mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 11:42:54 +08:00
Merge branch 'master' into catch-combo-hide
This commit is contained in:
commit
a10fda2843
@ -3,7 +3,7 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2022.1.1",
|
||||
"version": "2022.2.3",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
|
8
.github/workflows/ci.yml
vendored
8
.github/workflows/ci.yml
vendored
@ -1,5 +1,11 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
inspect-code:
|
||||
@ -82,7 +88,7 @@ jobs:
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
|
||||
shell: pwsh
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
|
4
.github/workflows/report-nunit.yml
vendored
4
.github/workflows/report-nunit.yml
vendored
@ -8,8 +8,12 @@ on:
|
||||
workflows: ["Continuous Integration"]
|
||||
types:
|
||||
- completed
|
||||
permissions: {}
|
||||
jobs:
|
||||
annotate:
|
||||
permissions:
|
||||
checks: write # to create checks (dorny/test-reporter)
|
||||
|
||||
name: Annotate CI run with test results
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
|
||||
|
3
.github/workflows/sentry-release.yml
vendored
3
.github/workflows/sentry-release.yml
vendored
@ -5,6 +5,9 @@ on:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
sentry_release:
|
||||
runs-on: ubuntu-latest
|
||||
|
@ -6,8 +6,6 @@ T:System.IComparable;Don't use non-generic IComparable. Use generic version inst
|
||||
T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
|
||||
|
@ -9,10 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||
|
@ -9,10 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -9,10 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||
|
@ -9,10 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1008.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1011.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
<PackageReference Include="Realm" Version="10.17.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -137,12 +137,13 @@ namespace osu.Desktop
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
|
||||
|
||||
var desktopWindow = (SDL2DesktopWindow)host.Window;
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
|
||||
if (iconStream != null)
|
||||
desktopWindow.SetIconFromStream(iconStream);
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
}
|
||||
|
@ -5,26 +5,24 @@ using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
using Squirrel;
|
||||
using Squirrel.SimpleSplat;
|
||||
using LogLevel = Squirrel.SimpleSplat.LogLevel;
|
||||
using UpdateManager = osu.Game.Updater.UpdateManager;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
[SupportedOSPlatform("windows")]
|
||||
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||
public class SquirrelUpdateManager : UpdateManager
|
||||
{
|
||||
private UpdateManager? updateManager;
|
||||
private Squirrel.UpdateManager? updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
|
||||
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
@ -35,6 +33,9 @@ namespace osu.Desktop.Updater
|
||||
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
@ -63,7 +64,14 @@ namespace osu.Desktop.Updater
|
||||
if (updatePending)
|
||||
{
|
||||
// the user may have dismissed the completion notice, so show it again.
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(this));
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
return true;
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -75,19 +83,21 @@ namespace osu.Desktop.Updater
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
|
||||
notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Downloading update...";
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Installing update...";
|
||||
notification.StartInstall();
|
||||
|
||||
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
@ -107,9 +117,7 @@ namespace osu.Desktop.Updater
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
notification.Close();
|
||||
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
@ -131,78 +139,24 @@ namespace osu.Desktop.Updater
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
PrepareUpdateAsync()
|
||||
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : ProgressCompletionNotification
|
||||
{
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!";
|
||||
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
private readonly SquirrelUpdateManager updateManager;
|
||||
|
||||
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
this.updateManager = updateManager;
|
||||
}
|
||||
|
||||
protected override Notification CreateCompletionNotification()
|
||||
{
|
||||
return new UpdateCompleteNotification(updateManager);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
// cancelling updates is not currently supported by the underlying updater.
|
||||
// only allow dismissing for now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SquirrelLogger : ILogger, IDisposable
|
||||
{
|
||||
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
|
||||
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
@ -27,11 +27,6 @@
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
|
@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkin : DefaultSkin
|
||||
private class TestSkin : TrianglesSkin
|
||||
{
|
||||
public bool FlipCatcherPlate { get; set; }
|
||||
|
||||
|
@ -1,10 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@ -12,11 +17,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneCatchTouchInput : OsuTestScene
|
||||
{
|
||||
private CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||
|
||||
AddStep("create input overlay", () =>
|
||||
{
|
||||
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
|
||||
@ -32,12 +37,30 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("show overlay", () => catchTouchInputMapper.Show());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
public void TestWithoutRelax()
|
||||
{
|
||||
AddStep("show overlay", () => catchTouchInputMapper.Show());
|
||||
AddStep("create drawable ruleset without relax mod", () =>
|
||||
{
|
||||
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod>());
|
||||
});
|
||||
AddUntilStep("wait for load", () => Child.IsLoaded);
|
||||
AddAssert("check touch input is shown", () => this.ChildrenOfType<CatchTouchInputMapper>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWithRelax()
