mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 19:02:57 +08:00
Animate individual ModColumn
s during togle of oerlay
This commit is contained in:
parent
901032bfa2
commit
9fdeb20537
@ -31,6 +31,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
public class ModColumn : CompositeDrawable
|
public class ModColumn : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
public readonly Container TopLevelContent;
|
||||||
|
|
||||||
public readonly ModType ModType;
|
public readonly ModType ModType;
|
||||||
|
|
||||||
private Func<Mod, bool>? filter;
|
private Func<Mod, bool>? filter;
|
||||||
@ -78,11 +80,16 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Width = 320;
|
Width = 320;
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Shear = new Vector2(ModPanel.SHEAR_X, 0);
|
Shear = new Vector2(ModPanel.SHEAR_X, 0);
|
||||||
CornerRadius = ModPanel.CORNER_RADIUS;
|
|
||||||
Masking = true;
|
|
||||||
|
|
||||||
Container controlContainer;
|
Container controlContainer;
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
TopLevelContent = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
CornerRadius = ModPanel.CORNER_RADIUS,
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
@ -170,6 +177,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
createHeaderText();
|
createHeaderText();
|
||||||
|
@ -106,6 +106,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
Depth = float.MaxValue,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -296,6 +297,13 @@ namespace osu.Game.Overlays.Mods
|
|||||||
.Delay(300)
|
.Delay(300)
|
||||||
.FadeIn(200, Easing.OutQuint)
|
.FadeIn(200, Easing.OutQuint)
|
||||||
.ScaleTo(1, fade_in_duration, Easing.OutElastic);
|
.ScaleTo(1, fade_in_duration, Easing.OutElastic);
|
||||||
|
|
||||||
|
for (int i = 0; i < columnFlow.Count; i++)
|
||||||
|
{
|
||||||
|
columnFlow[i].TopLevelContent
|
||||||
|
.Delay(i * 30)
|
||||||
|
.MoveToY(0, fade_in_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
@ -312,6 +320,13 @@ namespace osu.Game.Overlays.Mods
|
|||||||
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
|
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
|
||||||
|
|
||||||
this.FadeOut(fade_out_duration, Easing.OutQuint);
|
this.FadeOut(fade_out_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
for (int i = 0; i < columnFlow.Count; i++)
|
||||||
|
{
|
||||||
|
const float distance = 700;
|
||||||
|
|
||||||
|
columnFlow[i].TopLevelContent.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ModColumnContainer : FillFlowContainer<ModColumn>
|
private class ModColumnContainer : FillFlowContainer<ModColumn>
|
||||||
|
Loading…
Reference in New Issue
Block a user