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Merge branch 'master' into fix-system-user

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Dean Herbert 2018-09-14 17:19:17 +09:00 committed by GitHub
commit a1328fb4e5
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4 changed files with 40 additions and 23 deletions

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@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private void initialiseHyperDash(List<CatchHitObject> objects) private void initialiseHyperDash(List<CatchHitObject> objects)
{ {
// todo: add difficulty adjust. List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
foreach (var currentObject in objects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is JuiceStream)
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
if (!(currentJuiceElement is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
}
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0; int lastDirection = 0;
double lastExcess = halfCatcherWidth; double lastExcess = halfCatcherWidth;
int objCount = objects.Count; for (int i = 0; i < objectWithDroplets.Count - 1; i++)
for (int i = 0; i < objCount - 1; i++)
{ {
CatchHitObject currentObject = objects[i]; CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1; int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4; double timeToNext = nextObject.StartTime - currentObject.StartTime;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext) if (distanceToHyper < 0)
{ {
currentObject.HyperDashTarget = nextObject; currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth; lastExcess = halfCatcherWidth;
} }
else else
{ {
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext; currentObject.DistanceToHyperDash = distanceToHyper;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth); lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
} }
lastDirection = thisDirection; lastDirection = thisDirection;

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@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; } public int ComboIndex { get; set; }
/// <summary> /// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper. /// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }

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@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj); public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction> public class Catcher : Container, IKeyBindingHandler<CatchAction>
{ {
/// <summary> /// <summary>

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@ -7,6 +7,8 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -165,6 +167,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
} }
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
{
if (!AllJudged)
return false;
return base.UpdateSubTreeMasking(source, maskingBounds);
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();