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Update OsuPerformanceCalculator.cs
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@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double computeAccuracyValue(ScoreInfo score, OsuDifficultyAttributes attributes)
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{
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if (deviation == double.PositiveInfinity || score.Mods.Any(h => h is OsuModRelax) || deviation == double.PositiveInfinity)
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if (score.Mods.Any(h => h is OsuModRelax) || deviation == double.PositiveInfinity)
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return 0.0;
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int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
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