Merge pull request #10528 from peppy/skinnable-health-display
Add legacy skinning support for health display
@ -51,7 +51,7 @@
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|||||||
<Reference Include="Java.Interop" />
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<Reference Include="Java.Interop" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1009.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1009.0" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
</Project>
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</Project>
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||||||
|
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osu.Game.Tests/Resources/old-skin/score-0.png
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osu.Game.Tests/Resources/old-skin/score-1.png
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osu.Game.Tests/Resources/old-skin/score-2.png
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osu.Game.Tests/Resources/old-skin/score-3.png
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osu.Game.Tests/Resources/old-skin/score-6.png
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osu.Game.Tests/Resources/old-skin/score-7.png
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osu.Game.Tests/Resources/old-skin/score-8.png
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osu.Game.Tests/Resources/old-skin/score-9.png
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osu.Game.Tests/Resources/old-skin/score-comma.png
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osu.Game.Tests/Resources/old-skin/score-dot.png
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osu.Game.Tests/Resources/old-skin/score-percent.png
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osu.Game.Tests/Resources/old-skin/score-x.png
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osu.Game.Tests/Resources/old-skin/scorebar-bg.png
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osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png
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osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png
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osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png
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osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png
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osu.Game.Tests/Resources/old-skin/scorebar-ki.png
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osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png
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osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png
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2
osu.Game.Tests/Resources/old-skin/skin.ini
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@ -0,0 +1,2 @@
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[General]
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|
Version: 1.0
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
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// See the LICENCE file in the repository root for full licence text.
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|
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
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|
{
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private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
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|
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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|
{
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AddStep("Create health displays", () =>
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|
{
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SetContents(() => new SkinnableHealthDisplay());
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});
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AddStep(@"Reset all", delegate
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{
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foreach (var s in healthDisplays)
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s.Current.Value = 1;
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});
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}
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[Test]
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|
public void TestHealthDisplayIncrementing()
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|
{
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AddRepeatStep(@"decrease hp", delegate
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|
{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value -= 0.08f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value += 0.1f;
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}, 3);
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|
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AddRepeatStep(@"increase hp with flash", delegate
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|
{
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foreach (var healthDisplay in healthDisplays)
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|
{
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healthDisplay.Current.Value += 0.1f;
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healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
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}
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|
}, 3);
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|
}
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|
}
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}
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@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Lists;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO;
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@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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/// </summary>
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[ExcludeFromDynamicCompile]
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
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{
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{
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/// <summary>
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/// <summary>
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@ -13,6 +13,7 @@ using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps
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{
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{
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public partial class BeatmapManager
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public partial class BeatmapManager
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{
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapOnlineLookupQueue : IDisposable
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private class BeatmapOnlineLookupQueue : IDisposable
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{
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{
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private readonly IAPIProvider api;
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private readonly IAPIProvider api;
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@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
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{
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{
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public partial class BeatmapManager
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public partial class BeatmapManager
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{
|
{
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[ExcludeFromDynamicCompile]
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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{
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private readonly IResourceStore<byte[]> store;
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private readonly IResourceStore<byte[]> store;
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|
@ -16,7 +16,7 @@ using osu.Framework.Utils;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
|
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public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
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public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour
|
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{
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{
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/// <summary>
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/// <summary>
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/// The base opacity of the glow.
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/// The base opacity of the glow.
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@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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}
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}
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public StandardHealthDisplay()
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public DefaultHealthDisplay()
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{
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{
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Size = new Vector2(1, 5);
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RelativeSizeAxes = Axes.X;
|
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Margin = new MarginPadding { Top = 20 };
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|
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Children = new Drawable[]
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Children = new Drawable[]
|
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{
|
{
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new Box
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new Box
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@ -103,13 +107,7 @@ namespace osu.Game.Screens.Play.HUD
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GlowColour = colours.BlueDarker;
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GlowColour = colours.BlueDarker;
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}
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}
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|
|
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public void Flash(JudgementResult result)
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public override void Flash(JudgementResult result) => Scheduler.AddOnce(flash);
|
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{
|
|
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if (!result.IsHit)
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|
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return;
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|
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|
|
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Scheduler.AddOnce(flash);
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|
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}
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private void flash()
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private void flash()
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{
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{
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@ -3,6 +3,7 @@
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|
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
|
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|
using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
|
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@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD
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/// A container for components displaying the current player health.
