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Fix hold note ticks changing combo.
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@ -5,6 +5,8 @@ namespace osu.Game.Rulesets.Mania.Judgements
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{
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{
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public class HoldNoteTickJudgement : ManiaJudgement
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public class HoldNoteTickJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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public override int NumericResultForScore(ManiaHitResult result) => 20;
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public override int NumericResultForScore(ManiaHitResult result) => 20;
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public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy
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public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy
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}
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}
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