diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index 84bf8e3bf6..b585a30855 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -81,7 +81,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { double consistentTopStrain = difficulty / 10; // What would the top strain be if all strain values were identical - return objectStrains.Sum(s => Math.Pow(Math.Min(1, s / consistentTopStrain), 5)); + // Apply a power to nerf diffspikes, but only apply that power if s / adjustedDifficulty is less than 1, to prevent buffing certain spiky maps + return objectStrains.Sum(s => s >= adjustedDifficulty ? s / adjustedDifficulty : Math.Pow(s / adjustedDifficulty, 8)); } } -} +} \ No newline at end of file