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Add comment pertaining to why Schedule() is required
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@ -277,6 +277,9 @@ namespace osu.Game
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private void loadComponentSingleFile<T>(T d, Action<T> add)
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private void loadComponentSingleFile<T>(T d, Action<T> add)
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where T : Drawable
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where T : Drawable
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{
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{
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// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
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// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
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// we could avoid the need for scheduling altogether.
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Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
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Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
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}
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}
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