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mirror of https://github.com/ppy/osu.git synced 2025-03-28 10:17:19 +08:00

Merge branch 'master' into fix-directory-selector-breadcrumb

This commit is contained in:
Dean Herbert 2022-11-01 22:28:13 +09:00
commit 9f031b55a1
17 changed files with 83 additions and 35 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "HO"; public override string Acronym => "HO";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => @"Replaces all hold notes with normal notes."; public override LocalisableString Description => @"Replaces all hold notes with normal notes.";

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } }, new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } }, new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } }, new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } }, new object[] { LegacyMods.Target, new[] { typeof(OsuModTargetPractice) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } } new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
}; };

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public override LocalisableString Description => "It never gets boring!"; public override LocalisableString Description => "It never gets boring!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))] [SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
public BindableFloat AngleSharpness { get; } = new BindableFloat(7) public BindableFloat AngleSharpness { get; } = new BindableFloat(7)

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation; public override ModType Type => ModType.Automation;
public override LocalisableString Description => @"Spinners will be automatically completed."; public override LocalisableString Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9; public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) }; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject hitObject) public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
{ {

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss."; public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) }; public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{ {

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{ {
typeof(OsuModAutopilot), typeof(OsuModAutopilot),
typeof(OsuModTarget), typeof(OsuModTargetPractice),
}).ToArray(); }).ToArray();
} }
} }

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@ -32,16 +32,15 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>, public class OsuModTargetPractice : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed, IHidesApproachCircles
IHasSeed, IHidesApproachCircles
{ {
public override string Name => "Target"; public override string Name => "Target Practice";
public override string Acronym => "TP"; public override string Acronym => "TP";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.ModTarget; public override IconUsage? Icon => OsuIcon.ModTarget;
public override LocalisableString Description => @"Practice keeping up with the beat of the song."; public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{ {

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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu
yield return new OsuModSpunOut(); yield return new OsuModSpunOut();
if (mods.HasFlagFast(LegacyMods.Target)) if (mods.HasFlagFast(LegacyMods.Target))
yield return new OsuModTarget(); yield return new OsuModTargetPractice();
if (mods.HasFlagFast(LegacyMods.TouchDevice)) if (mods.HasFlagFast(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice(); yield return new OsuModTouchDevice();
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu
value |= LegacyMods.SpunOut; value |= LegacyMods.SpunOut;
break; break;
case OsuModTarget: case OsuModTargetPractice:
value |= LegacyMods.Target; value |= LegacyMods.Target;
break; break;
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu
case ModType.Conversion: case ModType.Conversion:
return new Mod[] return new Mod[]
{ {
new OsuModTarget(), new OsuModTargetPractice(),
new OsuModDifficultyAdjust(), new OsuModDifficultyAdjust(),
new OsuModClassic(), new OsuModClassic(),
new OsuModRandom(), new OsuModRandom(),

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@ -121,12 +121,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f)); innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue; flash.Colour = colour.NewValue;
updateStateTransforms(drawableObject, drawableObject.State.Value); // Accent colour may be changed many times during a paused gameplay state.
// Schedule the change to avoid transforms piling up.
Scheduler.AddOnce(updateStateTransforms);
}, true); }, true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms; drawableObject.ApplyCustomUpdateState += updateStateTransforms;
} }
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{ {
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close. // This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12)) using (BeginDelayedSequence(flash_in_duration / 12))
{ {
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf); outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient outerGradient
.FadeColour(Color4.White, 80) .FadeColour(Color4.White, 80)
.Then() .Then()

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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -66,7 +67,7 @@ namespace osu.Game.Tests.Editing
{ {
AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier); AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
assertSnapDistance(100 * multiplier); assertSnapDistance(100 * multiplier, null, true);
} }
[TestCase(1)] [TestCase(1)]
@ -79,7 +80,20 @@ namespace osu.Game.Tests.Editing
{ {
SliderVelocity = multiplier SliderVelocity = multiplier
} }
}); }, false);
}
[TestCase(1)]
[TestCase(2)]
public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
{
assertSnapDistance(100 * multiplier, new HitObject
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = multiplier
}
}, true);
} }
[TestCase(1)] [TestCase(1)]
@ -88,7 +102,32 @@ namespace osu.Game.Tests.Editing
{ {
AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor); AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
assertSnapDistance(100f / divisor); assertSnapDistance(100f / divisor, null, true);
}
/// <summary>
/// The basic distance-duration functions should always include slider velocity of the reference object.
/// </summary>
[Test]
public void TestConversionsWithSliderVelocity()
{
const float base_distance = 100;
const float slider_velocity = 1.2f;
var referenceObject = new HitObject
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = slider_velocity
}
};
assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
} }
[Test] [Test]
@ -197,20 +236,20 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400); assertSnappedDistance(400, 400);
} }
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null) private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance)); => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDurationToDistance(double duration, float expectedDistance) private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance); => AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDistanceToDuration(float distance, double expectedDuration) private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration); => AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDuration(float distance, double expectedDuration) private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration); => AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDistance(float distance, float expectedDistance) private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance); => AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private class TestHitObjectComposer : OsuHitObjectComposer private class TestHitObjectComposer : OsuHitObjectComposer
{ {

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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Editing
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier; IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance; public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration; public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;

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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly. // Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`. // Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
original.BeatmapInfo = original.BeatmapInfo.Clone(); original.BeatmapInfo = original.BeatmapInfo.Clone();
original.ControlPointInfo = original.ControlPointInfo.DeepClone();
return ConvertBeatmap(original, cancellationToken); return ConvertBeatmap(original, cancellationToken);
} }

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@ -313,7 +313,7 @@ namespace osu.Game
Beatmap.BindValueChanged(beatmapChanged, true); Beatmap.BindValueChanged(beatmapChanged, true);
applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations); applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All); applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
} }
private ExternalLinkOpener externalLinkOpener; private ExternalLinkOpener externalLinkOpener;

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@ -259,9 +259,9 @@ namespace osu.Game.Rulesets.Edit
return true; return true;
} }
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject) public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
{ {
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor); return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
} }
public virtual float DurationToDistance(HitObject referenceObject, double duration) public virtual float DurationToDistance(HitObject referenceObject, double duration)

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@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
/// Retrieves the distance between two points within a timing point that are one beat length apart. /// Retrieves the distance between two points within a timing point that are one beat length apart.
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns> /// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
float GetBeatSnapDistanceAt(HitObject referenceObject); float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
/// <summary> /// <summary>
/// Converts a duration to a distance without applying any snapping. /// Converts a duration to a distance without applying any snapping.

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@ -266,6 +266,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Miss, true); updateState(ArmedState.Miss, true);
else else
updateState(ArmedState.Idle, true); updateState(ArmedState.Idle, true);
// Combo colour may have been applied via a bindable flow while no object entry was attached.
// Update here to ensure we're in a good state.
UpdateComboColour();
} }
} }

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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing() private void updateSpacing()
{ {
float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value; float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value;
float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject); float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject, false);
DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier; DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier;