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Add migration to update users which have previous default bindings for beat snap
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@ -96,7 +96,7 @@ namespace osu.Game.Database
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/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
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/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
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/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
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/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
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/// </summary>
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/// </summary>
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private const int schema_version = 44;
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private const int schema_version = 45;
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/// <summary>
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -1205,6 +1205,22 @@ namespace osu.Game.Database
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break;
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break;
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}
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}
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case 45:
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{
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// Cycling beat snap divisors no longer requires holding shift (just control).
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var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
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var nextBeatSnapBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.EditorCycleNextBeatSnapDivisor);
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if (nextBeatSnapBinding != null && nextBeatSnapBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Shift, InputKey.Control, InputKey.MouseWheelLeft }))
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migration.NewRealm.Remove(nextBeatSnapBinding);
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var previousBeatSnapBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.EditorCyclePreviousBeatSnapDivisor);
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if (previousBeatSnapBinding != null && previousBeatSnapBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Shift, InputKey.Control, InputKey.MouseWheelRight }))
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migration.NewRealm.Remove(previousBeatSnapBinding);
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break;
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}
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}
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}
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Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
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Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
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