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Fix cursor trail logic

This commit is contained in:
Dean Herbert 2021-06-06 22:26:27 +09:00
parent b904fa6615
commit 9ebafb1ec0
4 changed files with 33 additions and 11 deletions

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@ -39,18 +39,28 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test] [Test]
public void TestLegacySmoothCursorTrail() public void TestLegacySmoothCursorTrail()
{ {
createTest(() => new LegacySkinContainer(false) createTest(() =>
{ {
Child = new LegacyCursorTrail() var skinContainer = new LegacySkinContainer(false);
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
skinContainer.Child = legacyCursorTrail;
return skinContainer;
}); });
} }
[Test] [Test]
public void TestLegacyDisjointCursorTrail() public void TestLegacyDisjointCursorTrail()
{ {
createTest(() => new LegacySkinContainer(true) createTest(() =>
{ {
Child = new LegacyCursorTrail() var skinContainer = new LegacySkinContainer(true);
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
skinContainer.Child = legacyCursorTrail;
return skinContainer;
}); });
} }

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@ -11,10 +11,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
public class LegacyCursor : OsuCursorSprite public class LegacyCursor : OsuCursorSprite
{ {
private readonly ISkin skin;
private bool spin; private bool spin;
public LegacyCursor() public LegacyCursor(ISkin skin)
{ {
this.skin = skin;
Size = new Vector2(50); Size = new Vector2(50);
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load()
{ {
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true; bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true; spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;

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@ -14,14 +14,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
public class LegacyCursorTrail : CursorTrail public class LegacyCursorTrail : CursorTrail
{ {
private readonly ISkin skin;
private const double disjoint_trail_time_separation = 1000 / 60.0; private const double disjoint_trail_time_separation = 1000 / 60.0;
private bool disjointTrail; private bool disjointTrail;
private double lastTrailTime; private double lastTrailTime;
private IBindable<float> cursorSize; private IBindable<float> cursorSize;
public LegacyCursorTrail(ISkin skin)
{
this.skin = skin;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuConfigManager config) private void load(OsuConfigManager config)
{ {
Texture = skin.GetTexture("cursortrail"); Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null; disjointTrail = skin.GetTexture("cursormiddle") == null;

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@ -84,14 +84,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null; return null;
case OsuSkinComponents.Cursor: case OsuSkinComponents.Cursor:
if (Source.GetTexture("cursor") != null) var cursorProvider = Source.FindProvider(s => s.GetTexture("cursor") != null);
return new LegacyCursor();
if (cursorProvider != null)
return new LegacyCursor(cursorProvider);
return null; return null;
case OsuSkinComponents.CursorTrail: case OsuSkinComponents.CursorTrail:
if (Source.GetTexture("cursortrail") != null) var trailProvider = Source.FindProvider(s => s.GetTexture("cursortrail") != null);
return new LegacyCursorTrail();
if (trailProvider != null)
return new LegacyCursorTrail(trailProvider);
return null; return null;