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Add new display for timing row attributes
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@ -1,11 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Beatmaps.Timing
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{
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public enum TimeSignatures
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{
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[Description("4/4")]
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SimpleQuadruple = 4,
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[Description("3/4")]
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SimpleTriple = 3
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit
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protected const float ROW_HEIGHT = 25;
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protected const int TEXT_SIZE = 14;
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public const int TEXT_SIZE = 14;
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protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Edit.Timing.RowAttributes;
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using osuTK;
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using osuTK.Graphics;
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@ -119,7 +120,12 @@ namespace osu.Game.Screens.Edit.Timing
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private void createChildren()
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{
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fill.ChildrenEnumerable = controlPoints.Select(createAttribute).Where(c => c != null);
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fill.ChildrenEnumerable = controlPoints
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.Select(createAttribute)
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.Where(c => c != null)
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// arbitrary ordering to make timing points first.
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// probably want to explicitly define order in the future.
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.OrderByDescending(c => c.GetType().Name);
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}
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private Drawable createAttribute(ControlPoint controlPoint)
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@ -129,20 +135,19 @@ namespace osu.Game.Screens.Edit.Timing
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switch (controlPoint)
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{
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case TimingControlPoint timing:
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return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}", colour);
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return new TimingRowAttribute(timing);
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case DifficultyControlPoint difficulty:
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return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
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return new EmptyRowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
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case EffectControlPoint effect:
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return new RowAttribute("effect", () => string.Join(" ",
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return new EmptyRowAttribute("effect", () => string.Join(" ",
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effect.KiaiMode ? "Kiai" : string.Empty,
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effect.OmitFirstBarLine ? "NoBarLine" : string.Empty
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).Trim(), colour);
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case SampleControlPoint sample:
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return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour);
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return new EmptyRowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour);
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}
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return null;
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@ -1,33 +1,31 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class RowAttribute : CompositeDrawable, IHasTooltip
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public class RowAttribute : CompositeDrawable
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{
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private readonly string header;
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private readonly Func<string> content;
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private readonly Color4 colour;
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private readonly ControlPoint point;
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public RowAttribute(string header, Func<string> content, Color4 colour)
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protected FillFlowContainer Content { get; private set; }
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public RowAttribute(ControlPoint point)
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{
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this.header = header;
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this.content = content;
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this.colour = colour;
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this.point = point;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, OverlayColourProvider overlayColours)
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{
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AutoSizeAxes = Axes.X;
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@ -43,21 +41,45 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new Box
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{
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Colour = colour,
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Colour = overlayColours.Background4,
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RelativeSizeAxes = Axes.Both,
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},
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Content = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Right = 5 },
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = point.GetRepresentingColour(colours),
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Padding = new MarginPadding(2),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding(3),
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
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Text = header,
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Text = point.GetType().Name.Replace("ControlPoint", string.Empty).ToLowerInvariant(),
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Colour = colours.Gray0
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},
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},
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},
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},
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}
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};
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}
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public string TooltipText => content();
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}
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}
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public class EmptyRowAttribute : CompositeDrawable, IHasTooltip
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{
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private readonly string header;
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private readonly Func<string> content;
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private readonly Color4 colour;
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public EmptyRowAttribute(string header, Func<string> content, Color4 colour)
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{
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this.header = header;
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this.content = content;
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this.colour = colour;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AutoSizeAxes = Axes.X;
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Height = 20;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colour,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Padding = new MarginPadding(2),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
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Text = header,
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Colour = colours.Gray0
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},
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};
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}
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public string TooltipText => content();
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}
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}
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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internal class TimingRowAttribute : RowAttribute
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{
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private readonly BindableNumber<double> beatLength;
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private readonly Bindable<TimeSignatures> timeSignature;
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private OsuSpriteText text;
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public TimingRowAttribute(TimingControlPoint timing)
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: base(timing)
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{
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timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
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beatLength = timing.BeatLengthBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Content.Add(text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
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});
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timeSignature.BindValueChanged(_ => updateText());
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beatLength.BindValueChanged(_ => updateText(), true);
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}
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private void updateText() =>
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text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
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}
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}
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