mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 20:05:29 +08:00
Adjust fade durations at player loader to better hide mod jank
This commit is contained in:
parent
6e602929a4
commit
9f4df29880
@ -247,7 +247,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
contentIn();
|
contentIn();
|
||||||
|
|
||||||
MetadataInfo.Delay(750).FadeIn(500);
|
MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint);
|
||||||
|
|
||||||
// after an initial delay, start the debounced load check.
|
// after an initial delay, start the debounced load check.
|
||||||
// this will continue to execute even after resuming back on restart.
|
// this will continue to execute even after resuming back on restart.
|
||||||
@ -420,7 +420,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
MetadataInfo.Loading = true;
|
MetadataInfo.Loading = true;
|
||||||
|
|
||||||
content.FadeInFromZero(400);
|
content.FadeInFromZero(500, Easing.OutQuint);
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
||||||
|
|
||||||
settingsScroll.FadeInFromZero(500, Easing.Out)
|
settingsScroll.FadeInFromZero(500, Easing.Out)
|
||||||
|
Loading…
Reference in New Issue
Block a user