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Merge pull request #29656 from peppy/provide-api-earlier

Provide API context earlier to api requests in order to fix missing schedules
This commit is contained in:
Dean Herbert 2024-08-30 23:15:28 +09:00 committed by GitHub
commit a09c6e2a25
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14 changed files with 76 additions and 42 deletions

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@ -257,7 +257,7 @@ namespace osu.Game.Tests.Online
{ {
} }
protected override string Target => null; protected override string Target => string.Empty;
} }
} }
} }

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@ -446,7 +446,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("Show overlay with channel 1", () => AddStep("Show overlay with channel 1", () =>
{ {
channelManager.JoinChannel(testChannel1); channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel1);
chatOverlay.Show(); chatOverlay.Show();
}); });
waitForChannel1Visible(); waitForChannel1Visible();
@ -462,7 +462,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("Show overlay with channel 1", () => AddStep("Show overlay with channel 1", () =>
{ {
channelManager.JoinChannel(testChannel1); channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel1);
chatOverlay.Show(); chatOverlay.Show();
}); });
waitForChannel1Visible(); waitForChannel1Visible();

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@ -159,7 +159,7 @@ namespace osu.Game.Online.API
private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.SetValue(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.SetValue(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
internal new void Schedule(Action action) => base.Schedule(action); void IAPIProvider.Schedule(Action action) => base.Schedule(action);
public string AccessToken => authentication.RequestAccessToken(); public string AccessToken => authentication.RequestAccessToken();
@ -385,7 +385,8 @@ namespace osu.Game.Online.API
{ {
try try
{ {
request.Perform(this); request.AttachAPI(this);
request.Perform();
} }
catch (Exception e) catch (Exception e)
{ {
@ -483,7 +484,8 @@ namespace osu.Game.Online.API
{ {
try try
{ {
req.Perform(this); req.AttachAPI(this);
req.Perform();
if (req.CompletionState != APIRequestCompletionState.Completed) if (req.CompletionState != APIRequestCompletionState.Completed)
return false; return false;
@ -568,6 +570,8 @@ namespace osu.Game.Online.API
{ {
lock (queue) lock (queue)
{ {
request.AttachAPI(this);
if (state.Value == APIState.Offline) if (state.Value == APIState.Offline)
{ {
request.Fail(new WebException(@"User not logged in")); request.Fail(new WebException(@"User not logged in"));

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@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System; using System;
using System.Diagnostics;
using System.IO; using System.IO;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
@ -34,7 +35,11 @@ namespace osu.Game.Online.API
return request; return request;
} }
private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total)); private void request_Progress(long current, long total)
{
Debug.Assert(API != null);
API.Schedule(() => Progressed?.Invoke(current, total));
}
protected void TriggerSuccess(string filename) protected void TriggerSuccess(string filename)
{ {

