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Always round editor rotation to integer values

This commit is contained in:
Dean Herbert 2023-04-20 14:30:01 +09:00
parent cc96d275c2
commit 9f4b1f0f24

View File

@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
float oldRotation = cumulativeRotation.Value ?? 0;
float newRotation = shouldSnap ? snap(rawCumulativeRotation, snap_step) : rawCumulativeRotation;
float newRotation = shouldSnap ? snap(rawCumulativeRotation, snap_step) : MathF.Round(rawCumulativeRotation);
newRotation = (newRotation - 180) % 360 + 180;
cumulativeRotation.Value = newRotation;