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Merge branch 'master' into rework-multiplayer-test-scenes
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commit
a019f2cc5c
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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105
osu.Game.Tests/Chat/TestSceneChannelManager.cs
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105
osu.Game.Tests/Chat/TestSceneChannelManager.cs
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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namespace osu.Game.Tests.Chat
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{
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[HeadlessTest]
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public class TestSceneChannelManager : OsuTestScene
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{
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private ChannelManager channelManager;
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private int currentMessageId;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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var container = new ChannelManagerContainer();
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Child = container;
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channelManager = container.ChannelManager;
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("register request handling", () =>
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{
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currentMessageId = 0;
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case JoinChannelRequest joinChannel:
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joinChannel.TriggerSuccess();
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return true;
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case PostMessageRequest postMessage:
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postMessage.TriggerSuccess(new Message(++currentMessageId)
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{
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IsAction = postMessage.Message.IsAction,
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ChannelId = postMessage.Message.ChannelId,
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Content = postMessage.Message.Content,
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Links = postMessage.Message.Links,
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Timestamp = postMessage.Message.Timestamp,
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Sender = postMessage.Message.Sender
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});
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return true;
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}
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return false;
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};
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});
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}
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[Test]
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public void TestCommandsPostedToCorrectChannelWhenNotCurrent()
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{
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Channel channel1 = null;
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Channel channel2 = null;
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AddStep("join 2 rooms", () =>
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{
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channelManager.JoinChannel(channel1 = createChannel(1, ChannelType.Public));
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channelManager.JoinChannel(channel2 = createChannel(2, ChannelType.Public));
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});
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AddStep("select channel 1", () => channelManager.CurrentChannel.Value = channel1);
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AddStep("post /me command to channel 2", () => channelManager.PostCommand("me dances", channel2));
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AddAssert("/me command received by channel 2", () => channel2.Messages.Last().Content == "dances");
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AddStep("post /np command to channel 2", () => channelManager.PostCommand("np", channel2));
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AddAssert("/np command received by channel 2", () => channel2.Messages.Last().Content.Contains("is listening to"));
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}
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private Channel createChannel(int id, ChannelType type) => new Channel(new User())
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{
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Id = id,
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Name = $"Channel {id}",
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Topic = $"Topic of channel {id} with type {type}",
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Type = type,
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};
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private class ChannelManagerContainer : CompositeDrawable
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{
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[Cached]
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public ChannelManager ChannelManager { get; } = new ChannelManager();
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public ChannelManagerContainer()
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{
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InternalChild = ChannelManager;
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}
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}
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}
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}
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@ -17,7 +17,8 @@ namespace osu.Game.Tests
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protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
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{
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var osu = new TestOsuGameBase(withBeatmap);
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Task.Run(() => host.Run(osu));
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Task.Run(() => host.Run(osu))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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@ -82,7 +82,8 @@ namespace osu.Game.Tests.Visual.Online
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{
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switch (req)
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{
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case JoinChannelRequest _:
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case JoinChannelRequest joinChannel:
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joinChannel.TriggerSuccess();
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return true;
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}
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@ -149,7 +149,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu));
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Task.Run(() => host.Run(osu))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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@ -55,7 +55,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu));
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Task.Run(() => host.Run(osu))
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.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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@ -89,12 +89,18 @@ namespace osu.Game.Database
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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blockingLock.Wait();
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flushContexts();
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return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
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static void endBlockingSection(RealmContextFactory factory) => factory.blockingLock.Release();
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static void endBlockingSection(RealmContextFactory factory)
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{
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factory.blockingLock.Release();
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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}
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}
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protected override void Update()
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@ -147,6 +153,8 @@ namespace osu.Game.Database
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private void flushContexts()
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{
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Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
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var previousContext = context;
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context = null;
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@ -155,6 +163,8 @@ namespace osu.Game.Database
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Thread.Sleep(50);
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previousContext?.Dispose();
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Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
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}
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protected override void Dispose(bool isDisposing)
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@ -9,11 +9,11 @@ namespace osu.Game.Online.API.Requests
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{
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public class PostMessageRequest : APIRequest<Message>
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{
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private readonly Message message;
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public readonly Message Message;
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public PostMessageRequest(Message message)
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{
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this.message = message;
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Message = message;
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}
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protected override WebRequest CreateWebRequest()
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@ -21,12 +21,12 @@ namespace osu.Game.Online.API.Requests
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Post;
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req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
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req.AddParameter(@"message", message.Content);
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req.AddParameter(@"is_action", Message.IsAction.ToString().ToLowerInvariant());
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req.AddParameter(@"message", Message.Content);
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return req;
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}
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protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
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protected override string Target => $@"chat/channels/{Message.ChannelId}/messages";
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}
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}
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@ -225,7 +225,7 @@ namespace osu.Game.Online.Chat
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switch (command)
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{
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case "np":
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AddInternal(new NowPlayingCommand());
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AddInternal(new NowPlayingCommand(target));
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break;
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case "me":
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@ -235,7 +235,7 @@ namespace osu.Game.Online.Chat
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break;
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}
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PostMessage(content, true);
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PostMessage(content, true, target);
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break;
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case "join":
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@ -21,6 +21,17 @@ namespace osu.Game.Online.Chat
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[Resolved]
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private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
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private readonly Channel target;
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/// <summary>
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/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
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/// </summary>
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/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
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public NowPlayingCommand(Channel target = null)
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{
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this.target = target;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -48,7 +59,7 @@ namespace osu.Game.Online.Chat
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var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
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channelManager.PostMessage($"is {verb} {beatmapString}", true);
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channelManager.PostMessage($"is {verb} {beatmapString}", true, target);
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Expire();
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}
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}
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@ -422,11 +422,15 @@ namespace osu.Game
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public void Migrate(string path)
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{
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Logger.Log($@"Migrating osu! data from ""{Storage.GetFullPath(string.Empty)}"" to ""{path}""...");
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using (realmFactory.BlockAllOperations())
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{
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contextFactory.FlushConnections();
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(Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
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}
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Logger.Log(@"Migration complete!");
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}
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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