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Update xmldoc to match flipped flag semantics
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@ -124,8 +124,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double TickDistanceMultiplier = 1;
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public double TickDistanceMultiplier = 1;
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/// <summary>
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/// <summary>
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/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
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/// If <see langword="false"/>, <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
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/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
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/// If <see langword="true"/>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
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/// </summary>
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/// </summary>
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public bool ClassicSliderBehaviour
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public bool ClassicSliderBehaviour
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{
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{
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@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public class SliderHeadCircle : HitCircle
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public class SliderHeadCircle : HitCircle
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{
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{
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/// <summary>
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/// <summary>
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/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
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/// If <see langword="false"/>, treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
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/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
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/// If <see langword="true"/>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
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/// </summary>
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/// </summary>
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public bool ClassicSliderBehaviour;
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public bool ClassicSliderBehaviour;
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