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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Revert changes to make HitObject abstract

This commit is contained in:
Dean Herbert 2020-02-25 19:07:15 +09:00
parent 401bf1c928
commit a047456354
12 changed files with 28 additions and 26 deletions

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1)) foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{ {
AddStep("Show " + result.GetDescription(), () => SetContents(() => AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null) new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1)) foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{ {
AddStep("Show " + result.GetDescription(), () => SetContents(() => AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null) new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
} }
private void addStrongHitJudgement(bool kiai) private void addStrongHitJudgement(bool kiai)
@ -163,13 +163,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new ConvertHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
} }
private void addMissJudgement() private void addMissJudgement()
{ {
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
} }
private void addBarLine(bool major, double delay = scroll_time) private void addBarLine(bool major, double delay = scroll_time)

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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;

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@ -27,9 +27,9 @@ namespace osu.Game.Tests.Gameplay
{ {
DrawableHitObject hitObject = null; DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 }))); AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 }))); AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 })));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0); AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0);
} }
@ -39,9 +39,9 @@ namespace osu.Game.Tests.Gameplay
{ {
DrawableHitObject hitObject = null; DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 }))); AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject()))); AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject())));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1); AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1);
} }
@ -54,8 +54,8 @@ namespace osu.Game.Tests.Gameplay
AddStep("setup", () => AddStep("setup", () =>
{ {
container.Add(firstObject = new TestDrawableHitObject(new ConvertHitObject())); container.Add(firstObject = new TestDrawableHitObject(new HitObject()));
container.Add(secondObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 })); container.Add(secondObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 }));
}); });
AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000); AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000);

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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -163,7 +164,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new ConvertHitObject { StartTime = i * time_range }); beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
return beatmap; return beatmap;
} }

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -12,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0) private void newJudgement(double offset = 0)
{ {
var judgement = new JudgementResult(new ConvertHitObject(), new Judgement()) var judgement = new JudgementResult(new HitObject(), new Judgement())
{ {
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect, Type = HitResult.Perfect,

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@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableControlPoint : DrawableHitObject<HitObject> private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{ {
public TestDrawableControlPoint(ScrollingDirection direction, double time) public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new ConvertHitObject { StartTime = time }) : base(new HitObject { StartTime = time })
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableHitObject : DrawableHitObject<HitObject> private class TestDrawableHitObject : DrawableHitObject<HitObject>
{ {
public TestDrawableHitObject(double time) public TestDrawableHitObject(double time)
: base(new ConvertHitObject { StartTime = time }) : base(new HitObject { StartTime = time })
{ {
Origin = Anchor.Custom; Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f); OriginPosition = new Vector2(75 / 4.0f);

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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
var objects = new List<HitObject>(); var objects = new List<HitObject>();
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new ConvertHitObject { StartTime = i }); objects.Add(new HitObject { StartTime = i });
replaceObjects(objects); replaceObjects(objects);
} }
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
var objects = new List<HitObject>(); var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++) for (double i = 0; i < 5000; i++)
objects.Add(new ConvertHitObject { StartTime = i }); objects.Add(new HitObject { StartTime = i });
replaceObjects(objects); replaceObjects(objects);
} }

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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects
/// HitObjects may contain more properties for which you should be checking through the IHas* types. /// HitObjects may contain more properties for which you should be checking through the IHas* types.
/// </para> /// </para>
/// </summary> /// </summary>
public abstract class HitObject public class HitObject
{ {
/// <summary> /// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors. /// A small adjustment to the start time of control points to account for rounding/precision errors.
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Objects
[JsonIgnore] [JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects; public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
protected HitObject() public HitObject()
{ {
StartTimeBindable.ValueChanged += time => StartTimeBindable.ValueChanged += time =>
{ {
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Objects
/// Used to decide on drawable object lifetimes. /// Used to decide on drawable object lifetimes.
/// </summary> /// </summary>
[NotNull] [NotNull]
public abstract Judgement CreateJudgement(); public virtual Judgement CreateJudgement() => new Judgement();
/// <summary> /// <summary>
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>. /// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Objects
/// </para> /// </para>
/// </summary> /// </summary>
[NotNull] [NotNull]
protected abstract HitWindows CreateHitWindows(); protected virtual HitWindows CreateHitWindows() => new HitWindows();
} }
public static class HitObjectExtensions public static class HitObjectExtensions

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@ -4,12 +4,12 @@
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects namespace osu.Game.Rulesets.Objects.Legacy
{ {
/// <summary> /// <summary>
/// A hit object only used for conversion, not actual gameplay. /// A hit object only used for conversion, not actual gameplay.
/// </summary> /// </summary>
public class ConvertHitObject : HitObject internal abstract class ConvertHitObject : HitObject
{ {
public override Judgement CreateJudgement() => new IgnoreJudgement(); public override Judgement CreateJudgement() => new IgnoreJudgement();