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/// A container for components displaying the current player health.
|
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/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
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/// </summary>
|
/// </summary>
|
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public abstract class HealthDisplay : Container
|
public abstract class HealthDisplay : Container, IHealthDisplay
|
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{
|
{
|
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public readonly BindableDouble Current = new BindableDouble(1)
|
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||||
{
|
{
|
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MinValue = 0,
|
MinValue = 0,
|
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MaxValue = 1
|
MaxValue = 1
|
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};
|
};
|
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|
|
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|
public virtual void Flash(JudgementResult result)
|
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|
{
|
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|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
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/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
|
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
|
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/// </summary>
|
/// </summary>
|
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|
26
osu.Game/Screens/Play/HUD/IHealthDisplay.cs
Normal file
@ -0,0 +1,26 @@
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|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
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|
using osu.Framework.Graphics;
|
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|
using osu.Game.Rulesets.Judgements;
|
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|
|
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|
namespace osu.Game.Screens.Play.HUD
|
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|
{
|
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|
/// <summary>
|
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|
/// An interface providing a set of methods to update a health display.
|
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|
/// </summary>
|
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|
public interface IHealthDisplay : IDrawable
|
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|
{
|
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|
/// <summary>
|
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|
/// The current health to be displayed.
|
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|
/// </summary>
|
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|
Bindable<double> Current { get; }
|
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|
|
||||||
|
/// <summary>
|
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|
/// Flash the display for a specified result type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The result type.</param>
|
||||||
|
void Flash(JudgementResult result);
|
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|
}
|
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|
}
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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public readonly SkinnableComboCounter ComboCounter;
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public readonly SkinnableComboCounter ComboCounter;
|
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public readonly SkinnableScoreCounter ScoreCounter;
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public readonly SkinnableScoreCounter ScoreCounter;
|
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public readonly SkinnableAccuracyCounter AccuracyCounter;
|
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
||||||
public readonly HealthDisplay HealthDisplay;
|
public readonly SkinnableHealthDisplay HealthDisplay;
|
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public readonly SongProgress Progress;
|
public readonly SongProgress Progress;
|
||||||
public readonly ModDisplay ModDisplay;
|
public readonly ModDisplay ModDisplay;
|
||||||
public readonly HitErrorDisplay HitErrorDisplay;
|
public readonly HitErrorDisplay HitErrorDisplay;
|
||||||
@ -272,12 +272,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||||
|
|
||||||
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
||||||
{
|
|
||||||
Size = new Vector2(1, 5),
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Margin = new MarginPadding { Top = 20 }
|
|
||||||
};
|
|
||||||
|
|
||||||
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
||||||
{
|
{
|
||||||
@ -320,8 +315,14 @@ namespace osu.Game.Screens.Play
|
|||||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||||
ComboCounter?.Current.BindTo(processor.Combo);
|
ComboCounter?.Current.BindTo(processor.Combo);
|
||||||
|
|
||||||
if (HealthDisplay is StandardHealthDisplay shd)
|
if (HealthDisplay is IHealthDisplay shd)
|
||||||
processor.NewJudgement += shd.Flash;
|
{
|
||||||
|
processor.NewJudgement += judgement =>
|
||||||
|
{
|
||||||
|
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||||
|
shd.Flash(judgement);
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void BindHealthProcessor(HealthProcessor processor)
|