|
||||
{
|
||||
AddStep("create drawable ruleset with relax mod", () =>
|
||||
{
|
||||
Child = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), new List<Mod> { new CatchModRelax() });
|
||||
});
|
||||
AddUntilStep("wait for load", () => Child.IsLoaded);
|
||||
AddAssert("check touch input is not shown", () => !this.ChildrenOfType<CatchTouchInputMapper>().Any());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@ -106,20 +105,37 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public void TestCatcherCatchWidth()
|
||||
{
|
||||
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
|
||||
AddStep("move catcher to center", () => catcher.X = CatchPlayfield.CENTER_X);
|
||||
|
||||
float leftPlateBounds = CatchPlayfield.CENTER_X - halfWidth;
|
||||
float rightPlateBounds = CatchPlayfield.CENTER_X + halfWidth;
|
||||
|
||||
AddStep("catch fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = -halfWidth + 1 });
|
||||
attemptCatch(new Fruit { X = halfWidth - 1 });
|
||||
attemptCatch(new Fruit { X = leftPlateBounds + 1 });
|
||||
attemptCatch(new Fruit { X = rightPlateBounds - 1 });
|
||||
});
|
||||
checkPlate(2);
|
||||
|
||||
AddStep("miss fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = -halfWidth - 1 });
|
||||
attemptCatch(new Fruit { X = halfWidth + 1 });
|
||||
attemptCatch(new Fruit { X = leftPlateBounds - 1 });
|
||||
attemptCatch(new Fruit { X = rightPlateBounds + 1 });
|
||||
});
|
||||
checkPlate(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFruitClampedToCatchableRegion()
|
||||
{
|
||||
AddStep("catch fruit left", () => attemptCatch(new Fruit { X = -CatchPlayfield.WIDTH }));
|
||||
checkPlate(1);
|
||||
AddStep("move catcher to right", () => catcher.X = CatchPlayfield.WIDTH);
|
||||
AddStep("catch fruit right", () => attemptCatch(new Fruit { X = CatchPlayfield.WIDTH * 2 }));
|
||||
checkPlate(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFruitChangesCatcherState()
|
||||
{
|
||||
@ -233,11 +249,9 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestHitLightingColour()
|
||||
{
|
||||
var fruitColour = SkinConfiguration.DefaultComboColours[1];
|
||||
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("correct hit lighting colour", () =>
|
||||
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
|
||||
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -1,10 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
||||
@ -184,7 +182,16 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case LegacySkin:
|
||||
return new CatchLegacySkinTransformer(skin);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
|
||||
|
||||
|
@ -36,5 +36,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
return base.CreateHitObjectBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -16,24 +15,16 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 1.5f,
|
||||
Default = 1f,
|
||||
Value = 1f,
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
|
||||
|
||||
public override float DefaultFlashlightSize => 350;
|
||||
public override float DefaultFlashlightSize => 325;
|
||||
|
||||
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
|
||||
|
||||
@ -53,7 +44,19 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
: base(modFlashlight)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
FlashlightSize = new Vector2(0, GetSizeFor(0));
|
||||
|
||||
FlashlightSize = new Vector2(0, GetSize());
|
||||
FlashlightSmoothness = 1.4f;
|
||||
}
|
||||
|
||||
protected override float GetComboScaleFor(int combo)
|
||||
{
|
||||
if (combo >= 200)
|
||||
return 0.770f;
|
||||
if (combo >= 100)
|
||||
return 0.885f;
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -63,9 +66,9 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
|
||||
}
|
||||
|
||||
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||
protected override void UpdateFlashlightSize(float size)
|
||||
{
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
|
||||
}
|
||||
|
||||
protected override string FragmentShader => "CircularFlashlight";
|
||||
|
@ -6,8 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -17,15 +15,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override LocalisableString Description => "Where's the catcher?";
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the catcher becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
|
||||
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
|
||||
/// </remarks>
|
||||
public float EffectiveX => OriginalX + XOffset;
|
||||
public float EffectiveX => Math.Clamp(OriginalX + XOffset, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
public double TimePreempt { get; set; } = 1000;
|
||||
|
||||
|
@ -11,6 +11,7 @@ using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -84,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t + lastEvent.Value.Time,
|
||||
X = OriginalX + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X),
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = dropletSamples,
|
||||
StartTime = e.Time,
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
|
||||
});
|
||||
break;
|
||||
|
||||
@ -113,14 +114,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = this.GetNodeSamples(nodeIndex++),
|
||||
StartTime = e.Time,
|
||||
X = OriginalX + Path.PositionAt(e.PathProgress).X,
|
||||
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float EndX => OriginalX + this.CurvePositionAt(1).X;
|
||||
public float EndX => ClampToPlayfield(EffectiveX + this.CurvePositionAt(1).X);
|
||||
|
||||
public float ClampToPlayfield(float value) => Math.Clamp(value, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
[JsonIgnore]
|
||||
public double Duration
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SkinManager skins)
|
||||
{
|
||||
var defaultLegacySkin = skins.DefaultLegacySkin;
|
||||
var defaultLegacySkin = skins.DefaultClassicSkin;
|
||||
|
||||
// sprite names intentionally swapped to match stable member naming / ease of cross-referencing
|
||||
explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -36,6 +37,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// With relax mod, input maps directly to x position and left/right buttons are not used.
