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Adjust fade durations at player loader to better hide mod jank

This commit is contained in:
Dean Herbert 2023-09-27 19:16:23 +09:00
parent 6e602929a4
commit 9f4df29880

View File

@ -247,7 +247,7 @@ namespace osu.Game.Screens.Play
contentIn(); contentIn();
MetadataInfo.Delay(750).FadeIn(500); MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint);
// after an initial delay, start the debounced load check. // after an initial delay, start the debounced load check.
// this will continue to execute even after resuming back on restart. // this will continue to execute even after resuming back on restart.
@ -420,7 +420,7 @@ namespace osu.Game.Screens.Play
{ {
MetadataInfo.Loading = true; MetadataInfo.Loading = true;
content.FadeInFromZero(400); content.FadeInFromZero(500, Easing.OutQuint);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
settingsScroll.FadeInFromZero(500, Easing.Out) settingsScroll.FadeInFromZero(500, Easing.Out)