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Implement reversing of selected pattern in catch editor
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@ -65,12 +65,33 @@ namespace osu.Game.Rulesets.Catch.Edit
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return changed;
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}
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public override bool HandleReverse()
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{
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double selectionStartTime = SelectedItems.Min(h => h.StartTime);
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double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
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EditorBeatmap.PerformOnSelection(hitObject =>
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{
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hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
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if (hitObject is JuiceStream juiceStream)
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{
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juiceStream.Path.Reverse(out Vector2 positionalOffset);
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juiceStream.OriginalX += positionalOffset.X;
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juiceStream.LegacyConvertedY += positionalOffset.Y;
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EditorBeatmap.Update(juiceStream);
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}
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});
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return true;
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}
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protected override void OnSelectionChanged()
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{
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base.OnSelectionChanged();
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var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
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SelectionBox.CanFlipX = selectionRange.Length > 0 && SelectedItems.Any(h => h is CatchHitObject && !(h is BananaShower));
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SelectionBox.CanReverse = SelectedItems.Count > 1 || SelectedItems.Any(h => h is JuiceStream);
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}
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/// <summary>
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