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Fix compilation after framework-side PR updates
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@ -245,18 +245,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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texture ??= renderer.WhitePixel;
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RectangleF textureRect = texture.GetTextureRect();
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var shader = GetAppropriateShader(renderer);
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renderer.SetBlend(BlendingParameters.Additive);
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renderer.PushLocalMatrix(DrawInfo.Matrix);
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shader.Bind();
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TextureShader.Bind();
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texture.Bind();
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for (int i = 0; i < points.Count; i++)
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drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
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shader.Unbind();
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TextureShader.Unbind();
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renderer.PopLocalMatrix();
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Sprites
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protected override void Blit(IRenderer renderer)
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{
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GetAppropriateShader(renderer).GetUniform<float>("progress").UpdateValue(ref progress);
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TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
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base.Blit(renderer);
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}
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