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@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Diagnostics;
using System.Globalization; using System.Globalization;
using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
@ -26,18 +24,17 @@ namespace osu.Game.Online.API
/// <summary> /// <summary>
/// The deserialised response object. May be null if the request or deserialisation failed. /// The deserialised response object. May be null if the request or deserialisation failed.
/// </summary> /// </summary>
[CanBeNull] public T? Response { get; private set; }
public T Response { get; private set; }
/// <summary> /// <summary>
/// Invoked on successful completion of an API request. /// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary> /// </summary>
public new event APISuccessHandler<T> Success; public new event APISuccessHandler<T>? Success;
protected APIRequest() protected APIRequest()
{ {
base.Success += () => Success?.Invoke(Response); base.Success += () => Success?.Invoke(Response!);
} }
protected override void PostProcess() protected override void PostProcess()
@ -71,27 +68,28 @@ namespace osu.Game.Online.API
protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri); protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
protected virtual string Uri => $@"{API.APIEndpointUrl}/api/v2/{Target}"; protected virtual string Uri => $@"{API!.APIEndpointUrl}/api/v2/{Target}";
protected APIAccess API; protected IAPIProvider? API;
protected WebRequest WebRequest;
protected WebRequest? WebRequest;
/// <summary> /// <summary>
/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>. /// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
/// </summary> /// </summary>
protected APIUser User { get; private set; } protected APIUser? User { get; private set; }
/// <summary> /// <summary>
/// Invoked on successful completion of an API request. /// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary> /// </summary>
public event APISuccessHandler Success; public event APISuccessHandler? Success;
/// <summary> /// <summary>
/// Invoked on failure to complete an API request. /// Invoked on failure to complete an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary> /// </summary>
public event APIFailureHandler Failure; public event APIFailureHandler? Failure;
private readonly object completionStateLock = new object(); private readonly object completionStateLock = new object();
@ -101,16 +99,29 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
public APIRequestCompletionState CompletionState { get; private set; } public APIRequestCompletionState CompletionState { get; private set; }
public void Perform(IAPIProvider api) /// <summary>
/// Should be called before <see cref="Perform"/> to give API context.
/// </summary>
/// <remarks>
/// This allows scheduling of operations back to the correct thread (which may be required before <see cref="Perform"/> is called).
/// </remarks>
public void AttachAPI(IAPIProvider apiAccess)
{ {
if (!(api is APIAccess apiAccess)) if (API != null && API != apiAccess)
throw new InvalidOperationException("Attached API cannot be changed after initial set.");
API = apiAccess;
}
public void Perform()
{
if (API == null)
{ {
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.")); Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
return; return;
} }
API = apiAccess; User = API.LocalUser.Value;
User = apiAccess.LocalUser.Value;
if (isFailing) return; if (isFailing) return;
@ -153,6 +164,8 @@ namespace osu.Game.Online.API
internal void TriggerSuccess() internal void TriggerSuccess()
{ {
Debug.Assert(API != null);
lock (completionStateLock) lock (completionStateLock)
{ {
if (CompletionState != APIRequestCompletionState.Waiting) if (CompletionState != APIRequestCompletionState.Waiting)
@ -161,14 +174,13 @@ namespace osu.Game.Online.API
CompletionState = APIRequestCompletionState.Completed; CompletionState = APIRequestCompletionState.Completed;
} }
if (API == null) API.Schedule(() => Success?.Invoke());
Success?.Invoke();
else
API.Schedule(() => Success?.Invoke());
} }
internal void TriggerFailure(Exception e) internal void TriggerFailure(Exception e)
{ {
Debug.Assert(API != null);
lock (completionStateLock) lock (completionStateLock)
{ {
if (CompletionState != APIRequestCompletionState.Waiting) if (CompletionState != APIRequestCompletionState.Waiting)
@ -177,10 +189,7 @@ namespace osu.Game.Online.API
CompletionState = APIRequestCompletionState.Failed; CompletionState = APIRequestCompletionState.Failed;
} }
if (API == null) API.Schedule(() => Failure?.Invoke(e));
Failure?.Invoke(e);
else
API.Schedule(() => Failure?.Invoke(e));
} }
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
@ -197,7 +206,7 @@ namespace osu.Game.Online.API
// in the case of a cancellation we don't care about whether there's an error in the response. // in the case of a cancellation we don't care about whether there's an error in the response.
if (!(e is OperationCanceledException)) if (!(e is OperationCanceledException))
{ {
string responseString = WebRequest?.GetResponseString(); string? responseString = WebRequest?.GetResponseString();
// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation. // naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error""")) if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
@ -235,7 +244,7 @@ namespace osu.Game.Online.API
private class DisplayableError private class DisplayableError
{ {
[JsonProperty("error")] [JsonProperty("error")]
public string ErrorMessage { get; set; } public string ErrorMessage { get; set; } = string.Empty;
} }
} }