|
||||
if (!Mods.Any(m => m is ModRelax))
|
||||
KeyBindingInputManager.Add(new CatchTouchInputMapper());
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -30,15 +31,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private IScrollingInfo scrollingInfo;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(5);
|
||||
|
||||
protected ManiaPlacementBlueprintTestScene()
|
||||
{
|
||||
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
||||
|
||||
Add(column = new Column(0)
|
||||
Add(column = new Column(0, false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
AccentColour = { Value = Color4.OrangeRed },
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
protected ManiaSelectionBlueprintTestScene(int columns)
|
||||
{
|
||||
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } };
|
||||
var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
|
||||
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(2))
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
Playfield = new ManiaPlayfield(new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 3 }
|
||||
new StageDefinition(4),
|
||||
new StageDefinition(3)
|
||||
})
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(4))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestDefaultSkin()
|
||||
{
|
||||
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged());
|
||||
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
}),
|
||||
|
@ -1,52 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaColumnTypeTest
|
||||
{
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Special
|
||||
}, 1)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd
|
||||
}, 4)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd,
|
||||
ColumnType.Special,
|
||||
ColumnType.Odd,
|
||||
ColumnType.Even,
|
||||
ColumnType.Odd
|
||||
}, 7)]
|
||||
public void Test(IEnumerable<ColumnType> expected, int columns)
|
||||
{
|
||||
var definition = new StageDefinition
|
||||
{
|
||||
Columns = columns
|
||||
};
|
||||
var results = getResults(definition);
|
||||
Assert.AreEqual(expected, results);
|
||||
}
|
||||
|
||||
private IEnumerable<ColumnType> getResults(StageDefinition definition)
|
||||
{
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.GetTypeOfColumn(i);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,9 +3,11 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ReloadMappings()
|
||||
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
||||
{
|
||||
KeyBindings = DefaultKeyBindings;
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(9));
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(5));
|
||||
beatmap.Stages.Add(new StageDefinition(5));
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
|
49
osu.Game.Rulesets.Mania.Tests/ManiaSpecialColumnTest.cs
Normal file
49
osu.Game.Rulesets.Mania.Tests/ManiaSpecialColumnTest.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaSpecialColumnTest
|
||||
{
|
||||
[TestCase(new[]
|
||||
{
|
||||
true
|
||||
}, 1)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
}, 4)]
|
||||
[TestCase(new[]
|
||||
{
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
}, 7)]
|
||||
public void Test(IEnumerable<bool> special, int columns)
|
||||
{
|
||||
var definition = new StageDefinition(columns);
|
||||
var results = getResults(definition);
|
||||
Assert.AreEqual(special, results);
|
||||
}
|
||||
|
||||
private IEnumerable<bool> getResults(StageDefinition definition)
|
||||
{
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.IsSpecialColumn(i);
|
||||
}
|
||||
}
|
||||
}
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
|
||||
private static ManiaBeatmap createRawBeatmap()
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
|
||||
|
||||
// Add test hit objects
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
@ -24,15 +23,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached]
|
||||
private readonly Column column;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stageDefinition = new StageDefinition(5);
|
||||
|
||||
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
this.column = new Column(column)
|
||||
this.column = new Column(column, false)
|
||||
{
|
||||
Action = { Value = action },
|
||||
AccentColour = Color4.Orange,
|
||||
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
|
||||
Alpha = showColumn ? 1 : 0
|
||||
},
|
||||
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
|
@ -61,7 +61,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
c.Add(CreateHitObject().With(h =>
|
||||
{
|
||||
h.HitObject.StartTime = Time.Current + 5000;
|
||||
h.AccentColour.Value = Color4.Orange;
|
||||
}));
|
||||
})
|
||||
},
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -24,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(4);
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
var stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition(4),
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneKeyArea : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 }
|
||||
new StageDefinition(2)
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 2 }
|
||||
new StageDefinition(2),
|
||||
new StageDefinition(2)
|
||||
};
|
||||
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
|
||||
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground),
|
||||
_ => new DefaultStageBackground())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - |
|
||||
// | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * |
|
||||
// | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1));
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - | - |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
|
||||
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | * |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
|
||||
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | - | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
|
||||
|
||||
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
|
||||
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(2));
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(1);
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestSceneColumn()
|
||||
@ -84,12 +88,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
|
||||
{
|
||||
var column = new Column(index)
|
||||
var column = new Column(index, false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
AccentColour = { Value = Color4.OrangeRed },
|
||||
Action = { Value = action },
|
||||
};
|
||||
|
||||
|
@ -4,11 +4,13 @@
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Column column;
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(1);
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
@ -35,11 +40,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TimeRange = 2000,
|
||||
Clock = new FramedClock(clock),
|
||||
Child = column = new Column(0)
|
||||
Child = column = new Column(0, false)
|
||||
{
|
||||
Action = { Value = ManiaAction.Key1 },
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.Gray
|
||||
AccentColour = { Value = Color4.Gray },
|
||||
},
|
||||
};
|
||||
});
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
const double beat_length = 500;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
|
@ -1,10 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -1,14 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
public enum ColumnType
|
||||
{
|
||||
Even,
|
||||
Odd,
|
||||
Special
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -60,5 +61,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public StageDefinition GetStageForColumnIndex(int column)
|
||||
{
|
||||
foreach (var stage in Stages)
|
||||
{
|
||||
if (column < stage.Columns)
|
||||
return stage;
|
||||
|
||||
column -= stage.Columns;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
{
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
|
||||
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
|
||||
|
||||
if (Dual)
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
|
||||
beatmap.Stages.Add(new StageDefinition(TargetColumns));
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
@ -11,32 +11,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
|
||||
/// </summary>
|
||||
public struct StageDefinition
|
||||
public class StageDefinition
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of <see cref="Column"/>s which this stage contains.
|
||||
/// </summary>
|
||||
public int Columns;
|
||||
public readonly int Columns;
|
||||
|
||||
public StageDefinition(int columns)
|
||||
{
|
||||
if (columns < 1)
|
||||
throw new ArgumentException("Column count must be above zero.", nameof(columns));
|
||||
|
||||
Columns = columns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this stage.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Get the type of column given a column index.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>The type of the column.</returns>
|
||||
public readonly ColumnType GetTypeOfColumn(int column)
|
||||
{
|
||||
if (IsSpecialColumn(column))
|
||||
return ColumnType.Special;
|
||||
|
||||
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
|
||||
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
|
||||
}
|
||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
|
||||
{
|
||||
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
public ManiaRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
scoreAccuracy = customAccuracy;
|
||||
scoreAccuracy = calculateCustomAccuracy();
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
/// <summary>
|
||||
/// Accuracy used to weight judgements independently from the score's actual accuracy.
