diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs
index fe5df0428e..d82450255d 100644
--- a/osu.Game/Screens/Play/Player.cs
+++ b/osu.Game/Screens/Play/Player.cs
@@ -629,7 +629,7 @@ namespace osu.Game.Screens.Play
/// The display of the results screen may be delayed by any work being done in and .
///
///
- /// Once set, this can *only* be cancelled by rewinding, ie. if ScoreProcessor.HasCompleted becomes false.
+ /// Once set, this can *only* be cancelled by rewinding, ie. if ScoreProcessor.HasCompleted becomes .
/// Even if the user requests an exit, it will forcefully proceed to the results screen (see special case in ).
///
private ScheduledDelegate resultsDisplayDelegate;
@@ -647,7 +647,7 @@ namespace osu.Game.Screens.Play
/// Thrown if this method is called more than once without changing state.
private void updateCompletionState(bool skipStoryboardOutro = false)
{
- // If this player instance is already exiting upwards, don't attempt any kind of forward progress.
+ // If this player instance is in the middle of an exit, don't attempt any kind of state update.
if (!this.IsCurrentScreen())
return;