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Fix use of previous value in Alpha check
Frustratingly, this does not fix the problem of ghost groups
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@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps.Drawables
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get { return state; }
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get { return state; }
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set
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set
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{
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{
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Header.Alpha = state == BeatmapGroupState.Hidden ? 0 : 1;
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Header.Alpha = value == BeatmapGroupState.Hidden ? 0 : 1;
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switch (value)
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switch (value)
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{
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{
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case BeatmapGroupState.Expanded:
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case BeatmapGroupState.Expanded:
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