|
||||
/// </summary>
|
||||
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
||||
private double calculateCustomAccuracy()
|
||||
{
|
||||
if (totalHits == 0)
|
||||
return 0;
|
||||
|
||||
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,5 +33,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
}
|
||||
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
|
||||
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -28,6 +26,8 @@ using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// </summary>
|
||||
public const int MAX_STAGE_KEYS = 10;
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
@ -64,7 +64,25 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case TrianglesSkin:
|
||||
return new ManiaTrianglesSkinTransformer(skin, beatmap);
|
||||
|
||||
case ArgonSkin:
|
||||
return new ManiaArgonSkinTransformer(skin, beatmap);
|
||||
|
||||
case DefaultLegacySkin:
|
||||
return new ManiaClassicSkinTransformer(skin, beatmap);
|
||||
|
||||
case LegacySkin:
|
||||
return new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
@ -285,7 +303,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
|
@ -3,29 +3,19 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// The intended <see cref="StageDefinition"/> for this component.
|
||||
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
|
||||
/// </summary>
|
||||
public readonly StageDefinition? StageDefinition;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
StageDefinition = stageDefinition;
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
@ -17,22 +16,14 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
|
||||
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 3f,
|
||||
Default = 1f,
|
||||
Value = 1f,
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = false,
|
||||
Value = false
|
||||
};
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool();
|
||||
|
||||
public override float DefaultFlashlightSize => 50;
|
||||
|
||||
@ -45,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
|
||||
: base(modFlashlight)
|
||||
{
|
||||
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
|
||||
FlashlightSize = new Vector2(DrawWidth, GetSize());
|
||||
|
||||
AddLayout(flashlightProperties);
|
||||
}
|
||||
@ -63,9 +54,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||
protected override void UpdateFlashlightSize(float size)
|
||||
{
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
|
||||
}
|
||||
|
||||
protected override string FragmentShader => "RectangularFlashlight";
|
||||
|
@ -54,10 +54,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
|
||||
}
|
||||
}
|
||||
|
@ -4,12 +4,14 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private Container<DrawableHoldNoteTail> tailContainer;
|
||||
private Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
|
||||
/// </summary>
|
||||
@ -108,6 +112,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
slidingSample = new PausableSkinnableSound { Looping = true }
|
||||
});
|
||||
|
||||
maskedContents.AddRange(new[]
|
||||
@ -118,6 +123,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
isHitting.BindValueChanged(updateSlidingSample, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
@ -322,5 +334,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
HoldStartTime = null;
|
||||
isHitting.Value = false;
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
|
||||
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
{
|
||||
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
|
||||
}
|
||||
|
||||
public override void StopAllSamples()
|
||||
{
|
||||
base.StopAllSamples();
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
slidingSample.Samples = null;
|
||||
base.OnFree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,20 +30,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public bool UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// This hitobject should never expire, so this is just a safe maximum.
|
||||
LifetimeEnd = LifetimeStart + 30000;
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
// suppress the base call explicitly.
|
||||
// the hold note head should never change its visual state on its own due to the "freezing" mechanic
|
||||
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
|
||||
// it will be hidden along with its parenting hold note when required.
|
||||
|
||||
// Set `LifetimeEnd` explicitly to a non-`double.MaxValue` because otherwise this DHO is automatically expired.
|
||||
LifetimeEnd = double.PositiveInfinity;
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
|
@ -23,10 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
|
||||
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
|
||||
protected override double InitialLifetimeOffset => 30000;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
@ -69,22 +65,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.BindTo(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -12,26 +10,38 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
public class ArgonColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
private Color4 brightColour;
|
||||
private Color4 dimColour;
|
||||
|
||||
private Box background = null!;
|
||||
private Box backgroundOverlay = null!;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
public ArgonColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
@ -49,61 +59,42 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
updateColours();
|
||||
background.Colour = colour.NewValue.Darken(3).Opacity(0.8f);
|
||||
brightColour = colour.NewValue.Opacity(0.6f);
|
||||
dimColour = colour.NewValue.Opacity(0);
|
||||
}, true);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
else
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour.Darken(5);
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(
|
||||
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
|
||||
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action == action.Value)
|
||||
if (e.Action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action == action.Value)
|
||||
if (e.Action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
97
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHitExplosion.cs
Normal file
97
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHitExplosion.cs
Normal file
@ -0,0 +1,97 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonHitExplosion : CompositeDrawable, IHitExplosion
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container largeFaint = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
public ArgonHitExplosion()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1);
|
||||
|
||||
largeFaint.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue,
|
||||
Roundness = 40,
|
||||
Radius = 60,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
47
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHitTarget.cs
Normal file
47
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHitTarget.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonHitTarget : CompositeDrawable
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = Color4.White
|
||||
},
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Anchor = Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
}
|
97
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldBodyPiece.cs
Normal file
97
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldBodyPiece.cs
Normal file
@ -0,0 +1,97 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
public class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
|
||||
{
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable background = null!;
|
||||
private Box foreground = null!;
|
||||
|
||||
public ArgonHoldBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// Without this, the width of the body will be slightly larger than the head/tail.
