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Merge pull request #10528 from peppy/skinnable-health-display

Add legacy skinning support for health display
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Dan Balasescu 2020-10-16 23:51:37 +09:00 committed by GitHub
commit a02edc2cc3
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40 changed files with 448 additions and 26 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1009.0" />
</ItemGroup>
</Project>

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@ -0,0 +1,2 @@
[General]
Version: 1.0

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
{
private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create health displays", () =>
{
SetContents(() => new SkinnableHealthDisplay());
});
AddStep(@"Reset all", delegate
{
foreach (var s in healthDisplays)
s.Current.Value = 1;
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep(@"decrease hp", delegate
{
foreach (var healthDisplay in healthDisplays)
healthDisplay.Current.Value -= 0.08f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
{
foreach (var healthDisplay in healthDisplays)
healthDisplay.Current.Value += 0.1f;
}, 3);
AddRepeatStep(@"increase hp with flash", delegate
{
foreach (var healthDisplay in healthDisplays)
{
healthDisplay.Current.Value += 0.1f;
healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
}
}, 3);
}
}
}

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@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
{
/// <summary>

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@ -13,6 +13,7 @@ using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
[ExcludeFromDynamicCompile]
private class BeatmapOnlineLookupQueue : IDisposable
{
private readonly IAPIProvider api;

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@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Skinning;
@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
[ExcludeFromDynamicCompile]
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;

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@ -16,7 +16,7 @@ using osu.Framework.Utils;
namespace osu.Game.Screens.Play.HUD
{
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour
{
/// <summary>
/// The base opacity of the glow.
@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD
}
}
public StandardHealthDisplay()
public DefaultHealthDisplay()
{
Size = new Vector2(1, 5);
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 20 };
Children = new Drawable[]
{
new Box
@ -103,13 +107,7 @@ namespace osu.Game.Screens.Play.HUD
GlowColour = colours.BlueDarker;
}
public void Flash(JudgementResult result)
{
if (!result.IsHit)
return;
Scheduler.AddOnce(flash);
}
public override void Flash(JudgementResult result) => Scheduler.AddOnce(flash);
private void flash()
{

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@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary>
public abstract class HealthDisplay : Container
public abstract class HealthDisplay : Container, IHealthDisplay
{
public readonly BindableDouble Current = new BindableDouble(1)
public Bindable<double> Current { get; } = new BindableDouble(1)
{
MinValue = 0,
MaxValue = 1
};
public virtual void Flash(JudgementResult result)
{
}
/// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary>

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An interface providing a set of methods to update a health display.
/// </summary>
public interface IHealthDisplay : IDrawable
{
/// <summary>
/// The current health to be displayed.
/// </summary>
Bindable<double> Current { get; }
/// <summary>
/// Flash the display for a specified result type.
/// </summary>
/// <param name="result">The result type.</param>
void Flash(JudgementResult result);
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
public readonly SkinnableComboCounter ComboCounter;
public readonly SkinnableScoreCounter ScoreCounter;
public readonly SkinnableAccuracyCounter AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
public readonly SkinnableHealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
@ -272,12 +272,7 @@ namespace osu.Game.Screens.Play
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
{
@ -320,8 +315,14 @@ namespace osu.Game.Screens.Play
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
if (HealthDisplay is StandardHealthDisplay shd)
processor.NewJudgement += shd.Flash;
if (HealthDisplay is IHealthDisplay shd)
{
processor.NewJudgement += judgement =>
{
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
shd.Flash(judgement);
};
}
}
protected virtual void BindHealthProcessor(HealthProcessor processor)

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
{
public Bindable<double> Current { get; } = new BindableDouble(1)
{
MinValue = 0,
MaxValue = 1
};
public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
private HealthProcessor processor;
public void BindHealthProcessor(HealthProcessor processor)
{
if (this.processor != null)
throw new InvalidOperationException("Can't bind to a processor more than once");
this.processor = processor;
Current.BindTo(processor.Health);
}
public SkinnableHealthDisplay()
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
{
CentreComponent = false;
}
private IHealthDisplay skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
skinnedCounter = Drawable as IHealthDisplay;
skinnedCounter?.Current.BindTo(Current);
}
}
}

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@ -7,8 +7,9 @@ namespace osu.Game.Skinning
{
ComboCounter,
ScoreCounter,
AccuracyCounter,
HealthDisplay,
ScoreText,
ComboText,
AccuracyCounter,
}
}