protected virtual void BindHealthProcessor(HealthProcessor processor)
|
||||||
|
51
osu.Game/Screens/Play/SkinnableHealthDisplay.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
|
||||||
|
{
|
||||||
|
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
|
||||||
|
|
||||||
|
private HealthProcessor processor;
|
||||||
|
|
||||||
|
public void BindHealthProcessor(HealthProcessor processor)
|
||||||
|
{
|
||||||
|
if (this.processor != null)
|
||||||
|
throw new InvalidOperationException("Can't bind to a processor more than once");
|
||||||
|
|
||||||
|
this.processor = processor;
|
||||||
|
|
||||||
|
Current.BindTo(processor.Health);
|
||||||
|
}
|
||||||
|
|
||||||
|
public SkinnableHealthDisplay()
|
||||||
|
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
|
||||||
|
{
|
||||||
|
CentreComponent = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IHealthDisplay skinnedCounter;
|
||||||
|
|
||||||
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
|
{
|
||||||
|
base.SkinChanged(skin, allowFallback);
|
||||||
|
|
||||||
|
skinnedCounter = Drawable as IHealthDisplay;
|
||||||
|
skinnedCounter?.Current.BindTo(Current);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,8 +7,9 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
ComboCounter,
|
ComboCounter,
|
||||||
ScoreCounter,
|
ScoreCounter,
|
||||||
|
AccuracyCounter,
|
||||||
|
HealthDisplay,
|
||||||
ScoreText,
|
ScoreText,
|
||||||
ComboText,
|
ComboText,
|
||||||
AccuracyCounter,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
266
osu.Game/Skinning/LegacyHealthDisplay.cs
Normal file
@ -0,0 +1,266 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay
|
||||||
|
{
|
||||||
|
private const double epic_cutoff = 0.5;
|
||||||
|
|
||||||
|
private readonly Skin skin;
|
||||||
|
private LegacyHealthPiece fill;
|
||||||
|
private LegacyHealthPiece marker;
|
||||||
|
|
||||||
|
private float maxFillWidth;
|
||||||
|
|
||||||
|
private bool isNewStyle;
|
||||||
|
|
||||||
|
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
public LegacyHealthDisplay(Skin skin)
|
||||||
|
{
|
||||||
|
this.skin = skin;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
isNewStyle = getTexture(skin, "marker") != null;
|
||||||
|
|
||||||
|
// background implementation is the same for both versions.
|
||||||
|
AddInternal(new Sprite { Texture = getTexture(skin, "bg") });
|
||||||
|
|
||||||
|
if (isNewStyle)
|
||||||
|
{
|
||||||
|
AddRangeInternal(new[]
|
||||||
|
{
|
||||||
|
fill = new LegacyNewStyleFill(skin),
|
||||||
|
marker = new LegacyNewStyleMarker(skin),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddRangeInternal(new[]
|
||||||
|
{
|
||||||
|
fill = new LegacyOldStyleFill(skin),
|
||||||
|
marker = new LegacyOldStyleMarker(skin),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fill.Current.BindTo(Current);
|
||||||
|
marker.Current.BindTo(Current);
|
||||||
|
|
||||||
|
maxFillWidth = fill.Width;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
fill.Width = Interpolation.ValueAt(
|
||||||
|
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
|
||||||
|
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
|
||||||
|
|
||||||
|
marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Flash(JudgementResult result) => marker.Flash(result);
|
||||||
|
|
||||||
|
private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
|
||||||
|
|
||||||
|
private static Color4 getFillColour(double hp)
|
||||||
|
{
|
||||||
|
if (hp < 0.2)
|
||||||
|
return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2);
|
||||||
|
|
||||||
|
if (hp < epic_cutoff)
|
||||||
|
return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5);
|
||||||
|
|
||||||
|
return Color4.White;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LegacyOldStyleMarker : LegacyMarker
|
||||||
|
{
|
||||||
|
private readonly Texture normalTexture;
|
||||||
|
private readonly Texture dangerTexture;
|
||||||
|
private readonly Texture superDangerTexture;
|
||||||
|
|
||||||
|
public LegacyOldStyleMarker(Skin skin)
|
||||||
|
{
|
||||||
|
normalTexture = getTexture(skin, "ki");
|
||||||
|
dangerTexture = getTexture(skin, "kidanger");
|
||||||
|
superDangerTexture = getTexture(skin, "kidanger2");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Sprite CreateSprite() => new Sprite
|
||||||
|
{
|
||||||
|
Texture = normalTexture,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Current.BindValueChanged(hp =>
|
||||||
|
{
|
||||||
|
if (hp.NewValue < 0.2f)
|
||||||
|
Main.Texture = superDangerTexture;
|
||||||
|
else if (hp.NewValue < epic_cutoff)
|
||||||
|
Main.Texture = dangerTexture;
|
||||||
|
else
|
||||||
|
Main.Texture = normalTexture;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LegacyNewStyleMarker : LegacyMarker
|
||||||
|
{
|
||||||
|
private readonly Skin skin;
|
||||||
|
|
||||||
|
public LegacyNewStyleMarker(Skin skin)
|
||||||
|
{
|
||||||
|
this.skin = skin;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Sprite CreateSprite() => new Sprite
|
||||||
|
{
|
||||||
|
Texture = getTexture(skin, "marker"),
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
};
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
Main.Colour = getFillColour(Current.Value);
|
||||||
|
Main.Blending = Current.Value < epic_cutoff ? BlendingParameters.Inherit : BlendingParameters.Additive;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class LegacyOldStyleFill : LegacyHealthPiece
|
||||||
|
{
|
||||||
|
public LegacyOldStyleFill(Skin skin)
|
||||||
|
{
|
||||||
|
// required for sizing correctly..
