diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 5f061d0954..efa23f1a26 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Combo scaling if (beatmapMaxCombo > 0) speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f); - + double approachRateFactor = 1.0f; if (Attributes.ApproachRate > 10.33f) approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);