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Use IApplicableToBeatmapProcessor in CatchModHardRock

This commit is contained in:
ekrctb 2021-06-23 14:11:25 +09:00
parent e1b2c63e09
commit a0fd7f72ac
2 changed files with 10 additions and 6 deletions

View File

@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Beatmaps namespace osu.Game.Rulesets.Catch.Beatmaps
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
public const int RNG_SEED = 1337; public const int RNG_SEED = 1337;
public bool HardRockOffsets { get; set; }
public CatchBeatmapProcessor(IBeatmap beatmap) public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
@ -43,11 +44,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
} }
} }
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods) public void ApplyPositionOffsets(IBeatmap beatmap)
{ {
var rng = new FastRandom(RNG_SEED); var rng = new FastRandom(RNG_SEED);
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
float? lastPosition = null; float? lastPosition = null;
double lastStartTime = 0; double lastStartTime = 0;
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj) switch (obj)
{ {
case Fruit fruit: case Fruit fruit:
if (shouldApplyHardRockOffset) if (HardRockOffsets)
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng); applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
break; break;

View File

@ -7,10 +7,14 @@ using osu.Game.Rulesets.Catch.Beatmaps;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
{ {
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this); public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = true;
}
} }
} }