|
||||||
|
var firstFrame = getTexture(skin, "colour-0");
|
||||||
|
|
||||||
|
if (firstFrame == null)
|
||||||
|
{
|
||||||
|
InternalChild = new Sprite { Texture = getTexture(skin, "colour") };
|
||||||
|
Size = InternalChild.Size;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InternalChild = skin.GetAnimation("scorebar-colour", true, true, startAtCurrentTime: false, applyConfigFrameRate: true) ?? Drawable.Empty();
|
||||||
|
Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
Position = new Vector2(3, 10) * 1.6f;
|
||||||
|
Masking = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class LegacyNewStyleFill : LegacyHealthPiece
|
||||||
|
{
|
||||||
|
public LegacyNewStyleFill(Skin skin)
|
||||||
|
{
|
||||||
|
InternalChild = new Sprite
|
||||||
|
{
|
||||||
|
Texture = getTexture(skin, "colour"),
|
||||||
|
};
|
||||||
|
|
||||||
|
Size = InternalChild.Size;
|
||||||
|
Position = new Vector2(7.5f, 7.8f) * 1.6f;
|
||||||
|
Masking = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
Colour = getFillColour(Current.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class LegacyMarker : LegacyHealthPiece
|
||||||
|
{
|
||||||
|
protected Sprite Main;
|
||||||
|
|
||||||
|
private Sprite explode;
|
||||||
|
|
||||||
|
protected LegacyMarker()
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
Main = CreateSprite(),
|
||||||
|
explode = CreateSprite().With(s =>
|
||||||
|
{
|
||||||
|
s.Alpha = 0;
|
||||||
|
s.Blending = BlendingParameters.Additive;
|
||||||
|
}),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract Sprite CreateSprite();
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Current.BindValueChanged(val =>
|
||||||
|
{
|
||||||
|
if (val.NewValue > val.OldValue)
|
||||||
|
bulgeMain();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Flash(JudgementResult result)
|
||||||
|
{
|
||||||
|
bulgeMain();
|
||||||
|
|
||||||
|
bool isEpic = Current.Value >= epic_cutoff;
|
||||||
|
|
||||||
|
explode.Blending = isEpic ? BlendingParameters.Additive : BlendingParameters.Inherit;
|
||||||
|
explode.ScaleTo(1).Then().ScaleTo(isEpic ? 2 : 1.6f, 120);
|
||||||
|
explode.FadeOutFromOne(120);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void bulgeMain() =>
|
||||||
|
Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LegacyHealthPiece : CompositeDrawable, IHealthDisplay
|
||||||
|
{
|
||||||
|
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||||
|
|
||||||
|
public virtual void Flash(JudgementResult result)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -351,6 +351,9 @@ namespace osu.Game.Skinning
|
|||||||
case HUDSkinComponents.AccuracyCounter:
|
case HUDSkinComponents.AccuracyCounter:
|
||||||
return new LegacyAccuracyCounter(this);
|
return new LegacyAccuracyCounter(this);
|
||||||
|
|
||||||
|
case HUDSkinComponents.HealthDisplay:
|
||||||
|
return new LegacyHealthDisplay(this);
|
||||||
|
|
||||||
case HUDSkinComponents.ComboText:
|
case HUDSkinComponents.ComboText:
|
||||||
return new LegacySpriteText(this, comboPrefix)
|
return new LegacySpriteText(this, comboPrefix)
|
||||||
{
|
{
|
||||||
|
@ -18,12 +18,14 @@ using osu.Framework.Graphics.OpenGL.Textures;
|
|||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.IO.Archives;
|
using osu.Game.IO.Archives;
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
|
[ExcludeFromDynamicCompile]
|
||||||
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
|
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
|
||||||
{
|
{
|
||||||
private readonly AudioManager audio;
|
private readonly AudioManager audio;
|
||||||
|
@ -35,12 +35,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, SkinManager skinManager)
|
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
|
||||||
{
|
{
|
||||||
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
|
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
|
||||||
|
|
||||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||||
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
|
||||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1009.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.1009.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -71,7 +71,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1009.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1009.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
|