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Merge branch 'master' into fix-button-kb-input

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Dean Herbert 2018-04-16 02:48:51 +09:00 committed by GitHub
commit 9eb04a5fc8
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18 changed files with 363 additions and 224 deletions

@ -1 +1 @@
Subproject commit eb6362eaf1317b0fa27b2c9e559bd9a0f1ce357c
Subproject commit f155804739b8bf6e8e04cbdbadca88618d325a32

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseWaveContainer : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
WaveContainer container;
Add(container = new WaveContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400),
FirstWaveColour = colours.Red,
SecondWaveColour = colours.Green,
ThirdWaveColour = colours.Blue,
FourthWaveColour = colours.Pink,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 20,
Text = @"Wave Container",
},
},
});
AddStep(@"show", container.Show);
AddStep(@"hide", container.Hide);
}
}
}

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@ -84,6 +84,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Version, string.Empty);
Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
}
public OsuConfigManager(Storage storage) : base(storage)
@ -128,6 +129,7 @@ namespace osu.Game.Configuration
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat
ScreenshotFormat,
ScreenshotCaptureMenuCursor
}
}

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@ -0,0 +1,167 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Graphics.Containers
{
public class WaveContainer : VisibilityContainer
{
public const float APPEAR_DURATION = 800;
public const float DISAPPEAR_DURATION = 500;
private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine;
private readonly Wave firstWave;
private readonly Wave secondWave;
private readonly Wave thirdWave;
private readonly Wave fourthWave;
private readonly Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
public Color4 FirstWaveColour
{
get => firstWave.Colour;
set => firstWave.Colour = value;
}
public Color4 SecondWaveColour
{
get => secondWave.Colour;
set => secondWave.Colour = value;
}
public Color4 ThirdWaveColour
{
get => thirdWave.Colour;
set => thirdWave.Colour = value;
}
public Color4 FourthWaveColour
{
get => fourthWave.Colour;
set => fourthWave.Colour = value;
}
public WaveContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Masking = true,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
this.FadeIn(100, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// This is done as an optimization, such that invisible parts of the waves
// are masked away, and thus do not consume fill rate.
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
}
private class Wave : VisibilityContainer
{
public float FinalPosition;
protected override bool StartHidden => true;
public Wave()
{
RelativeSizeAxes = Axes.X;
Width = 1.5f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Child = new Box { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
{
base.Update();
// We can not use RelativeSizeAxes for Height, because the height
// of our parent diminishes as the content moves up.
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
}
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Cursor
/// <summary>
/// Whether any cursors can be displayed.
/// </summary>
public bool CanShowCursor = true;
internal bool CanShowCursor = true;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => true;

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@ -12,12 +12,16 @@ using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
{
public class MenuCursor : CursorContainer
{
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
@ -25,6 +29,15 @@ namespace osu.Game.Graphics.Cursor
private bool startRotation;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
if (screenshotManager != null)
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging)
@ -104,12 +117,6 @@ namespace osu.Game.Graphics.Cursor
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
}
public class Cursor : Container
{
private Container cursorContainer;

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@ -4,6 +4,8 @@
using System;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -12,6 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@ -21,7 +24,17 @@ namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);
/// <summary>
/// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
/// If cursors should not be visible, cursors have 3 frames to hide themselves.
/// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
private GameHost host;
private Storage storage;
private NotificationOverlay notificationOverlay;
@ -36,6 +49,7 @@ namespace osu.Game.Graphics
this.notificationOverlay = notificationOverlay;
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Sample.Get("UI/shutter");
}
@ -55,10 +69,31 @@ namespace osu.Game.Graphics
public bool OnReleased(GlobalAction action) => false;
public async void TakeScreenshotAsync()
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
if (!captureMenuCursor.Value)
{
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => framesWaited++, 0, true);
while (framesWaited < frames_to_wait)
Thread.Sleep(10);
waitDelegate.Cancel();
}
using (var bitmap = await host.TakeScreenshotAsync())
{
Interlocked.Decrement(ref screenShotTasks);
var fileName = getFileName();
if (fileName == null) return;
@ -86,6 +121,14 @@ namespace osu.Game.Graphics
}
});
}
});
protected override void Update()
{
base.Update();
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
cursorVisibility.Value = true;
}
private string getFileName()

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@ -60,6 +60,8 @@ namespace osu.Game
private BeatmapSetOverlay beatmapSetOverlay;
private ScreenshotManager screenshotManager;
public virtual Storage GetStorageForStableInstall() => null;
private Intro intro
@ -200,6 +202,9 @@ namespace osu.Game
protected override void LoadComplete()
{
// this needs to be cached before base.LoadComplete as it is used by CursorOverrideContainer.
dependencies.Cache(screenshotManager = new ScreenshotManager());
base.LoadComplete();
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
@ -243,7 +248,8 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
loadComponentSingleFile(new ScreenshotManager(), Add);
loadComponentSingleFile(screenshotManager, Add);
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);

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@ -40,10 +40,10 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
{
FirstWaveColour = OsuColour.Gray(0.4f);
SecondWaveColour = OsuColour.Gray(0.3f);
ThirdWaveColour = OsuColour.Gray(0.2f);
FourthWaveColour = OsuColour.Gray(0.1f);
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
@ -123,14 +123,14 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.25f, APPEAR_DURATION, Easing.In);
FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
header.Details.StopPreview();
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
protected override bool OnClick(InputState state)

