mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Fix skip button not being clickable after fade out (#5245)
Fix skip button not being clickable after fade out Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
This commit is contained in:
commit
a024bfd33a
@ -1,19 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSkipOverlay : OsuTestScene
|
||||
public class TestSceneSkipOverlay : ManualInputManagerTestScene
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
private SkipOverlay skip;
|
||||
private int requestCount;
|
||||
|
||||
Add(new SkipOverlay(Clock.CurrentTime + 5000));
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
requestCount = 0;
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock)
|
||||
{
|
||||
Offset = -Clock.CurrentTime,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new SkipOverlay(6000)
|
||||
{
|
||||
RequestSeek = _ => requestCount++
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickableAfterFade()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntFadeOnMouseDown()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
|
||||
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
|
||||
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
checkRequestCount(0);
|
||||
}
|
||||
|
||||
private void checkRequestCount(int expected) =>
|
||||
AddAssert($"request count is {expected}", () => requestCount == expected);
|
||||
}
|
||||
}
|
||||
|
@ -161,6 +161,8 @@ namespace osu.Game.Screens.Play
|
||||
private Visibility state;
|
||||
private ScheduledDelegate scheduledHide;
|
||||
|
||||
public override bool IsPresent => true;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get => state;
|
||||
@ -201,14 +203,15 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
scheduledHide?.Cancel();
|
||||
return base.OnMouseDown(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Show();
|
||||
return base.OnMouseUp(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
Loading…
Reference in New Issue
Block a user