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Add proper offline & loading state handling to user profile overlay
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@ -51,6 +51,31 @@ namespace osu.Game.Tests.Visual.Online
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});
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AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
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AddToggleStep("toggle visibility", visible => profile.State.Value = visible ? Visibility.Visible : Visibility.Hidden);
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AddStep("log out", () => dummyAPI.Logout());
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AddStep("log back in", () => dummyAPI.Login("username", "password"));
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}
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[Test]
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public void TestLoading()
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{
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GetUserRequest pendingRequest = null!;
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AddStep("set up request handling", () =>
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{
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dummyAPI.HandleRequest = req =>
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{
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if (req is GetUserRequest getUserRequest)
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{
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pendingRequest = getUserRequest;
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return true;
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}
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return false;
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};
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});
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AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
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AddWaitStep("wait some", 3);
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AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER));
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}
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public static readonly APIUser TEST_USER = new APIUser
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@ -13,6 +13,8 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Profile;
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@ -26,6 +28,11 @@ namespace osu.Game.Overlays
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{
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public partial class UserProfileOverlay : FullscreenOverlay<ProfileHeader>
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{
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protected override Container<Drawable> Content => onlineViewContainer;
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private readonly OnlineViewContainer onlineViewContainer;
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private readonly LoadingLayer loadingLayer;
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private ProfileSection? lastSection;
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private ProfileSection[]? sections;
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private GetUserRequest? userReq;
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@ -40,6 +47,14 @@ namespace osu.Game.Overlays
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public UserProfileOverlay()
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: base(OverlayColourScheme.Pink)
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{
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base.Content.AddRange(new Drawable[]
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{
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onlineViewContainer = new OnlineViewContainer($"Sign in to view the {Header.Title.Title}")
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{
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RelativeSizeAxes = Axes.Both
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},
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loadingLayer = new LoadingLayer(true)
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});
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}
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protected override ProfileHeader CreateHeader() => new ProfileHeader();
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@ -125,6 +140,7 @@ namespace osu.Game.Overlays
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
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userReq.Success += u => userLoadComplete(u, ruleset);
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API.Queue(userReq);
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loadingLayer.Show();
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}
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private void userLoadComplete(APIUser user, IRulesetInfo? ruleset)
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@ -151,6 +167,8 @@ namespace osu.Game.Overlays
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}
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}
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}
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loadingLayer.Hide();
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}
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private partial class ProfileSectionTabControl : OverlayTabControl<ProfileSection>
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