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Fix and add missing XMLDoc

This commit is contained in:
Lucas A 2020-03-18 08:17:41 +01:00
parent 17bae532bd
commit a1274a9eb0
2 changed files with 11 additions and 2 deletions

View File

@ -10,7 +10,7 @@ using osu.Game.Graphics;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
/// <summary> /// <summary>
/// An overlay layer on top of the player HUD which fades to red when the current player health falls a certain threshold defined by <see cref="LowHealthThreshold"/>. /// An overlay layer on top of the playfield which fades to red when the current player health falls a certain threshold defined by <see cref="LowHealthThreshold"/>.
/// </summary> /// </summary>
public class FaillingLayer : HealthDisplay public class FaillingLayer : HealthDisplay
{ {

View File

@ -4,9 +4,14 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
/// <summary>
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary>
public abstract class HealthDisplay : Container public abstract class HealthDisplay : Container
{ {
public readonly BindableDouble Current = new BindableDouble public readonly BindableDouble Current = new BindableDouble
@ -15,6 +20,10 @@ namespace osu.Game.Screens.Play.HUD
MaxValue = 1 MaxValue = 1
}; };
/// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary>
/// <param name="processor"></param>
public virtual void BindHealthProcessor(HealthProcessor processor) public virtual void BindHealthProcessor(HealthProcessor processor)
{ {
Current.BindTo(processor.Health); Current.BindTo(processor.Health);