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mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:03:13 +08:00

Merge branch 'fix-nested-folder-migration-endless-copy' into migration-ui

This commit is contained in:
Dean Herbert 2020-05-15 13:04:16 +09:00
commit 9ed0e8891b
13 changed files with 62 additions and 24 deletions

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@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
public bool AllowFail => false;
public bool PerformFail() => false;
public bool RestartOnFail => false;
private OsuInputManager inputManager;

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@ -223,7 +223,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToNestedTargetFails()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
{
try
{
@ -233,6 +233,9 @@ namespace osu.Game.Tests.NonVisual
string subFolder = Path.Combine(customPath, "sub");
if (Directory.Exists(subFolder))
Directory.Delete(subFolder, true);
Directory.CreateDirectory(subFolder);
Assert.Throws<ArgumentException>(() => osu.Migrate(subFolder));
@ -244,6 +247,33 @@ namespace osu.Game.Tests.NonVisual
}
}
[Test]
public void TestMigrationToSeeminglyNestedTarget()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
{
try
{
var osu = loadOsu(host);
Assert.DoesNotThrow(() => osu.Migrate(customPath));
string seeminglySubFolder = customPath + "sub";
if (Directory.Exists(seeminglySubFolder))
Directory.Delete(seeminglySubFolder, true);
Directory.CreateDirectory(seeminglySubFolder);
osu.Migrate(seeminglySubFolder);
}
finally
{
host.Exit();
}
}
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();

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@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new bool AllowFail => base.AllowFail;
public bool AllowFail => base.CheckModsAllowFailure();
protected override bool PauseOnFocusLost => false;

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@ -48,10 +48,14 @@ namespace osu.Game.IO
var source = new DirectoryInfo(GetFullPath("."));
var destination = new DirectoryInfo(newLocation);
if (source.FullName == destination.FullName)
// using Uri is the easiest way to check equality and contains (https://stackoverflow.com/a/7710620)
var sourceUri = new Uri(source.FullName + Path.DirectorySeparatorChar);
var destinationUri = new Uri(destination.FullName + Path.DirectorySeparatorChar);
if (sourceUri == destinationUri)
throw new ArgumentException("Destination provided is already the current location", nameof(newLocation));
if (destination.FullName.Contains(source.FullName))
if (sourceUri.IsBaseOf(destinationUri))
throw new ArgumentException("Destination provided is inside the source", nameof(newLocation));
// ensure the new location has no files present, else hard abort

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@ -11,10 +11,11 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
bool AllowFail { get; }
/// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns>
bool PerformFail();
/// <summary>
/// Whether we want to restart on fail. Only used if <see cref="AllowFail"/> is true.
/// Whether we want to restart on fail. Only used if <see cref="PerformFail"/> returns true.
/// </summary>
bool RestartOnFail { get; }
}

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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
public bool AllowFail => false;
public bool PerformFail() => false;
public bool RestartOnFail => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// We never fail, 'yo.
/// </summary>
public bool AllowFail => false;
public bool PerformFail() => false;
public bool RestartOnFail => false;

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@ -48,9 +48,7 @@ namespace osu.Game.Rulesets.Mods
retries = Retries.Value;
}
public bool AllowFail
{
get
public bool PerformFail()
{
if (retries == 0) return true;
@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Mods
return false;
}
}
public bool RestartOnFail => false;

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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
public bool AllowFail => true;
public bool PerformFail() => true;
public bool RestartOnFail => true;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)

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@ -105,7 +105,7 @@ namespace osu.Game.Screens.Play
/// Whether failing should be allowed.
/// By default, this checks whether all selected mods allow failing.
/// </summary>
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.PerformFail());
private readonly bool allowPause;
private readonly bool showResults;
@ -485,7 +485,7 @@ namespace osu.Game.Screens.Play
private bool onFail()
{
if (!AllowFail)
if (!CheckModsAllowFailure())
return false;
HasFailed = true;

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool AllowFail => false;
protected override bool CheckModsAllowFailure() => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
{
}
protected override bool AllowFail => true;
protected override bool CheckModsAllowFailure() => true;
public bool CheckFailed(bool failed)
{

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@ -64,12 +64,14 @@ namespace osu.Game.Tests.Visual
protected class ModTestPlayer : TestPlayer
{
protected override bool AllowFail { get; }
private readonly bool allowFail;
protected override bool CheckModsAllowFailure() => allowFail;
public ModTestPlayer(bool allowFail)
: base(false, false)
{
AllowFail = allowFail;
this.allowFail = allowFail;
}
}