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DrawableHitObject? drawableObject)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(holdNote.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(1.2f);
|
||||
foreground.Colour = colour.NewValue.Opacity(0.2f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
foreground.FadeTo(1, animation_length).Then()
|
||||
.FadeTo(0.5f, animation_length)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreground.FadeOut(animation_length);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
foreground.ClearTransforms();
|
||||
foreground.Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal class ArgonHoldNoteTailPiece : CompositeDrawable
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue,
|
||||
accent.NewValue.Darken(0.1f)
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
193
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs
Normal file
193
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs
Normal file
@ -0,0 +1,193 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
protected readonly HitResult Result;
|
||||
|
||||
protected SpriteText JudgementText { get; private set; } = null!;
|
||||
|
||||
private RingExplosion? ringExplosion;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public ArgonJudgementPiece(HitResult result)
|
||||
{
|
||||
Result = result;
|
||||
Origin = Anchor.Centre;
|
||||
Y = 160;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
JudgementText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = Result.GetDescription().ToUpperInvariant(),
|
||||
Colour = colours.ForHitResult(Result),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
|
||||
},
|
||||
};
|
||||
|
||||
if (Result.IsHit())
|
||||
{
|
||||
AddInternal(ringExplosion = new RingExplosion(Result)
|
||||
{
|
||||
Colour = colours.ForHitResult(Result),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays the default animation for this judgement piece.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The base implementation only handles fade (for all result types) and misses.
|
||||
/// Individual rulesets are recommended to implement their appropriate hit animations.
|
||||
/// </remarks>
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
switch (Result)
|
||||
{
|
||||
default:
|
||||
JudgementText
|
||||
.ScaleTo(Vector2.One)
|
||||
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
|
||||
ringExplosion?.PlayAnimation();
|
||||
}
|
||||
|
||||
public Drawable? GetAboveHitObjectsProxiedContent() => null;
|
||||
|
||||
private class RingExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly float travel = 52;
|
||||
|
||||
public RingExplosion(HitResult result)
|
||||
{
|
||||
const float thickness = 4;
|
||||
|
||||
const float small_size = 9;
|
||||
const float large_size = 14;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
int countSmall = 0;
|
||||
int countLarge = 0;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Meh:
|
||||
countSmall = 3;
|
||||
travel *= 0.3f;
|
||||
break;
|
||||
|
||||
case HitResult.Ok:
|
||||
case HitResult.Good:
|
||||
countSmall = 4;
|
||||
travel *= 0.6f;
|
||||
break;
|
||||
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
countSmall = 4;
|
||||
countLarge = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < countSmall; i++)
|
||||
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
|
||||
|
||||
for (int i = 0; i < countLarge; i++)
|
||||
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
foreach (var c in InternalChildren)
|
||||
{
|
||||
const float start_position_ratio = 0.3f;
|
||||
|
||||
float direction = RNG.NextSingle(0, 360);
|
||||
float distance = RNG.NextSingle(travel / 2, travel);
|
||||
|
||||
c.MoveTo(new Vector2(
|
||||
MathF.Cos(direction) * distance * start_position_ratio,
|
||||
MathF.Sin(direction) * distance * start_position_ratio
|
||||
));
|
||||
|
||||
c.MoveTo(new Vector2(
|
||||
MathF.Cos(direction) * distance,
|
||||
MathF.Sin(direction) * distance
|
||||
), 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class RingPiece : CircularContainer
|
||||
{
|
||||
public RingPiece(float thickness = 9)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = thickness;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
272
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonKeyArea.cs
Normal file
272
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonKeyArea.cs
Normal file
@ -0,0 +1,272 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer = null!;
|
||||
private Drawable background = null!;
|
||||
|
||||
private Circle hitTargetLine = null!;
|
||||
|
||||
private Container<Circle> bottomIcon = null!;
|
||||
private CircularContainer topIcon = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; } = null!;
|
||||
|
||||
public ArgonKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
const float icon_circle_size = 8;
|
||||
const float icon_spacing = 7;
|
||||
const float icon_vertical_offset = -30;
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
// Ensure the area is tall enough to put the target line in the correct location.
|
||||
// This is to also allow the main background component to overlap the target line
|
||||
// and avoid an inner corner radius being shown below the target line.
|
||||
Height = Stage.HIT_TARGET_POSITION + ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Child = background = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
hitTargetLine = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Colour = OsuColour.Gray(196 / 255f),
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Icons",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bottomIcon = new Container<Circle>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Y = icon_vertical_offset,
|
||||
Children = new[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
X = -icon_spacing,
|
||||
Y = icon_spacing * 1.2f,
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
X = icon_spacing,
|
||||
Y = icon_spacing * 1.2f,
|
||||
Size = new Vector2(icon_circle_size),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
},
|
||||
}
|
||||
},
|
||||
topIcon = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -icon_vertical_offset,
|
||||
Size = new Vector2(22, 14),
|
||||
Masking = true,
|
||||
BorderThickness = 4,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(0.2f);
|
||||
bottomIcon.Colour = colour.NewValue;
|
||||
},
|
||||
true);
|
||||
|
||||
// Yes, proxy everything.
