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Prevent test spectator clients from attempting hub connections
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f04d6d5e5e
commit
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@ -12,6 +12,7 @@ using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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@ -243,6 +244,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api)
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{
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// do not pass API to prevent attempting failing connections on an actual hub.
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return base.CreateConnector(name, endpoint, null);
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}
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public void StartPlay(int beatmapId)
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{
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this.beatmapId = beatmapId;
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@ -13,6 +13,7 @@ using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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@ -105,6 +106,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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this.totalUsers = totalUsers;
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}
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protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api)
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{
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// do not pass API to prevent attempting failing connections on an actual hub.
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return base.CreateConnector(name, endpoint, null);
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}
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public void Start(int beatmapId)
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{
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for (int i = 0; i < totalUsers; i++)
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