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Merge branch 'master' into skin-editor-beatmap-skin-disable
This commit is contained in:
commit
a11b3a67fb
@ -111,6 +111,10 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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// Handle case where a click is triggered via TriggerClick().
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if (!IsHovered)
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hover.FadeOutFromOne(1600);
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(e);
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return base.OnClick(e);
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}
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}
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@ -119,6 +119,8 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
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new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
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new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
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new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
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};
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};
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public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
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public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
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@ -366,5 +368,11 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
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EditorCycleNextBeatSnapDivisor,
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EditorCycleNextBeatSnapDivisor,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
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SaveReplay,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ExportReplay))]
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ExportReplay,
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}
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}
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}
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}
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@ -324,6 +324,16 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
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public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
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/// <summary>
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/// "Save replay"
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/// </summary>
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public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay");
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/// <summary>
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/// "Export replay"
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/// </summary>
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public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
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private static string getKey(string key) => $@"{prefix}:{key}";
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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}
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@ -118,7 +118,7 @@ namespace osu.Game.Overlays
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private void updateProcessingMode()
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private void updateProcessingMode()
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{
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{
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bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
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bool enabled = OverlayActivationMode.Value != OverlayActivation.Disabled || State.Value == Visibility.Visible;
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notificationsEnabler?.Cancel();
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notificationsEnabler?.Cancel();
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@ -8,16 +8,26 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public partial class SaveFailedScoreButton : CompositeDrawable
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public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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{
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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@ -34,7 +44,7 @@ namespace osu.Game.Screens.Play
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuGame? game, Player? player, RealmAccess realm)
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private void load(OsuGame? game, Player? player)
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{
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{
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InternalChild = button = new DownloadButton
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InternalChild = button = new DownloadButton
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{
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{
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@ -54,7 +64,7 @@ namespace osu.Game.Screens.Play
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{
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{
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importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
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importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
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Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
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Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
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});
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}).FireAndForget();
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break;
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break;
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}
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}
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}
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}
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@ -87,5 +97,43 @@ namespace osu.Game.Screens.Play
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}
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}
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}, true);
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}, true);
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}
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}
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#region Export via hotkey logic (also in ReplayDownloadButton)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.SaveReplay:
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button.TriggerClick();
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return true;
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case GlobalAction.ExportReplay:
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state.BindValueChanged(exportWhenReady, true);
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// start the import via button
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if (state.Value != DownloadState.LocallyAvailable)
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button.TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void exportWhenReady(ValueChangedEvent<DownloadState> state)
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{
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if (state.NewValue != DownloadState.LocallyAvailable) return;
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scoreManager.Export(importedScore);
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this.state.ValueChanged -= exportWhenReady;
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}
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#endregion
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}
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}
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}
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}
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@ -1,30 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online;
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using osu.Game.Online;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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namespace osu.Game.Screens.Ranking
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{
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{
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public partial class ReplayDownloadButton : CompositeDrawable
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public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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{
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public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
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public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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private DownloadButton button;
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private DownloadButton button = null!;
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private ShakeContainer shakeContainer;
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private ShakeContainer shakeContainer = null!;
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private ScoreDownloadTracker downloadTracker;
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private ScoreDownloadTracker? downloadTracker;
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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private ReplayAvailability replayAvailability
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private ReplayAvailability replayAvailability
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{
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{
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@ -46,8 +50,8 @@ namespace osu.Game.Screens.Ranking
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Size = new Vector2(50, 30);
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Size = new Vector2(50, 30);
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader]
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private void load(OsuGame game, ScoreModelDownloader scores)
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private void load(OsuGame? game, ScoreModelDownloader scoreDownloader)
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{
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{
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InternalChild = shakeContainer = new ShakeContainer
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InternalChild = shakeContainer = new ShakeContainer
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{
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{
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@ -67,7 +71,7 @@ namespace osu.Game.Screens.Ranking
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break;
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break;
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case DownloadState.NotDownloaded:
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case DownloadState.NotDownloaded:
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scores.Download(Score.Value);
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scoreDownloader.Download(Score.Value);
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break;
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break;
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case DownloadState.Importing:
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case DownloadState.Importing:
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@ -99,6 +103,44 @@ namespace osu.Game.Screens.Ranking
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}, true);
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}, true);
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}
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}
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#region Export via hotkey logic (also in SaveFailedScoreButton)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.SaveReplay:
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button.TriggerClick();
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return true;
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case GlobalAction.ExportReplay:
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State.BindValueChanged(exportWhenReady, true);
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// start the import via button
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if (State.Value != DownloadState.LocallyAvailable)
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button.TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void exportWhenReady(ValueChangedEvent<DownloadState> state)
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{
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if (state.NewValue != DownloadState.LocallyAvailable) return;
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scoreManager.Export(Score.Value);
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State.ValueChanged -= exportWhenReady;
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}
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#endregion
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private void updateState()
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private void updateState()
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{
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{
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switch (replayAvailability)
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switch (replayAvailability)
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@ -160,7 +160,7 @@ namespace osu.Game.Screens.Ranking
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if (allowWatchingReplay)
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if (allowWatchingReplay)
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{
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{
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buttons.Add(new ReplayDownloadButton(null)
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buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
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{
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{
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Score = { BindTarget = SelectedScore },
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Score = { BindTarget = SelectedScore },
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Width = 300
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Width = 300
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