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Refactor getSampleBank a bit
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@ -325,11 +325,6 @@ namespace osu.Game.Beatmaps.Formats
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LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
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LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank);
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string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault()?.Suffix);
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string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
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int volume = samples.FirstOrDefault()?.Volume ?? 100;
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StringBuilder sb = new StringBuilder();
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sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)normalBank)}:"));
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@ -337,6 +332,10 @@ namespace osu.Game.Beatmaps.Formats
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if (!banksOnly)
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{
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string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault()?.Suffix);
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string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
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int volume = samples.FirstOrDefault()?.Volume ?? 100;
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sb.Append(":");
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sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
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sb.Append(FormattableString.Invariant($"{volume}:"));
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