()
|
void loadBlueprintContainer()
|
||||||
{
|
{
|
||||||
|
Debug.Assert(content != null);
|
||||||
|
|
||||||
content.Child = new SkinBlueprintContainer(targetScreen);
|
content.Child = new SkinBlueprintContainer(targetScreen);
|
||||||
|
|
||||||
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
|
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
|
||||||
@ -254,7 +256,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
|
headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
|
||||||
headerText.NewParagraph();
|
headerText.NewParagraph();
|
||||||
headerText.AddText("Currently editing ", cp =>
|
headerText.AddText(SkinEditorStrings.CurrentlyEditing, cp =>
|
||||||
{
|
{
|
||||||
cp.Font = OsuFont.Default.With(size: 12);
|
cp.Font = OsuFont.Default.With(size: 12);
|
||||||
cp.Colour = colours.Yellow;
|
cp.Colour = colours.Yellow;
|
||||||
@ -311,9 +313,9 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
|
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
|
||||||
|
|
||||||
private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
|
private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||||
|
|
||||||
private ISkinnableTarget getTarget(GlobalSkinComponentLookup.LookupType target)
|
private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
|
||||||
{
|
{
|
||||||
return availableTargets.FirstOrDefault(c => c.Target == target);
|
return availableTargets.FirstOrDefault(c => c.Target == target);
|
||||||
}
|
}
|
||||||
@ -327,11 +329,11 @@ namespace osu.Game.Skinning.Editor
|
|||||||
currentSkin.Value.ResetDrawableTarget(t);
|
currentSkin.Value.ResetDrawableTarget(t);
|
||||||
|
|
||||||
// add back default components
|
// add back default components
|
||||||
getTarget(t.Target).Reload();
|
getTarget(t.Target)?.Reload();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Save()
|
public void Save(bool userTriggered = true)
|
||||||
{
|
{
|
||||||
if (!hasBegunMutating)
|
if (!hasBegunMutating)
|
||||||
return;
|
return;
|
||||||
@ -341,8 +343,9 @@ namespace osu.Game.Skinning.Editor
|
|||||||
foreach (var t in targetContainers)
|
foreach (var t in targetContainers)
|
||||||
currentSkin.Value.UpdateDrawableTarget(t);
|
currentSkin.Value.UpdateDrawableTarget(t);
|
||||||
|
|
||||||
skins.Save(skins.CurrentSkin.Value);
|
// In the case the save was user triggered, always show the save message to make them feel confident.
|
||||||
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString()));
|
if (skins.Save(skins.CurrentSkin.Value) || userTriggered)
|
||||||
|
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e) => true;
|
protected override bool OnHover(HoverEvent e) => true;
|
||||||
@ -357,10 +360,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
this
|
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
||||||
// align animation to happen after the majority of the ScalingContainer animation completes.
|
|
||||||
.Delay(ScalingContainer.TRANSITION_DURATION * 0.3f)
|
|
||||||
.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
@ -394,12 +394,18 @@ namespace osu.Game.Skinning.Editor
|
|||||||
// This is the best we can do for now.
|
// This is the best we can do for now.
|
||||||
realm.Run(r => r.Refresh());
|
realm.Run(r => r.Refresh());
|
||||||
|
|
||||||
|
var skinnableTarget = getFirstTarget();
|
||||||
|
|
||||||
|
// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
|
||||||
|
if (skinnableTarget == null)
|
||||||
|
return;
|
||||||
|
|
||||||
// place component
|
// place component
|
||||||
var sprite = new SkinnableSprite
|
var sprite = new SkinnableSprite
|
||||||
{
|
{
|
||||||
SpriteName = { Value = file.Name },
|
SpriteName = { Value = file.Name },
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Position = getFirstTarget().ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
||||||
};
|
};
|
||||||
|
|
||||||
placeComponent(sprite, false);
|
placeComponent(sprite, false);
|
@ -1,10 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -17,7 +14,7 @@ using osu.Game.Screens;
|
|||||||
using osu.Game.Screens.Edit.Components;
|
using osu.Game.Screens.Edit.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Skinning.Editor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A container which handles loading a skin editor on user request for a specified target.
|
/// A container which handles loading a skin editor on user request for a specified target.
|
||||||
@ -29,13 +26,12 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
protected override bool BlockNonPositionalInput => true;
|
protected override bool BlockNonPositionalInput => true;
|
||||||
|
|
||||||
[CanBeNull]
|
private SkinEditor? skinEditor;
|
||||||
private SkinEditor skinEditor;
|
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved]
|
||||||
private OsuGame game { get; set; }
|
private OsuGame game { get; set; } = null!;
|
||||||
|
|
||||||
private OsuScreen lastTargetScreen;
|
private OsuScreen? lastTargetScreen;
|
||||||
|
|
||||||
private Vector2 lastDrawSize;
|
private Vector2 lastDrawSize;
|
||||||
|
|
||||||
@ -81,6 +77,8 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
AddInternal(editor);
|
AddInternal(editor);
|
||||||
|
|
||||||
|
Debug.Assert(lastTargetScreen != null);
|
||||||
|
|
||||||
SetTarget(lastTargetScreen);
|
SetTarget(lastTargetScreen);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -124,15 +122,15 @@ namespace osu.Game.Skinning.Editor
|
|||||||
{
|
{
|
||||||
Scheduler.AddOnce(updateScreenSizing);
|
Scheduler.AddOnce(updateScreenSizing);
|
||||||
|
|
||||||
game?.Toolbar.Hide();
|
game.Toolbar.Hide();
|
||||||
game?.CloseAllOverlays();
|
game.CloseAllOverlays();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
scalingContainer.SetCustomRect(null);
|
scalingContainer.SetCustomRect(null);
|
||||||
|
|
||||||
if (lastTargetScreen?.HideOverlaysOnEnter != true)
|
if (lastTargetScreen?.HideOverlaysOnEnter != true)
|
||||||
game?.Toolbar.Show();
|
game.Toolbar.Show();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -149,7 +147,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
if (skinEditor == null) return;
|
if (skinEditor == null) return;
|
||||||
|
|
||||||
skinEditor.Save();
|
skinEditor.Save(userTriggered: false);
|
||||||
|
|
||||||
// ensure the toolbar is re-hidden even if a new screen decides to try and show it.
|
// ensure the toolbar is re-hidden even if a new screen decides to try and show it.
|
||||||
updateComponentVisibility();
|
updateComponentVisibility();
|
||||||
@ -158,7 +156,7 @@ namespace osu.Game.Skinning.Editor
|
|||||||
Scheduler.AddOnce(setTarget, screen);
|
Scheduler.AddOnce(setTarget, screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setTarget(OsuScreen target)
|
private void setTarget(OsuScreen? target)
|
||||||
{
|
{
|
||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user