From 9facfe89640fe31a14a7d119c84c153f37e70507 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 18 Jun 2021 01:07:54 +0900 Subject: [PATCH] Apply suggestions from code review MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Screens/Play/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index fe5df0428e..d82450255d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -629,7 +629,7 @@ namespace osu.Game.Screens.Play /// The display of the results screen may be delayed by any work being done in and . /// /// - /// Once set, this can *only* be cancelled by rewinding, ie. if ScoreProcessor.HasCompleted becomes false. + /// Once set, this can *only* be cancelled by rewinding, ie. if ScoreProcessor.HasCompleted becomes . /// Even if the user requests an exit, it will forcefully proceed to the results screen (see special case in ). /// private ScheduledDelegate resultsDisplayDelegate; @@ -647,7 +647,7 @@ namespace osu.Game.Screens.Play /// Thrown if this method is called more than once without changing state. private void updateCompletionState(bool skipStoryboardOutro = false) { - // If this player instance is already exiting upwards, don't attempt any kind of forward progress. + // If this player instance is in the middle of an exit, don't attempt any kind of state update. if (!this.IsCurrentScreen()) return;