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Fix ModTimeRampTest
failing due to changes in Update
method
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@ -3,9 +3,11 @@
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Tests.Rulesets.Mods
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{
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@ -16,11 +18,14 @@ namespace osu.Game.Tests.Rulesets.Mods
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private const double duration = 9000;
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private TrackVirtual track;
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private OsuPlayfield playfield;
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[SetUp]
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public void SetUp()
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{
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track = new TrackVirtual(20_000);
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// define a fake playfield to re-calculate the current rate by ModTimeRamp.Update(Playfield).
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playfield = new OsuPlayfield { Clock = new FramedClock(track) };
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}
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[TestCase(0, 1)]
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@ -80,8 +85,8 @@ namespace osu.Game.Tests.Rulesets.Mods
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private void seekTrackAndUpdateMod(ModTimeRamp mod, double time)
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{
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track.Seek(time);
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// update the mod via a fake playfield to re-calculate the current rate.
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mod.Update(null);
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playfield.Clock.ProcessFrame();
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mod.Update(playfield);
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}
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private static Beatmap createSingleSpinnerBeatmap()
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