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@ -0,0 +1,266 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay
{
private const double epic_cutoff = 0.5;
private readonly Skin skin;
private LegacyHealthPiece fill;
private LegacyHealthPiece marker;
private float maxFillWidth;
private bool isNewStyle;
public Bindable<double> Current { get; } = new BindableDouble(1)
{
MinValue = 0,
MaxValue = 1
};
public LegacyHealthDisplay(Skin skin)
{
this.skin = skin;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
isNewStyle = getTexture(skin, "marker") != null;
// background implementation is the same for both versions.
AddInternal(new Sprite { Texture = getTexture(skin, "bg") });
if (isNewStyle)
{
AddRangeInternal(new[]
{
fill = new LegacyNewStyleFill(skin),
marker = new LegacyNewStyleMarker(skin),
});
}
else
{
AddRangeInternal(new[]
{
fill = new LegacyOldStyleFill(skin),
marker = new LegacyOldStyleMarker(skin),
});
}
fill.Current.BindTo(Current);
marker.Current.BindTo(Current);
maxFillWidth = fill.Width;
}
protected override void Update()
{
base.Update();
fill.Width = Interpolation.ValueAt(
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
}
public void Flash(JudgementResult result) => marker.Flash(result);
private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
private static Color4 getFillColour(double hp)
{
if (hp < 0.2)
return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2);
if (hp < epic_cutoff)
return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5);
return Color4.White;
}
public class LegacyOldStyleMarker : LegacyMarker
{
private readonly Texture normalTexture;
private readonly Texture dangerTexture;
private readonly Texture superDangerTexture;
public LegacyOldStyleMarker(Skin skin)
{
normalTexture = getTexture(skin, "ki");
dangerTexture = getTexture(skin, "kidanger");
superDangerTexture = getTexture(skin, "kidanger2");
}
public override Sprite CreateSprite() => new Sprite
{
Texture = normalTexture,
Origin = Anchor.Centre,
};
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(hp =>
{
if (hp.NewValue < 0.2f)
Main.Texture = superDangerTexture;
else if (hp.NewValue < epic_cutoff)
Main.Texture = dangerTexture;
else
Main.Texture = normalTexture;
});
}
}
public class LegacyNewStyleMarker : LegacyMarker
{
private readonly Skin skin;
public LegacyNewStyleMarker(Skin skin)
{
this.skin = skin;
}
public override Sprite CreateSprite() => new Sprite
{
Texture = getTexture(skin, "marker"),
Origin = Anchor.Centre,
};
protected override void Update()
{
base.Update();
Main.Colour = getFillColour(Current.Value);
Main.Blending = Current.Value < epic_cutoff ? BlendingParameters.Inherit : BlendingParameters.Additive;
}
}
internal class LegacyOldStyleFill : LegacyHealthPiece
{
public LegacyOldStyleFill(Skin skin)
{
// required for sizing correctly..
var firstFrame = getTexture(skin, "colour-0");
if (firstFrame == null)
{
InternalChild = new Sprite { Texture = getTexture(skin, "colour") };
Size = InternalChild.Size;
}
else
{
InternalChild = skin.GetAnimation("scorebar-colour", true, true, startAtCurrentTime: false, applyConfigFrameRate: true) ?? Drawable.Empty();
Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight);
}
Position = new Vector2(3, 10) * 1.6f;
Masking = true;
}
}
internal class LegacyNewStyleFill : LegacyHealthPiece
{
public LegacyNewStyleFill(Skin skin)
{
InternalChild = new Sprite
{
Texture = getTexture(skin, "colour"),
};
Size = InternalChild.Size;
Position = new Vector2(7.5f, 7.8f) * 1.6f;
Masking = true;
}
protected override void Update()
{
base.Update();
Colour = getFillColour(Current.Value);
}
}
public abstract class LegacyMarker : LegacyHealthPiece
{
protected Sprite Main;
private Sprite explode;
protected LegacyMarker()
{
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Main = CreateSprite(),
explode = CreateSprite().With(s =>
{
s.Alpha = 0;
s.Blending = BlendingParameters.Additive;
}),
};
}
public abstract Sprite CreateSprite();
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(val =>
{
if (val.NewValue > val.OldValue)
bulgeMain();
});
}
public override void Flash(JudgementResult result)
{
bulgeMain();
bool isEpic = Current.Value >= epic_cutoff;
explode.Blending = isEpic ? BlendingParameters.Additive : BlendingParameters.Inherit;
explode.ScaleTo(1).Then().ScaleTo(isEpic ? 2 : 1.6f, 120);
explode.FadeOutFromOne(120);
}
private void bulgeMain() =>
Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out);
}
public class LegacyHealthPiece : CompositeDrawable, IHealthDisplay
{
public Bindable<double> Current { get; } = new Bindable<double>();
public virtual void Flash(JudgementResult result)
{
}
}
}
}

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@ -351,6 +351,9 @@ namespace osu.Game.Skinning
case HUDSkinComponents.AccuracyCounter:
return new LegacyAccuracyCounter(this);
case HUDSkinComponents.HealthDisplay:
return new LegacyHealthDisplay(this);
case HUDSkinComponents.ComboText:
return new LegacySpriteText(this, comboPrefix)
{

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@ -18,12 +18,14 @@ using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO.Archives;
namespace osu.Game.Skinning
{
[ExcludeFromDynamicCompile]
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
{
private readonly AudioManager audio;

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@ -35,12 +35,12 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager)
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
}

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@ -25,7 +25,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1009.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1009.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">