|
||||
column.TopLevelContainer.Add(CreateProxy());
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
switch (direction.NewValue)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
directionContainer.Anchor = Anchor.TopLeft;
|
||||
directionContainer.Origin = Anchor.BottomLeft;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
directionContainer.Scale = new Vector2(1, 1);
|
||||
directionContainer.Anchor = Anchor.BottomLeft;
|
||||
directionContainer.Origin = Anchor.BottomLeft;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action != column.Action.Value) return false;
|
||||
|
||||
const double lighting_fade_in_duration = 70;
|
||||
Color4 lightingColour = getLightingColour();
|
||||
|
||||
background
|
||||
.FlashColour(accentColour.Value.Lighten(0.8f), 200, Easing.OutQuint)
|
||||
.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeTo(0.8f, 500);
|
||||
|
||||
hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
|
||||
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.4f),
|
||||
Radius = 20,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
|
||||
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.1f),
|
||||
Radius = 20,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
|
||||
|
||||
foreach (var circle in bottomIcon)
|
||||
{
|
||||
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour.Opacity(0.2f),
|
||||
Radius = 60,
|
||||
}, lighting_fade_in_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action != column.Action.Value) return;
|
||||
|
||||
const double lighting_fade_out_duration = 800;
|
||||
|
||||
Color4 lightingColour = getLightingColour().Opacity(0);
|
||||
|
||||
// background fades out faster than lighting elements to give better definition to the player.
|
||||
background.FadeTo(0.3f, 50, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
topIcon.ScaleTo(1f, 200, Easing.OutQuint);
|
||||
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 20,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
|
||||
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 25,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
|
||||
|
||||
foreach (var circle in bottomIcon)
|
||||
{
|
||||
circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = lightingColour,
|
||||
Radius = 30,
|
||||
}, lighting_fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
|
||||
}
|
||||
}
|
110
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonNotePiece.cs
Normal file
110
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonNotePiece.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal class ArgonNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 42;
|
||||
|
||||
public const float CORNER_RADIUS = 3.4f;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = CORNER_RADIUS * 2,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue.Lighten(0.1f),
|
||||
accent.NewValue
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ArgonStageBackground : CompositeDrawable
|
||||
{
|
||||
public ArgonStageBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public class ManiaArgonSkinTransformer : SkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaArgonSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
}
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return new ArgonJudgementPiece(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
|
||||
switch (maniaComponent.Component)
|
||||
{
|
||||
case ManiaSkinComponents.StageBackground:
|
||||
return new ArgonStageBackground();
|
||||
|
||||
case ManiaSkinComponents.ColumnBackground:
|
||||
return new ArgonColumnBackground();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteBody:
|
||||
return new ArgonHoldBodyPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteTail:
|
||||
return new ArgonHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
case ManiaSkinComponents.Note:
|
||||
return new ArgonNotePiece();
|
||||
|
||||
case ManiaSkinComponents.HitTarget:
|
||||
return new ArgonHitTarget();
|
||||
|
||||
case ManiaSkinComponents.KeyArea:
|
||||
return new ArgonKeyArea();
|
||||
|
||||
case ManiaSkinComponents.HitExplosion:
|
||||
return new ArgonHitExplosion();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(2));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(30));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(
|
||||
stage.IsSpecialColumn(column) ? 120 : 60
|
||||
));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
Color4 colour;
|
||||
|
||||
const int total_colours = 7;
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
colour = new Color4(159, 101, 255, 255);
|
||||
else
|
||||
{
|
||||
switch (column % total_colours)
|
||||
{
|
||||
case 0:
|
||||
colour = new Color4(240, 216, 0, 255);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
colour = new Color4(240, 101, 0, 255);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
colour = new Color4(240, 0, 130, 255);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour = new Color4(192, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
colour = new Color4(0, 96, 240, 255);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
colour = new Color4(0, 226, 240, 255);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
colour = new Color4(0, 240, 96, 255);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
{
|
||||
public class ManiaTrianglesSkinTransformer : SkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaTrianglesSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
}
|
||||
|
||||
private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
|
||||
private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
|
||||
private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
|
||||
|
||||
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
[Resolved]
|
||||
protected Column Column { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private StageDefinition stage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
|
||||
/// </summary>
|
||||
@ -28,19 +32,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
switch (Column.ColumnType)
|
||||
{
|
||||
case ColumnType.Special:
|
||||
if (Column.IsSpecial)
|
||||
FallbackColumnIndex = "S";
|
||||
break;
|
||||
|
||||
case ColumnType.Odd:
|
||||
FallbackColumnIndex = "1";
|
||||
break;
|
||||
|
||||
case ColumnType.Even:
|
||||
FallbackColumnIndex = "2";
|
||||
break;
|
||||
else
|
||||
{
|
||||
int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
|
||||
FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,20 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class LegacyStageBackground : CompositeDrawable
|
||||
{
|
||||
private readonly StageDefinition stageDefinition;
|
||||
|
||||
private Drawable leftSprite;
|
||||
private Drawable rightSprite;
|
||||
private ColumnFlow<Drawable> columnBackgrounds;
|
||||
|
||||
public LegacyStageBackground(StageDefinition stageDefinition)
|
||||
public LegacyStageBackground()
|
||||
{
|
||||
this.stageDefinition = stageDefinition;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
private void load(ISkinSource skin, StageDefinition stageDefinition)
|
||||
{
|
||||
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
|
||||
?? "mania-stage-left";
|
||||
|
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class ManiaClassicSkinTransformer : ManiaLegacySkinTransformer
|
||||
{
|
||||
public ManiaClassicSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
var baseLookup = base.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
if (baseLookup != null)
|
||||
return baseLookup;
|
||||
|
||||
// default provisioning.