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@ -173,8 +173,9 @@ namespace osu.Game.Overlays.Direct
if (trackLoader != d) return;
Preview = d?.Preview;
Playing.TriggerChange();
updatePreviewTrack(Playing);
loading = false;
Add(trackLoader);
});
}

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@ -89,10 +89,10 @@ namespace osu.Game.Overlays
// osu!direct colours are not part of the standard palette
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
ScrollFlow.Children = new Drawable[]
{

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@ -18,6 +18,7 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
@ -113,14 +114,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopOut();
footerContainer.MoveToX(footerContainer.DrawSize.X, DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
}
}
@ -128,14 +129,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopIn();
footerContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
}
@ -181,14 +182,12 @@ namespace osu.Game.Overlays.Mods
public ModSelectOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
Height = 510;
Content.RelativeSizeAxes = Axes.X;
Content.AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -19,6 +20,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
private DirectPanel currentlyPlaying;
public event Action<PaginatedBeatmapContainer> BeganPlayingPreview;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing)
{
@ -56,17 +59,25 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
panel.PreviewPlaying.ValueChanged += isPlaying =>
{
if (!isPlaying) return;
StopPlayingPreview();
if (currentlyPlaying != null && currentlyPlaying != panel)
currentlyPlaying.PreviewPlaying.Value = false;
currentlyPlaying = panel;
if (isPlaying)
{
BeganPlayingPreview?.Invoke(this);
currentlyPlaying = panel;
}
};
}
};
Api.Queue(req);
}
public void StopPlayingPreview()
{
if (currentlyPlaying == null) return;
currentlyPlaying.PreviewPlaying.Value = false;
currentlyPlaying = null;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Beatmaps;
@ -21,6 +22,15 @@ namespace osu.Game.Overlays.Profile.Sections
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
};
foreach (var paginatedBeatmapContainer in Children.OfType<PaginatedBeatmapContainer>())
{
paginatedBeatmapContainer.BeganPlayingPreview += _ =>
{
foreach (var bc in Children.OfType<PaginatedBeatmapContainer>())
bc.StopPlayingPreview();
};
}
}
}
}

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@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "Screenshot format",
Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
},
new SettingsCheckbox
{
LabelText = "Show menu cursor in screenshots",
Bindable = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
}
};
}

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@ -48,10 +48,10 @@ namespace osu.Game.Overlays
public SocialOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
SecondWaveColour = OsuColour.FromHex(@"b04384");
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
FourthWaveColour = OsuColour.FromHex(@"6d214d");
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation());

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@ -35,10 +35,10 @@ namespace osu.Game.Overlays
public UserProfileOverlay()
{
FirstWaveColour = OsuColour.Gray(0.4f);
SecondWaveColour = OsuColour.Gray(0.3f);
ThirdWaveColour = OsuColour.Gray(0.2f);
FourthWaveColour = OsuColour.Gray(0.1f);
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
@ -64,13 +64,13 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, Easing.In);
FadeEdgeEffectTo(0.5f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
public void ShowUser(long userId)

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@ -1,203 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using System;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : OsuFocusedOverlayContainer
{
protected const float APPEAR_DURATION = 800;
protected const float DISAPPEAR_DURATION = 500;
private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine;
private readonly Wave firstWave;
private readonly Wave secondWave;
private readonly Wave thirdWave;
private readonly Wave fourthWave;
private readonly Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected readonly WaveContainer Waves;
protected override bool BlockPassThroughKeyboard => true;
protected override Container<Drawable> Content => contentContainer;
protected Color4 FirstWaveColour
{
get
{
return firstWave.Colour;
}
set
{
if (firstWave.Colour == value) return;
firstWave.Colour = value;
}
}
protected Color4 SecondWaveColour
{
get
{
return secondWave.Colour;
}
set
{
if (secondWave.Colour == value) return;
secondWave.Colour = value;
}
}
protected Color4 ThirdWaveColour
{
get
{
return thirdWave.Colour;
}
set
{
if (thirdWave.Colour == value) return;
thirdWave.Colour = value;
}
}
protected Color4 FourthWaveColour
{
get
{
return fourthWave.Colour;
}
set
{
if (fourthWave.Colour == value) return;
fourthWave.Colour = value;
}
}
protected override Container<Drawable> Content => Waves;
protected WaveOverlayContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Masking = true,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
AddInternal(Waves = new WaveContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void PopIn()
{
base.PopIn();
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
this.FadeIn(100, Easing.OutQuint);
Waves.Show();
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// This is done as an optimization, such that invisible parts of the waves
// are masked away, and thus do not consume fill rate.
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
}
private class Wave : VisibilityContainer
{
public float FinalPosition;
protected override bool StartHidden => true;
public Wave()
{
RelativeSizeAxes = Axes.X;
Width = 1.5f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Child = new Box { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
{
base.Update();
// We can not use RelativeSizeAxes for Height, because the height
// of our parent diminishes as the content moves up.
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
Waves.Hide();
}
}
}