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accumulating negative scaling
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays.SkinEditor
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UpdatePosition = updateDrawablePosition
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UpdatePosition = updateDrawablePosition
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};
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};
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private float accumulatedNegativeScaling;
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public override bool HandleScale(Vector2 scale, Anchor anchor)
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public override bool HandleScale(Vector2 scale, Anchor anchor)
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{
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{
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// convert scale to screen space
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// convert scale to screen space
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@ -71,8 +73,25 @@ namespace osu.Game.Overlays.SkinEditor
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scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
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scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
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}
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}
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// If scaling reverses the selection, don't scale.
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// If scaling reverses the selection, don't scale and accumulate the amount of scaling.
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if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0) return true;
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if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0)
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{
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accumulatedNegativeScaling += scale.Length; // - new Vector2(selectionRect.Width, selectionRect.Height).Length;
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return true;
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}
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// Compensate for accumulated negative scaling.
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if (Precision.AlmostBigger(accumulatedNegativeScaling, 0) && !Precision.AlmostEquals(accumulatedNegativeScaling, 0))
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{
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float length = scale.Length;
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accumulatedNegativeScaling -= length;
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// If the accumulated negative scaling is still positive, don't scale.
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if (Precision.AlmostBigger(accumulatedNegativeScaling, 0)) return true;
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scale *= Math.Abs(accumulatedNegativeScaling) / length;
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accumulatedNegativeScaling = 0;
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}
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if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
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if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
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if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
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if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
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@ -150,6 +169,12 @@ namespace osu.Game.Overlays.SkinEditor
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public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable));
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public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable));
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protected override void OnOperationEnded()
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{
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base.OnOperationEnded();
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accumulatedNegativeScaling = 0;
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}
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protected override void OnSelectionChanged()
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protected override void OnSelectionChanged()
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{
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{
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base.OnSelectionChanged();
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base.OnSelectionChanged();
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