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Ensure DrawableHitObject's HitObject is not null
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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@ -89,9 +90,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public IBindable<ArmedState> State => state;
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protected DrawableHitObject(HitObject hitObject)
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protected DrawableHitObject([NotNull] HitObject hitObject)
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{
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HitObject = hitObject;
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HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject));
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}
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[BackgroundDependencyLoader]
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