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class ManiaLegacySkinTransformer : LegacySkinTransformer
|
||||
{
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
|
||||
@ -60,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
/// </summary>
|
||||
private readonly Lazy<bool> hasKeyTexture;
|
||||
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
: base(skin)
|
||||
{
|
||||
@ -113,8 +112,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
return new LegacyHitExplosion();
|
||||
|
||||
case ManiaSkinComponents.StageBackground:
|
||||
Debug.Assert(maniaComponent.StageDefinition != null);
|
||||
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
|
||||
return new LegacyStageBackground();
|
||||
|
||||
case ManiaSkinComponents.StageForeground:
|
||||
return new LegacyStageForeground();
|
||||
@ -151,7 +149,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
|
||||
{
|
||||
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
|
||||
}
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin from which configuration is retrieved.</param>
|
||||
/// <param name="lookup">The value to retrieve.</param>
|
||||
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
/// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
|
||||
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
|
||||
new ManiaSkinConfigurationLookup(lookup, index));
|
||||
new ManiaSkinConfigurationLookup(lookup, columnIndex));
|
||||
}
|
||||
}
|
||||
|
@ -16,20 +16,21 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public readonly LegacyManiaSkinConfigurationLookups Lookup;
|
||||
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for the configuration.
|
||||
/// The column which is being looked up.
|
||||
/// May be null if the configuration does not apply to a <see cref="Column"/>.
|
||||
/// Note that this is the absolute index across all stages.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
public readonly int? ColumnIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup value.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
|
||||
/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
|
||||
{
|
||||
Lookup = lookup;
|
||||
TargetColumn = targetColumn;
|
||||
ColumnIndex = columnIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,30 +3,30 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
@ -39,23 +39,46 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
private readonly GameplaySampleTriggerSource sampleTriggerSource;
|
||||
private GameplaySampleTriggerSource sampleTriggerSource;
|
||||
|
||||
public Column(int index)
|
||||
/// <summary>
|
||||
/// Whether this is a special (ie. scratch) column.
|
||||
/// </summary>
|
||||
public readonly bool IsSpecial;
|
||||
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
|
||||
|
||||
public Column(int index, bool isSpecial)
|
||||
{
|
||||
Index = index;
|
||||
IsSpecial = isSpecial;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
SkinnableDrawable keyArea;
|
||||
|
||||
skin.SourceChanged += onSourceChanged;
|
||||
onSourceChanged();
|
||||
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
@ -64,17 +87,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
HitObjectArea,
|
||||
keyArea = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
background,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
TopLevelContainer,
|
||||
new ColumnTouchInputArea(this)
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
applyGameWideClock(background);
|
||||
applyGameWideClock(keyArea);
|
||||
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
|
||||
@ -83,20 +107,38 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
|
||||
|
||||
// Some elements don't handle rewind correctly and fixing them is non-trivial.
|
||||
// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
|
||||
// clock so they don't need to worry about rewind.
|
||||
// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
|
||||
//
|
||||
// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
|
||||
void applyGameWideClock(Drawable drawable)
|
||||
{
|
||||
drawable.Clock = host.UpdateThread.Clock;
|
||||
drawable.ProcessCustomClock = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void onSourceChanged()
|
||||
{
|
||||
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public ColumnType ColumnType { get; set; }
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
public bool IsSpecial => ColumnType == ColumnType.Special;
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onSourceChanged;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@ -111,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
|
||||
|
||||
maniaObject.AccentColour.Value = AccentColour;
|
||||
maniaObject.AccentColour.BindTo(AccentColour);
|
||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChild = columns = new FillFlowContainer<Container>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
public DefaultColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -55,9 +57,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
}
|
||||
};
|
||||
|
||||
background.Colour = column.AccentColour.Darken(5);
|
||||
brightColour = column.AccentColour.Opacity(0.6f);
|
||||
dimColour = column.AccentColour.Opacity(0);
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(5);
|
||||
brightColour = colour.NewValue.Opacity(0.6f);
|
||||
dimColour = colour.NewValue.Opacity(0);
|
||||
}, true);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private Container hitTargetLine;
|
||||
private Drawable hitTargetBar;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
@ -54,12 +56,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
},
|
||||
};
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
Colour = colour.NewValue.Opacity(0.5f),
|
||||
};
|
||||
}, true);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private Container keyIcon;
|
||||
private Drawable gradient;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
@ -75,15 +77,19 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
Colour = colour.NewValue.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private CircularContainer largeFaint;
|
||||
private CircularContainer mainGlow1;
|
||||
private CircularContainer mainGlow2;
|
||||
private CircularContainer mainGlow3;
|
||||
|
||||
private Bindable<Color4> accentColour;
|
||||
|
||||
public DefaultHitExplosion()
|
||||
{
|
||||
@ -48,8 +52,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
const float roundness = 80;
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
@ -61,13 +63,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(default_large_faint_size),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
mainGlow1 = new CircularContainer
|
||||
{
|
||||
@ -76,15 +71,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
mainGlow2 = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -93,15 +81,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
mainGlow3 = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -110,18 +91,44 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
accentColour = column.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
largeFaint.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, colour.NewValue, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
};
|
||||
mainGlow1.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
};
|
||||
mainGlow2.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
};
|
||||
mainGlow3.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
LifetimeStart = Time.Current;
|
||||
|
||||
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
|
||||
|
||||
this.Delay(DURATION).Then().Expire();
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -19,7 +21,6 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public class Stage : ScrollingPlayfield
|
||||
{
|
||||
[Cached]
|
||||
public readonly StageDefinition Definition;
|
||||
|
||||
public const float COLUMN_SPACING = 1;
|
||||
|
||||
public const float HIT_TARGET_POSITION = 110;
|
||||
@ -40,13 +44,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
|
||||
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||
{
|
||||
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
|
||||
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
|
||||
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
|
||||
};
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
@ -54,6 +51,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
Definition = definition;
|
||||
|
||||
Name = "Stage";
|
||||
|
||||
@ -75,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground())
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@ -100,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
}
|
||||
},
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null)
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@ -118,15 +116,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var columnType = definition.GetTypeOfColumn(i);
|
||||
bool isSpecial = definition.IsSpecialColumn(i);
|
||||
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
var column = new Column(firstColumnIndex + i, isSpecial)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1,
|
||||
ColumnType = columnType,
|
||||
AccentColour = columnColours[columnType],
|
||||
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
|
||||
@ -135,6 +131,37 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
private ISkinSource currentSkin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
currentSkin = skin;
|
||||
|
||||
skin.SourceChanged += onSkinChanged;
|
||||
onSkinChanged();
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
{
|
||||
float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
|
||||
float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = paddingTop,
|
||||
Bottom = paddingBottom,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (currentSkin != null)
|
||||
currentSkin.SourceChanged -= onSkinChanged;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -148,6 +148,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFloatEdgeCaseConversion()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select first slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("change to these specific circumstances", () =>
|
||||
{
|
||||
EditorBeatmap.Difficulty.SliderMultiplier = 1;
|
||||
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(slider.StartTime);
|
||||
timingPoint.BeatLength = 352.941176470588;
|
||||
slider.Path.ControlPoints[^1].Position = new Vector2(-110, 16);
|
||||
slider.Path.ExpectedDistance.Value = 100;
|
||||
});
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 1, pathPosition: 1)));
|
||||
}
|
||||
|
||||
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Contains(slider))
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
/// Ensures alternation is reset before the first hitobject after a break.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
|
||||
public void TestInputSingularWithBreak([Values] bool pressBeforeSecondObject) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAlternate(),
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
|
||||
@ -155,21 +156,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
},
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
ReplayFrames = new ReplayFrame[]
|
||||
{
|
||||
// first press to start alternate lock.
|
||||
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(501, new Vector2(100)),
|
||||
new OsuReplayFrame(450, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(451, new Vector2(100)),
|
||||
// press same key at second hitobject and ensure it has been hit.
|
||||
new OsuReplayFrame(2450, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2451, new Vector2(500, 100)),
|
||||
// press same key at third hitobject and ensure it has been missed.
|
||||
new OsuReplayFrame(2950, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2951, new Vector2(500, 100)),
|
||||
}.Concat(!pressBeforeSecondObject
|
||||
? Enumerable.Empty<ReplayFrame>()
|
||||
: new ReplayFrame[]
|
||||
{
|
||||
// press same key after break but before hit object.
|
||||
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2251, new Vector2(300, 100)),
|
||||
// press same key at second hitobject and ensure it has been hit.
|
||||
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2501, new Vector2(500, 100)),
|
||||
// press same key at third hitobject and ensure it has been missed.
|
||||
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(3001, new Vector2(500, 100)),
|
||||
}
|
||||
).ToList()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -88,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
if (!objects.Any())
|
||||
return false;
|
||||
|
||||
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<ShakeContainer>().First().Children.OfType<Container>().Single().Scale.X, target));
|
||||
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<Container>().First().Scale.X, target));
|
||||
}
|
||||
|
||||
private bool checkSomeHit()
|
||||
|
102
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRandom.cs
Normal file
102
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRandom.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModRandom : OsuModTestScene
|
||||
{
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestDefaultBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestJumpBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Beatmap = jumpBeatmap,
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(7)]
|
||||
[TestCase(10)]
|
||||
public void TestStreamBeatmap(float angleSharpness) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModRandom
|
||||
{
|
||||
AngleSharpness = { Value = angleSharpness }
|
||||
},
|
||||
Beatmap = streamBeatmap,
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
|
||||
private OsuBeatmap jumpBeatmap =>
|
||||
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
|
||||
|
||||
private OsuBeatmap streamBeatmap =>
|
||||
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
|
||||
|
||||
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint
|
||||
{
|
||||
Time = 0,
|
||||
BeatLength = beatLength
|
||||
});
|
||||
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
StackLeniency = 0,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 8.5f
|
||||
}
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
foreach (int spacing in spacings)
|
||||
{
|
||||
for (int i = 0; i < objectsPerSpacing; i++)
|
||||
{
|
||||
beatmap.HitObjects.Add(new HitCircle
|
||||
{
|
||||
StartTime = interval * beatmap.HitObjects.Count,
|
||||
Position = beatmap.HitObjects.Count % 2 == 0 ? Vector2.Zero : new Vector2(spacing, 0),
|
||||
NewCombo = i == 0
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 251 B |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursor-smoke.png
Normal file
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/cursor-smoke.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
AddStep("setup default legacy skin", () =>
|
||||
{
|
||||
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
|
||||
skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -58,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
|
||||
|
||||
var playfield = new TestOsuPlayfield();
|
||||
playfield.Add(drawable);
|
||||
|
||||
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
|
||||
playfield.Add(createSingle(circleSize, auto, t, positionOffset));
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user