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@ -82,6 +82,8 @@ namespace osu.Game.Online.API
public virtual void Queue(APIRequest request) public virtual void Queue(APIRequest request)
{ {
request.AttachAPI(this);
Schedule(() => Schedule(() =>
{ {
if (HandleRequest?.Invoke(request) != true) if (HandleRequest?.Invoke(request) != true)
@ -98,10 +100,17 @@ namespace osu.Game.Online.API
}); });
} }
public void Perform(APIRequest request) => HandleRequest?.Invoke(request); void IAPIProvider.Schedule(Action action) => base.Schedule(action);
public void Perform(APIRequest request)
{
request.AttachAPI(this);
HandleRequest?.Invoke(request);
}
public Task PerformAsync(APIRequest request) public Task PerformAsync(APIRequest request)
{ {
request.AttachAPI(this);
HandleRequest?.Invoke(request); HandleRequest?.Invoke(request);
return Task.CompletedTask; return Task.CompletedTask;
} }
@ -155,6 +164,8 @@ namespace osu.Game.Online.API
state.Value = APIState.Connecting; state.Value = APIState.Connecting;
LastLoginError = null; LastLoginError = null;
request.AttachAPI(this);
// if no handler installed / handler can't handle verification, just assume that the server would verify for simplicity. // if no handler installed / handler can't handle verification, just assume that the server would verify for simplicity.
if (HandleRequest?.Invoke(request) != true) if (HandleRequest?.Invoke(request) != true)
onSuccessfulLogin(); onSuccessfulLogin();

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@ -134,6 +134,11 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
void UpdateStatistics(UserStatistics newStatistics); void UpdateStatistics(UserStatistics newStatistics);
/// <summary>
/// Schedule a callback to run on the update thread.
/// </summary>
internal void Schedule(Action action);
/// <summary> /// <summary>
/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported. /// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
/// </summary> /// </summary>

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@ -23,6 +23,6 @@ namespace osu.Game.Online.API.Requests
return req; return req;
} }
protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; protected override string Target => $@"chat/channels/{channel.Id}/users/{User!.Id}";
} }
} }

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@ -23,6 +23,6 @@ namespace osu.Game.Online.API.Requests
return req; return req;
} }
protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; protected override string Target => $@"chat/channels/{channel.Id}/users/{User!.Id}";
} }
} }

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@ -80,7 +80,7 @@ namespace osu.Game.Online.Chat
fetchReq.Success += updates => fetchReq.Success += updates =>
{ {
if (updates?.Presence != null) if (updates.Presence != null)
{ {
foreach (var channel in updates.Presence) foreach (var channel in updates.Presence)
joinChannel(channel); joinChannel(channel);

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@ -27,6 +27,6 @@ namespace osu.Game.Online.Rooms
return req; return req;
} }
protected override string Target => $@"rooms/{Room.RoomID.Value}/users/{User.Id}"; protected override string Target => $@"rooms/{Room.RoomID.Value}/users/{User!.Id}";
} }
} }

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@ -23,6 +23,6 @@ namespace osu.Game.Online.Rooms
return req; return req;
} }
protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}"; protected override string Target => $"rooms/{room.RoomID.Value}/users/{User!.Id}";
} }
} }

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@ -692,7 +692,7 @@ namespace osu.Game
if (Interlocked.Decrement(ref allowableExceptions) < 0) if (Interlocked.Decrement(ref allowableExceptions) < 0)
{ {
Logger.Log("Too many unhandled exceptions, crashing out."); Logger.Log("Too many unhandled exceptions, crashing out.");
RulesetStore.TryDisableCustomRulesetsCausing(ex); RulesetStore?.TryDisableCustomRulesetsCausing(ex);
return false; return false;
} }

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@ -48,7 +48,7 @@ namespace osu.Game.Tests
fetchReq.Success += updates => fetchReq.Success += updates =>
{ {
if (updates?.Presence != null) if (updates.Presence != null)
{ {
foreach (var channel in updates.Presence) foreach (var channel in updates.Presence)
handleChannelJoined(channel); handleChannelJoined(channel);