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Aaand docs again.
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@ -6,6 +6,9 @@ using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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{
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{
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/// <summary>
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/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
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/// </summary>
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public class Aim : Skill
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public class Aim : Skill
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{
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{
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protected override double SkillMultiplier => 26.25;
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protected override double SkillMultiplier => 26.25;
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@ -3,6 +3,9 @@
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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/// <summary>
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/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
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/// </summary>
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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{
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{
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public class Speed : Skill
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public class Speed : Skill
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
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{
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{
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get
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get
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{
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{
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if (i > Count - 1)
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if (i < 0 || i > Count - 1)
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throw new IndexOutOfRangeException();
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throw new IndexOutOfRangeException();
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i += marker;
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i += marker;
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