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Use PlayingUsers when constructing player directly
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@ -200,7 +200,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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Debug.Assert(client.Room != null);
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int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray();
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int[] userIds = client.PlayingUsers.ToArray();
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StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
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}
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