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Immediately update selected state
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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Multi
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0);
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SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
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beatmap.BindValueChanged(_ => scheduleRefresh());
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ruleset.BindValueChanged(_ => scheduleRefresh());
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