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Rewind judgement transforms before clearing
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@ -149,6 +149,7 @@ namespace osu.Game.Rulesets.Judgements
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private void runAnimation()
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private void runAnimation()
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{
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{
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ApplyTransformsAt(double.MinValue, true);
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ClearTransforms(true);
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ClearTransforms(true);
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LifetimeStart = Result.TimeAbsolute;
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LifetimeStart = Result.TimeAbsolute;
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